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	<title>Block War Games Archives - Columbia Games</title>
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		<title>Combat Infantry Rules Draft Released</title>
		<link>https://columbiagames.com/combat-infantry-rules-draft-released/</link>
					<comments>https://columbiagames.com/combat-infantry-rules-draft-released/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Wed, 05 Apr 2017 01:19:55 +0000</pubDate>
				<category><![CDATA[Block War Games]]></category>
		<category><![CDATA[Combat Infantry Kickstarter]]></category>
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					<description><![CDATA[<p>The post <a href="https://columbiagames.com/combat-infantry-rules-draft-released/">Combat Infantry Rules Draft Released</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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<p>We have uploaded a preliminary rules PDF for Combat Infantry, v0.99a. These are not final rules of course, but a good first draft. I’m expecting, even hoping, for dozens of comments on what is unclear, what is missing, and what we need to add. My original name for this game was K.I.S.S. (Keep it Simple Stupid). Please consider that when you ask for more detail.</p>
<p>Thanks for your interest and support.</p>
<p>Tom Dalgliesh</p>
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<p>The post <a href="https://columbiagames.com/combat-infantry-rules-draft-released/">Combat Infantry Rules Draft Released</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<item>
		<title>Combat Infantry Update &#8211; Label Sheet Preview</title>
		<link>https://columbiagames.com/combat-infantry-update-label-sheet-preview/</link>
					<comments>https://columbiagames.com/combat-infantry-update-label-sheet-preview/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Sat, 18 Mar 2017 06:18:28 +0000</pubDate>
				<category><![CDATA[Block War Games]]></category>
		<category><![CDATA[Combat Infantry Kickstarter]]></category>
		<category><![CDATA[block wargame]]></category>
		<category><![CDATA[combat infantry]]></category>
		<guid isPermaLink="false">http://columbiagames.com/?p=4521</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/combat-infantry-update-label-sheet-preview/">Combat Infantry Update &#8211; Label Sheet Preview</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
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<p>We have posted the current label sheet for Combat Infantry.  It shows the 60 American and 60 German units included with the game. Each nation has units for one battalion, specifically three companies and 12 extra battalion assets, including five tanks.  Units with a red triangle are anti-tank.  Infantry can only target enemy armor in close assault when fighting in the same hex.</p>
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<p>As always, everything is subject to change at this point.  If you have suggestions and comments, please do send them to me: <a target="_blank">tom@columbiagames.com</a>.  I will read and acknowledge all suggestions.</p>
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<div>Next week, I will post the first draft of rules for the game.  Just 12 pages of rules, and we do that without dozens and dozens of gibberish acronyms to save space.</div>
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<p>The post <a href="https://columbiagames.com/combat-infantry-update-label-sheet-preview/">Combat Infantry Update &#8211; Label Sheet Preview</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<title>Combat Infantry Update &#8211; Advancing Toward Final Playtest</title>
		<link>https://columbiagames.com/combat-infantry-update-advancing-toward-final-playtest-3/</link>
					<comments>https://columbiagames.com/combat-infantry-update-advancing-toward-final-playtest-3/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Fri, 03 Mar 2017 18:58:34 +0000</pubDate>
				<category><![CDATA[Block War Games]]></category>
		<category><![CDATA[Combat Infantry Kickstarter]]></category>
		<guid isPermaLink="false">http://columbiagames.com/?p=4471</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/combat-infantry-update-advancing-toward-final-playtest-3/">Combat Infantry Update &#8211; Advancing Toward Final Playtest</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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<section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><p>Don&#8217;t be fooled, these guys are hard at work! <img src="https://s.w.org/images/core/emoji/17.0.2/72x72/1f609.png" alt="😉" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
</div></section></p></div>
