Angel
Run
This scenario is for maps
7, 8, 9, 10 arranged as shown.
Situation: Player
A is attempting to run convoys of resources though defended waters.
Maps: Player A controls
maps 7/8. Player B controls map 10. Map 9 is neutral and all Coastal/Land hexes
are unplayable (treat as shoals). Resource Hexes are ignored on all maps.
Forces: Player A
begins with 20 units at full strength or 80pp of customized forces. Player B begins
with 15 units at full strength or 60pp of customized forces. Forces are deployed
on friendly Cities as normal. Each Production turn, Player A receives one resource
unit (full strength) until six units have arrived in this way. Resource unit must
be deployed in Troy or Bursa (map 7) and may only be converted to PPs in a City
on map 8. See rules about converting Resources into PPs.
Production: Player
B has triple production in the Cities on map 10. Player A production is normal.
Ignore Resource Hexes on all maps.
Victory: Player A
earns 1VP for each PP spent which was converted from a Resource Unit arriving
at a City on Map 8. Player A can earn a maximum of 48VPs, if all convoys make
the run unscathed and are converted in 2PP Cities. Player B earns 2VPs for each
CV of Resource destroyed. First player to 25VPs wins.
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