Tom Dalgliesh is developing a new WWII tactical combat game with blocks. In this game you command a German or American infantry battalion, composed of three rifle companies, each with three rifle platoons, each with three rifle squads. Machine guns and mortars of a heavy weapons platoon are also included, plus engineers, tanks, and heavy weapons from battalion level.
The game includes four geomorphic maps that depict typical terrain found in Normandy, France. Map scale is 100 meters per hex.
The rules are just 12 pages long. You will find their depth of play to be realistic, yet playable. This claim arises from two simple game mechanics overlooked in many tactical games.
First, because of our signature hardwood blocks, fog-of-war is an important part of the game. Given a compelling need to “keep your head down”, fog-of-war is essential to simulate WWII tactical combat.
Second, the leadership rules require players to maintain unit integrity – squads belong to specific platoons, and platoons belong to specific companies, each with their own commanders.
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