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<div  class='flex_column av-av_one_half-0aa7055fe62c3622faec82866afbaeb2 av_one_half  avia-builder-el-20  el_after_av_one_half  avia-builder-el-last  flex_column_div av-zero-column-padding  '     ><section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><p><strong>Advancing Toward Final Playtest<br />
</strong></p>
<p>The guys are still working hard on getting Combat Infantry out for final playtesting. It is exciting to see it all starting to gel together. Every trial game is one step closer to rules clarification, one step closer to more ideas coming to light, one step closer to victory.</p>
<p>We&#8217;ve taken into consideration a lot of what we have been hearing on the posts to our blog so keep it up! We want to, (and need to), hear what you have to say about what you are looking forward to in this game.</p>
</div></section></div></p>
</div></div></div><div id='av_section_3'  class='avia-section av-av_section-4812a9956d6b860f6d215a53234f5880 main_color avia-section-default avia-no-shadow  avia-builder-el-22  el_after_av_layout_row  avia-builder-el-last  avia-bg-style-scroll container_wrap fullsize'  ><div class='container av-section-cont-open' ><div class='template-page content  av-content-full alpha units'><div class='post-entry post-entry-type-page post-entry-4564'><div class='entry-content-wrapper clearfix'>
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<p>The post <a href="https://columbiagames.com/combat-infantry-update-advancing-toward-final-playtest-3/">Combat Infantry Update &#8211; Advancing Toward Final Playtest</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<title>Combat Infantry Design Notes: The Name Game</title>
		<link>https://columbiagames.com/combat-infantry-design-notes-name-game/</link>
					<comments>https://columbiagames.com/combat-infantry-design-notes-name-game/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Fri, 24 Feb 2017 08:00:38 +0000</pubDate>
				<category><![CDATA[Block War Games]]></category>
		<category><![CDATA[Combat Infantry Kickstarter]]></category>
		<category><![CDATA[block wargames]]></category>
		<category><![CDATA[combat infantry]]></category>
		<category><![CDATA[kickstarter]]></category>
		<guid isPermaLink="false">http://columbiagames.com/?p=4409</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/combat-infantry-design-notes-name-game/">Combat Infantry Design Notes: The Name Game</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
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<p>The game is named after the “Combat Infantry” badge, which was awarded to U.S. infantrymen of colonel rank or less who participated in ground combat under hostile fire. This cherished award, worn above all other awards, depicts a 1795 Springfield musket on a blue bar with a silver border, superimposed on a wreath of oak leaves. Other nations had similar badges.</p>
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<p>The post <a href="https://columbiagames.com/combat-infantry-design-notes-name-game/">Combat Infantry Design Notes: The Name Game</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<title>Combat Infantry Design Notes: Solitaire Options</title>
		<link>https://columbiagames.com/combat-infantry-solitaire/</link>
					<comments>https://columbiagames.com/combat-infantry-solitaire/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Mon, 13 Feb 2017 05:00:55 +0000</pubDate>
				<category><![CDATA[Block War Games]]></category>
		<category><![CDATA[Combat Infantry Kickstarter]]></category>
		<guid isPermaLink="false">http://columbiagames.com/?p=4214</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/combat-infantry-solitaire/">Combat Infantry Design Notes: Solitaire Options</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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<section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><p style="text-align: center;">Tom Dalgliesh</p>
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<p>Block games make excellent solitaire games. Players have two essential choices:</p>
<p>[1] Play with the units face up just like most other wargames.<br />
[2] Play with blocks standing upright. You may not remember exact enemy strengths or types.</p>
<p>With enough interest I could develop solitaire scenarios with programmed enemy actions.</p>
<p>How much interest is out there for this option?</p>
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<p>The post <a href="https://columbiagames.com/combat-infantry-solitaire/">Combat Infantry Design Notes: Solitaire Options</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4214</post-id>	</item>
