Banana War
By Glenn Pruitt
Players: 2
Length: 10 turns
Required:
Maps 5 and 15.
Two sets of standard plus elite blocks (red, blue)
One set of standard blocks (green)
Logistics counters.
Situation
The Federation of Tuxpan (blue) has always relied on its naval superiority
to guard the Antonio Canal. Recently dramatic unrest in the small city states
surrounding the Federation has jeopardized the safety of the canal and even the
nation itself. A new presidente has been elected and he promises to consolidate
the region under his military authority. To the north, Obanto (red) has recently
suffered a coup. The old royalist regime has been supplanted by a triumvirate
of aggressive communists. The Peoples Republic of Obanto vow to liberate
their neighbors in a sweeping military campaign. Caught in between, the independent
city states have little hope in their home guard units, but they will fight until
the bitter end.
Set Up
Each player shall deploy 15 units from the force pool at full strength. Units
may be placed in any friendly city or town. Each player shall also deploy one
0PP Army factory, one 0PP Navy factory, and also one 0PP Air factory.
Force Pool: Federation of Tuxpan (blue) |
4xFA |
1xDB |
1xTB |
1xMB |
1xHB |
|
|
1xSS |
3xBB |
3xCA |
1xDD |
|
|
2xAY |
2xAR |
1xAB |
1xMT |
2xMA |
6xIN |
Force Pool: Peoples Republic of Obanto
(red) |
4xFA |
1xDB |
1xTB |
1xMB |
1xHB |
|
|
1xSS |
1xBB |
2xCA |
2xDD |
|
|
2xAY |
2xAR |
2xAB |
4xMK |
|
6xIN |
Special Rules
Deploy a full strength neutral infantry in each neutral city. Also deploy a full
strength Artillery in Jurado and Tervoli. Neutral units do not rebuild during
the production phase.
Players may only build units from their force pools. New units may only be built
in controlled factories on your home map. Blue may only build on map 5 and red
may only build on map 15.
Force Pool
At the end of the production phase each player shall roll a d6.
ROLL
|
FORCE POOL |
1,2,3
|
Do not add to the Force Pool |
4,5
|
Add any regular (not black) block to the Force Pool. |
6
|
Add any regular or elite block to the Force Pool. |
Victory
Determine the number of undestroyed factory production points controlled by the
RED player at the end of turn 10. If the total is:
FACTORIES |
LEVEL OF VICTORY |
13 or more |
Decisive Red Victory |
10 to 12 |
Strategic Red Victory |
8 or 9 |
Draw |
6 or 7 |
Strategic Blue Victory |
5 or less |
Decisive Blue Victory |
|