Victory Map 11 Strategy Notes
Strategy notes assume the "A" is placed in the lower left corner.
This map is a large land area with a long coast running east-west along the southern edge. Depending on the scenario, it is likely that either land or sea battles will be paramount, both requiring drastically different strategies.
Attack
From the north, a land invasion will likely be most effective, however do not neglect a naval role if attacking Bransk. However, a land attack on Nysa seems like a plausible opening strategy. Once captured, however, continuing into the “breadbasket” could prove difficult. The proliferation of rivers as well as the concentration of production cities will make a secondary attack very costly. A two pronged approach of attacking both Nysa and Bransk if successful will put Pitagard in a very tenuous position. If attacking from the south, obviously an amphibious assault (and/or airborne if in range) will be necessary. Watch your opponent carefully and attack any city or town that appears lightly defended. The town of Grabow on the small island will be difficult for the defender to hold, and could make an excellent airbase to assist in follow-up attacks as well as provide air-response as a defensive measure. It might be helpful to establish more than one beachhead to force the other player to divide his forces. Of course, this will divide your forces as well . . . In any case, an attack from the south will be a great challenge for any player to pull off.
Defense
Defending from an attack from the north, a player should use the multiple natural defenses at his disposal. Rivers, mountains, forests and swamps limit the ability of the attacker to cross hex sides in an attack – a few well placed units can easily defend themselves against a far larger force if the respective hex sides limit the number that can actually attack. Another defense might be to pull back and allow the attacker to enter the “breadbasket” as mentioned above. Once a large force is concentrated in this area, a defender can attempt to cut supply and/or attack from several sides. Defending from an attack from the south, a player must ensure that every city or town is well defended. Be careful that every town within enemy airborne range has at least a small defense, even if it does seem out of the way. Once a town is taken, this establishes sea supply and/or an airbase that will make it far harder to dislodge. If a town or city is captured, use naval units to establish a cordon around it, thus limiting the ability of the attacker to use strategic movement to place additional units in the town or city during his turn.
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