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Included in the latest HârnQuest

Habe Keep (COL #5850C, 12 pages)


written by Tom Dalgliesh, Dave Kowan, Brent Bailey


Habe is the principal human settlement of the Kingdom of Azadmere and the seat of the Baron of Habe, whose lands provide much of Azadmere’s food. The keep is one of Hârn’s oldest human fortifications and sits astride the paved road from Zerhun, guarding the ancient Gazhar Bridge. Few foreigners are permitted to travel beyond Habe to Azadmere City.

The Habe article describes the settlement’s history, government, religion, economics, and military forces. It includes color GM and player maps of the settlement, brief descriptions of many local craftsmen and other locations, and color floor plans of the baron’s keep and the town inn.

This settlement article supplements other Columbia Games products, including Kingdom of Azadmere.

Namadees Abbey (COL #5609, 12 pages)

written by Steve Clark

Namadees is a Laranian abbey in the Kingdom of Chybisa. Built upon the site of the legendary final battle of St. Fardir, the abbey and its impressive temple are a popular destination for pilgrims. Namadees is held by the Order of the Spear of Shattered Sorrow, and is the heart of the Laranian Church’s economic and educational activities in Chybisa. Abbot Jyka Misral and his like-minded followers are a thorn in the side of Chybisa’s King Verlid VII, who they consider an apostate.

The Namadees article describes the abbey’s history, government, religion, and economics. It includes color GM and player maps of the settlement, brief descriptions of many local craftsmen and other locations, and color floor plans of the abbey complex.

This settlement article supplements other Columbia Games products, including Kingdom of Chybisa, Burzyn Castle, and Genin Trail.
Fur Road (COL #5900, 8 pages)

written by Joe Adams, Brent Bailey

The Fur Road is one of Hârn’s major trade routes, crossing the hilly, wooded Nuthela wilderness to connect the Kingdom of Orbaal in northern Hârn to the city of Tashal and other settlements in Kaldor. The road is one of the major routes for members of the Ilviran faith to make pilgrimage to the dwelling of their god at Araka-Kalai. The rough trail traverses the ranges of numerous colonies of Gargun (Hârnic orcs) as well as the unpredictable Anoa and Taelda barbarians. Wild beasts and natural hazards are a constant threat and casualties are common.

The Fur Road article covers the history and economic importance of the route, describes a typical caravan’s daily routine and what travelers can expect on each segment of the trip, and provides descriptions of some interesting people that PCs may encounter.

This trade route article supplements other Columbia Games products, including Kingdom of Orbaal, Geldeheim Castle, Kingdom of Kaldor, City of Tashal, and HârnWorld Barbarians.