It has been a flexible game system applied to battles from the Peloponnesian War to World War II. It has been applied from level of battalions to entire army groups. And it has successfully been applied to land, sea and air environments.
Despite the myriad adjustments needed to account for terrain, scale, historical circumstances and the like, there are subtle commonalities to these games that tend to trip up many players, especially the factor-counting hex-and-counter expert. This provides an ‘in’ for players not so inclined to have a little fun at their expense.
I think there are five rules of thumb that guide the successful block game player, in contrast to typical hex-and-counter Wargames. These are not hard and fast rules, of course, block games are not suited to ‘perfect plans,’ but winning typically involves exploiting several of them.
In no particular order of importance I call them Patience, Equanimity, Being Kenny, Economics, and the Principles of War.
(to be continued)