HarnWorld RPG

HârnWorld

Where the fantasy…is real!

What is HârnWorld?

HârnWorld is a detailed, realistic, flexible, and system-neutral setting for any fantasy role-playing game. Since 1983, HârnWorld has been used by many thousands of people across the world to run a wide array of medieval fantasy adventures.

A System-Neutral Background

No matter what system you and your players are familiar with, HârnWorld easily weaves into the system. Use the setting full-tilt, or simply pick and choose elements that you like for some down-to-earth action in your campaign.

Laden with Support

Since it started in 1983, HârnWorld has had decades of material added into its realm. There are over 150 supplements, big and small, that enhance and enlarge the HârnWorld setting. More are made every quarter year with no signs of stopping! Wherever your roleplaying goes, adventure awaits…

HârnWorld Kingdom Books

Within these nine tomes lay the groundwork to light the muse within every gamemaster’s creativity. Whether hardened adventuring, deals within the shadows, or intrigue in the high court, HârnWorld Kingdom Books deliver the ideas that you will eventually mold into epic storylines.

Choose a HârnWorld Kingdom Book

and use it in your game tonight!

Theme: Religious Factions

Rethem is a fractious feudal kingdom on the western coast of Hârn. The kingdom’s politics are dominated by the “black-souled and evil” churches of Agrik and Morgath. The threat of warfare between religious orders compounds the danger posed by rivalries between feudal lords. The political situation is far from settled and the threat of civil war looms over the kingdom.

Theme: Mages and Celtic-Themed Magic

Melderyn, Hârn’s oldest kingdom, is named for the island off the southeast coast of Hârn on which it was founded. The many strange goings-on and mystical persons attributed to the island, which is commonly called “The Wizards’ Isle”, have given the realm a reputation as a place of mystery and enchantment.

Leaf Leaf

Theme: Classic Medieval

Kaldor is a land-locked feudal kingdom in eastern Hârn. Since its founding more than 500 years ago, external threats have been minimal but internal strife has been common. The current dynasty, Clan Elendsa, has sought to uphold the traditional principles of feudalism, chivalry, and royal justice. King Miginath Elendsa is popular with the common people because he has kept the kingdom prosperous and at peace.

Theme: Succession Wars

Chybisa is Hârn smallest realm but is rich in both history and natural resources. The kingdom sits in the fertile valley of the Ulmerien River, where a succession of cultures across two millennia have woven a complex cultural tapestry. The kingdom’s story is one of ebbs and flows, with intrepid settlers, lands lost to barbarians, invasion and assimilation, secession and intrigue. Surrounding the kingdom are the ranges of three barbarian nations.

Leaf Leaf

Theme: Major Wars

Kanday is a feudal kingdom in southwestern Hârn. Founded after the collapse of the despotic Theocracy of Tekhos, Kanday now stands as a realm committed to peace and prosperity. The kingdom is ruled by King Andasin IV of Clan Kand from his seat at Dyrisa. Aleath, a chartered freetown, is the largest settlement.

Theme: City and Merchant Intrigue

The Thardic Republic is a large, prosperous nation in western Hârn. Unique among the Hârnic realms, it is neither a feudal nor tributary monarchy but a plutocratic state governed by a republican senate. It is seen by many as a descendent of the mighty Corani Empire. The Republic is dominated by a few dozen clans who have parlayed agricultural and commercial wealth into status and position.

Leaf Leaf

Theme: Rebellion

Orbaal, a fractious kingdom in Hârn’s wild north, is a land of mountains and fjords. A land where the rebellious Jarin, beaten but not broken, chafe under the rule of Ivinian viking conquerors. Around 8,000 Ivinian conquerors hold almost all of the kingdom’s fortresses and rule over 65,000 Jarin. A major rebellion erupted less than 20 years ago and considerable tension still smolders between the two cultures, encouraged by an active but disorganized Jarin resistance.

Theme: Lineage and Population Stagnation

Azadmere is the only remaining kingdom of Khuzdul (dwarves) on Hârn. Located high in the Sorkin Mountains of eastern Hârn, the kingdom is centered on the city of Azadmere and Lake Arain.  The capital city of Azadmere is an impressive walled settlement with a moat, stout double walls, and prominent towers. The Khuzdul have a strong enmity for the gargun (orcs) that infest the surrounding mountains. In addition to the city’s fortifications, the kingdom is protected by the formidable fortress of Zerhun and a ring of smaller forts strategically placed to guard the mountain passes.

Leaf Leaf

Theme: Isolation and Xenophobia

The Sindarin of Evael have minimal contact with Hârn’s other civilized realms, although some trade is conducted through the port at Ulfshafen or overland through Trobridge Inn. Generally, the elven kingdom pursues a policy of neutrality towards the rest of Hârn. The Sindarin and Khuzdul (Hârnic dwarves), once great allies, have had a strained relationship for 14 centuries. Evael’s isolation from the rest of Hârn lends it an aura of mystery and a reputation that all manner of enchantments will befall the unwary.

A gorgeous, double-sided, 22″ x 34″ inch map of HârnWorld

Considered by many as one of the most beautiful RPG creations of all time!

On the front is the full map of Hârn. The reverse side includes a cultural map with even more valuable details for the gamemaster!