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Geda Keep (COL #5606, 14 pages)
written by Edwin King, Richard Porter

Geda is a small keep in the southeast of the Kingdom of Chybisa. The settlement sits on the Ulmerien River and the Genin Trail, the major trade route between Chybisa’s much larger neighbors, Kaldor and Melderyn. Geda is a hub of the mining trade that fuels much of Chybisa’s economy. Baron Kjal Forsetha, an Ivinian former mercenary, won his fief as the result of a wager.

The Geda article describes the settlement’s history, government, religion, economics, and military forces. It includes color GM and player maps of the settlement, color floor plans of the keep, and brief descriptions of many local craftsmen and other locations in the town. A four-page section details a mine and quarry depot run by the Miners’ Guild.
This settlement article supplements other Columbia Games products, including Kingdom of Chybisa, Burzyn Castle, and Genin Trail.

Esenor Keep (COL #5624, 10 pages)
written by David Queenann

Esenor is a wealthy barony in the Kingdom of Kaldor. Located in the kingdom’s peaceful heartland, its rich soil and lush meadows have allowed its holders to focus on aesthetics and comfort rather than the ability to withstand attack or siege. Esenor is the seat of Clan Tesla, who hold their lands from the Earls of Neph at Gardiren.
Baron Kisan Tesla is a shrewd negotiator and brilliant intriguer, with numerous friends–and enemies–in the royal court and contacts in the Laranian Church and the powerful guilds of mercantylers and clothiers.

The Esenor Keep article describes the settlement’s history, government, religion, economics, and military forces. It includes color GM and player maps of the settlement, color floor plans, and brief descriptions of many local craftsmen and other locations in the town.

This settlement article supplements other Columbia Games products, including Kingdom of Kaldor and City of Tashal.

Genin Trail (COL #5624, 10 pages)
written by Joe Adams, Brent Bailey

The Genin Trail, one of Hârn’s major trade routes, traverses three kingdoms (Melderyn, Chybisa, and Kaldor) and leagues of barbarian-infested wilderness to connect the cities of Thay and Tashal. Travelers cross highland forests and open grasslands, all the while watching for ambushes by tribesmen or bandits. The unpaved trail is rough, rutted, and often muddy, even within the civilized lands of Kaldor and Melderyn.

The Genin Trail article covers the history and economic importance of the route, describes a typical caravan’s daily routine and what travelers can expect on each segment of the trip, and provides descriptions of some interesting people that PCs may encounter.

This trade route article supplements other Columbia Games products, including Kingdom of Kaldor, City of Tashal, Kingdom of Chybisa, Burzyn Castle, Kingdom of Melderyn, and City of Thay.