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		<title>Combat Infantry Design Notes: Armor Defense</title>
		<link>https://columbiagames.com/combat-infantry-armor/</link>
					<comments>https://columbiagames.com/combat-infantry-armor/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Wed, 08 Feb 2017 02:54:03 +0000</pubDate>
				<category><![CDATA[Block War Games]]></category>
		<category><![CDATA[Combat Infantry Kickstarter]]></category>
		<category><![CDATA[combat infantry]]></category>
		<category><![CDATA[kickstarter]]></category>
		<guid isPermaLink="false">http://columbiagames.com/?p=4218</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/combat-infantry-armor/">Combat Infantry Design Notes: Armor Defense</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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</strong></p>
<p>Tank units have a rated armor defense noted in a red circle. Such units must be spotted and targeted individually. When firing on them, subtract the armor value from attacker firepower to determine net firepower. If the result is zero (0) or less, no effective fire is possible.  Armor units are rated on a d10 scale, with 8 currently the highest rating (Tiger II). Dice used throughout the game are d10s.</p>
<p>EXAMPLE: F7 Panther-5 firing at Sherman tank, armor 3, has F7–3 = F4 fire.  If firing at long range, net firepower would be F3.   Infantry firing at F3 or F4 will not be able to fire on tanks with armor 4 or higher since net firepower will be zero or less.  However in  close combat (same hex) armor levels are <em><strong>halved</strong></em> so most tanks then become vulnerable to infantry.</p>
<p>I am, however, probably going to +1 the Armor rating of the Panther to 5 and the Sherman to 4.   Facing is NOT used in this game so there is no concept of thinner armor on the flanks and rear.</p>
<p>Anti-tank units such as a Bazooka have a red triangle.  AT units gain a bonus when firing on armored units.   In close combat, they are tank-killers.</p>
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<p>The post <a href="https://columbiagames.com/combat-infantry-armor/">Combat Infantry Design Notes: Armor Defense</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4218</post-id>	</item>
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		<title>The Design Road to Combat Infantry</title>
		<link>https://columbiagames.com/road-combat-infantry/</link>
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		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Thu, 02 Feb 2017 21:27:34 +0000</pubDate>
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		<category><![CDATA[Combat Infantry Kickstarter]]></category>
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					<description><![CDATA[<p>The post <a href="https://columbiagames.com/road-combat-infantry/">The Design Road to Combat Infantry</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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<p>The game includes four geomorphic maps that depict typical terrain found in Normandy, France. Map scale is 100 meters per hex.</p>
<p>The rules are just 12 pages long. You will find their depth of play to be realistic, yet playable. This claim arises from two simple game mechanics overlooked in many tactical games.</p>
<p>First, because of our signature hardwood blocks, fog-of-war is an important part of the game. Given a compelling need to &#8220;keep your head down&#8221;, fog-of-war is essential to simulate WWII tactical combat.</p>
<p>Second, the leadership rules require players to maintain unit integrity – squads belong to specific platoons, and platoons belong to specific companies, each with their own commanders.</p>
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<p>The post <a href="https://columbiagames.com/road-combat-infantry/">The Design Road to Combat Infantry</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<title>Block Wargame Strategic Principles: Economics</title>
		<link>https://columbiagames.com/block-wargame-strategic-principles-economics/</link>
					<comments>https://columbiagames.com/block-wargame-strategic-principles-economics/#respond</comments>
		
		<dc:creator><![CDATA[James Eisert]]></dc:creator>
		<pubDate>Mon, 12 Sep 2016 11:00:18 +0000</pubDate>
				<category><![CDATA[Block War Games]]></category>
		<category><![CDATA[block wargame]]></category>
		<category><![CDATA[wargame]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=838</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/block-wargame-strategic-principles-economics/">Block Wargame Strategic Principles: Economics</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
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<div  class='av-special-heading av-av_heading-e5a754212e1d5a0281d1f0d394b0da11 av-special-heading-h1 blockquote modern-quote  avia-builder-el-4  avia-builder-el-no-sibling '><h1 class='av-special-heading-tag '  itemprop="headline"  >Block Wargame Strategic Principles: Economics</h1><div class="special-heading-border"><div class="special-heading-inner-border"></div></div></div></div><div  class='hr av-av_hr-45f931f05f5898fdc250bd31b51b694c hr-default  avia-builder-el-5  el_after_av_four_fifth  el_before_av_two_third '><span class='hr-inner '><span class="hr-inner-style"></span></span></div>

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<div  class='flex_column av-av_two_third-9497bbf8bff73ea4c6992cc17fa9ec36 av_two_third  avia-builder-el-6  el_after_av_hr  el_before_av_one_third  first flex_column_div av-zero-column-padding  '     ><section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><p>Most of the block games involve some rudimentary economic considerations as damaged units are repaired and new units formed. Often control of territory directly affects the resources available to the player to build and repair units. This is another subtlety of the system, because players typically underestimate the snowballing effect of a small advantage.</p>
<p>For example, a map in Wizard Kings or Victory typically has 10 resource point producing sites. So long as both sides maintain their territorial integrity a stalemate is likely.</p>
<p>Many players complain about this, but it&#8217;s simply a manifestation of the failure of your plan. Craft a better strategy. There are asymmetric aspects available with hidden force construction and disparate maps that provide one with potential. If you manage to capture just one enemy City worth 2 production points you should be well on your way to victory and your opponent should be desperately trying to get it back. Because until he does, you enjoy a 12-8 production edge &#8212; that is 50% more! Assuming you spend it well, that is very hard to overcome. Given enough time it is deadly. Grab another and now you are outbuilding him 14-6, better than 2 to 1. This is almost an insurmountable edge most of the time. Many block games are, at heart, economically based.</p>
<p>(to be continued)</p>
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<p><a href="https://goo.gl/gsED4B">You can also get it through Amazon!</a></p>
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<p>The post <a href="https://columbiagames.com/block-wargame-strategic-principles-economics/">Block Wargame Strategic Principles: Economics</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<title>Block Wargame Strategic Principles: &#8220;Being Kenny&#8221;</title>
		<link>https://columbiagames.com/block-wargame-strategic-principles-kenny/</link>
					<comments>https://columbiagames.com/block-wargame-strategic-principles-kenny/#respond</comments>
		
		<dc:creator><![CDATA[James Eisert]]></dc:creator>
		<pubDate>Mon, 05 Sep 2016 11:00:21 +0000</pubDate>
				<category><![CDATA[Block War Games]]></category>
		<category><![CDATA[block wargame]]></category>
		<category><![CDATA[wargame]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=835</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/block-wargame-strategic-principles-kenny/">Block Wargame Strategic Principles: &#8220;Being Kenny&#8221;</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
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<div  class='av-special-heading av-av_heading-fc5cd24166d697bedd1da322ec6b5f37 av-special-heading-h1 blockquote modern-quote  avia-builder-el-4  avia-builder-el-no-sibling '><h1 class='av-special-heading-tag '  itemprop="headline"  >Block Wargame Strategic Principles: <span class='special_amp'>&#8220;</span>Being Kenny<span class='special_amp'>&#8221;</span></h1><div class="special-heading-border"><div class="special-heading-inner-border"></div></div></div></div><div  class='hr av-av_hr-45f931f05f5898fdc250bd31b51b694c hr-default  avia-builder-el-5  el_after_av_four_fifth  el_before_av_two_third '><span class='hr-inner '><span class="hr-inner-style"></span></span></div>

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<div  class='flex_column av-av_two_third-9497bbf8bff73ea4c6992cc17fa9ec36 av_two_third  avia-builder-el-6  el_after_av_hr  el_before_av_one_third  first flex_column_div av-zero-column-padding  '     ><section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><p>No, not South Park&#8217;s Kenny, but the Knowing-When-to-Fold-Them guy of the Kenny Rogers song &#8220;The Gambler.&#8221; The single most common tactical error I see made by players in block games is fighting too long in a losing battle. This tendency is encouraged by the occasional exceptional run of luck or fistful of hits that can dramatically turn a battle around. Hey, it&#8217;s fun. It happens sometimes . And when it does it can be a game changer. But it&#8217;s not a strategy.</p>
<p>While all die rolls are not created equal, the number and nature of die rolls in nearly all block games is going to hew to the mean over the course of the game. The tactical implication is clear, if you are at a significant disadvantage in fire power and/or steps, seriously consider bugging out. Replacing lost blocks is never easy and often impossible in every block game. Even a 1CV unit provides you some options for the future. A vanished unit does not. As tempting as it may be to ask the dice to save you when you are in trouble, they probably won&#8217;t.</p>
<p>I usually try to arrange my battles so the true advantage for my force is not obvious to my opponent at first, so as to let the opponent indulge in his hope that the dice will save him. This may be the hardest thing to learn in block games and it really has no counterpart in hex-and-counter games, which typically don&#8217;t have multi-round combat systems where each side is constantly faced with deciding whether to retreat or fight on.</p>
<p>(to be continued)</p>
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<p><a href="https://goo.gl/6ttwd6">You can also get it through Amazon!</a></p>
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<p>The post <a href="https://columbiagames.com/block-wargame-strategic-principles-kenny/">Block Wargame Strategic Principles: &#8220;Being Kenny&#8221;</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<title>Block Wargame Strategic Principles: Equanimity</title>
		<link>https://columbiagames.com/block-wargame-strategic-principles-equanimity/</link>
					<comments>https://columbiagames.com/block-wargame-strategic-principles-equanimity/#respond</comments>
		
		<dc:creator><![CDATA[James Eisert]]></dc:creator>
		<pubDate>Mon, 29 Aug 2016 11:00:42 +0000</pubDate>
				<category><![CDATA[Block War Games]]></category>
		<category><![CDATA[block wargame]]></category>
		<category><![CDATA[wargame]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=831</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/block-wargame-strategic-principles-equanimity/">Block Wargame Strategic Principles: Equanimity</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
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<div  class='av-special-heading av-av_heading-ba37c9b295395179a822a56370c6d0b4 av-special-heading-h1 blockquote modern-quote  avia-builder-el-4  avia-builder-el-no-sibling '><h1 class='av-special-heading-tag '  itemprop="headline"  >Block Wargame Strategic Principles: Equanimity</h1><div class="special-heading-border"><div class="special-heading-inner-border"></div></div></div></div><div  class='hr av-av_hr-45f931f05f5898fdc250bd31b51b694c hr-default  avia-builder-el-5  el_after_av_four_fifth  el_before_av_two_third '><span class='hr-inner '><span class="hr-inner-style"></span></span></div>

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<div  class='flex_column av-av_two_third-9497bbf8bff73ea4c6992cc17fa9ec36 av_two_third  avia-builder-el-6  el_after_av_hr  el_before_av_one_third  first flex_column_div av-zero-column-padding  '     ><section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><p>The Fog of War in block wargames inherently flusters many. It&#8217;s not uncommon for hex-and-counter Pattons to turn into block wargame Montgomerys. The key here is psychological. US Grant had an epiphany early in his career when it dawned on him that his enemy was just as afraid of him as he was of them. Understanding this unlocked Grant&#8217;s boldness.</p>
<p>Block heads need a similar epiphany. This doesn&#8217;t mean being heedless of the enemy. It merely means executing proper security to avoid very bad surprises and conducting your operations so the enemy commander is more worried about what you are going to do to him than vice versa. This worked well for leaders as diverse as Caesar, Rommel, Napoleon, Lee, Jackson and Grant. It&#8217;s not a coincidence that so many block wargames feature those kinds of leaders. Keep your cool.</p>
<p>(to be continued)</p>
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<p>The post <a href="https://columbiagames.com/block-wargame-strategic-principles-equanimity/">Block Wargame Strategic Principles: Equanimity</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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