Braveheart Scenario
Setup
Scot OK, the bagpipes are playing and Im ready to kick some English
butt. First, I deploy my starting forces at full strength onto the board. I have
no choices here: Moray and Fraser are deployed in Moray; Grant in Strathspey;
Wallace, Douglas, and Barclay in Fife; the Galloway block in Galloway; and Bruce
in Annan. That leaves me with 11 noble blocks just waiting to join the uprising.
Ill put them face-up off to the side of the board so I can find them when
I need them. Since the French block only joins my force pool once Ive got
8 nobles on my side, Ill put him face-up among my nobles. Same with the
King block. That leaves me 7 blocks to draw from during builds. Ill put
them face-down off to another side of the board.
Brit I fully intend to live up to the title of this game. First, I deploy
my starting nobles at full strength onto the board. Dunbar, Steward, Lennox, Menteith,
Argyll, Atholl, Angus, Mar, Buchan, and Ross go to their home areas. Sorry boys,
its not up to me. Comyn can go to either Badenoch or Lochaber. Ill
put him in Badenoch since he seems a bit more threatening from that position.
Next, I put my two infantry blocks at full strength onto the board; Cumbria in
Lothian and Northumber in Menteith. Ah, its good to see Scotland in a sea
of red even if I have to listen to Scots annoying bagpipe CD! Since Galloway
and Bruce are under Scottish control, Ill put those blocks face-up off to
the side of the board. Hopefully, theyll be coming in before too long. That
leaves me with 13 red blocks to draw from for the feudal levy. I put them face
down and shuffle them about. The scenario says I can only draw four blocks for
the levy in the first year of this scenario. And I get
the Lancaster archer,
the Welsh archer, the Durham knight, and the Welsh infantry. Not bad! I was hoping
to get Edward, but I guess hes still got business to attend to in Flanders.
Scot While Brit draws that infernal red wood, Ill shuffle the deck
and deal out five cards to each of us. Lets see what Ive got
three "2" cards, a "1" card, and the Herald. OK I guess, but
I was really hoping to get off to the right foot with a "3" card to
start the rebellion.
Brit Lets see what Scot dealt me
a "3" card, two
"2" cards, a "1" card, and the Truce card. Not bad.
1297 1st Turn
Scot Ill play a "2" card to get the ball rolling. I secretly
select it and place it face down on the table.
Brit Ill play the "3" card to get the jump on Scot. I secretly
select it and place it face down on the table.
Both cards are now simultaneously revealed Brits card is the higher
of the two, so he goes first.
Movement
Brit No mystery Im going first. Since ties go to the English, my
"3" card ensured me the first move of the game. OK, since my feudal
levy looks pretty strong and since Ive got a high card, lets cross
the English border into Annan with the two archers and the knight block and teach
Bruce a painful lesson about friendship and loyalty. Since it takes one group
move to move one block across the English border, three blocks are all I can bring
to the party. The Welsh infantry will stay in England.
Scot So, Brit starts the game a bit frisky, does he? Well, if he wants
to recreate a battle of Stirling Bridge, Ill be happy to oblige. Ill
use my first group move to reinforce Bruce at Annan with Galloway and my second
to bring Wallace and friends into Menteith for a fight.
Brit Since I went first, I decide what order these battles will take place.
It doesnt really matter in this case, so lets fight
the battle in Annan first and Menteith second.
Battle in Annan
Scot OK, lets see what Brits got
uh oh. Well, since
there are no "A" blocks in the battle, Bruce goes first. But given that
it looks very unlikely that Roberts going to make it out of this alive,
Ill use my first battle round to retreat out of Annan and into Carrick.
This gives the English no-one to fight this round. The Galloway block arrives from the reserve to start the second round. Like Bruce, Galloway can escape unscathed because he first to fire in the second round. Ill put him back into Galloway.
Brit A wee bit of panic setting in already, eh Scot? Well, lets get
this battle phase over with by fighting in Menteith.
Battle in Menteith
Scot In the first round of combat, Wallace attacks first. I roll a 5-2-1-6
two hits!
Brit Ill take them both off the Northumber block. Now its
Menteiths turn with the dice of death. Since hes defending in his
home area, he attacks at B3, not B2. I roll a 6-3-3
two hits!
Scot Ill take one off Barclay, one off Douglas.
Brit Next, my Northumber infantry attacks. I roll a 5-3
two misses.
Scot Now its Douglass turn. He rolls a 4-2-2
two hits!
Brit Ill take them off Menteith and Northumber.
Scot Clan Barclay finishes up the round. Unfortunately, that backwoods maroon
rolls a 6-5-4
three misses. Thats the end of the first battle round.
Wallace begins the second battle round. He rolls a 6-4-2-2
two hits!
Brit Im forced to take the first hit off Menteith, but Ill
take the second hit off the Northumber infantry, which eliminates the block. Damn
you Wallace! I take Northumber off the board and put it face-down with the rest
of the blocks currently out of play. Well, theres no use having Menteith
stick around now, so instead of attacking in the second battle round, Menteith
will retreat to Lanark, where a lot of red blocks are lurking nearby.
1297 2nd Turn
Scot Im going to try to be cute and play the Herald card with an eye
towards recruiting the Steward into the rebellion. I put the card face down on
the table.
Brit Now a "2" card. Lets keep the action going.
Both cards are now simultaneously revealed Since event cards always go
first, Scot take the first turn.
Scot I roll to see if James the Steward will see the light. I roll a 3!
True sons of Scotland, rejoice! I replace the red Steward block with the blue
Steward block at the same strength he was before (3), which means a battle in
Lanark is inevitable between the newly rebellious James the Steward and the thoroughly
chewed-up Earl of Menteith.
Movement
Brit Rats. I could try to reinforce Menteith, but what are the chances
that hell survive a battle round and allow my reserves to get into the fight?
Not good. So with a heavy heart, I abandon Menteith and instead hit Bruce in Carrick
with all three of my blocks in Annan. For my second and final group move, Ill
bring the Welsh infantry out of England and into Annan.
Scot Since I went first, its my choice regarding the order in which
we resolve these unfortunate disputes. Lets fight in Lanark first and Carrick
second. That way Bruce can retreat north to Lanark.
Brit Scots a clever one. Since Im the defender in Lanark, Menteith
rolls first. But since the Earl of Menteith has absolutely no chance of prevailing
here, Ill forgo my attack and retreat his sorry 1 strength point butt into
Annan just in case the Scots get cute and think about blitzing into England while
Im busy elsewhere.
Battle in Carrick
Scot Now the battle in Carrick. The Bruce goes first, but instead of engaging
in battle, Ill retreat him out in the first battle round into the welcoming
arms of the Steward in Lanark.
1297 3rd Turn
Scot A "2" card it is. Ive got people to see and places
to go
.
Brit What the heck. Lets go for broke. With an eye toward Stirling,
I play a "2" card.
Both players put their card on the table face down. They are simultaneously revealed
a tie! In the event of ties, the English player goes first.
Movement
Brit Lets see if I can improve on history. For my first group move,
I move my army in Carrick through Lennox and into Menteith! For my second group
move, I attack out of Annan with both blocks into Lanark.
Scot That little weasel! The attack out of Annan means that both the Bruce
and the Steward are pinned and, accordingly, cannot reinforce my boys at Stirling
as I had hoped. On the bright side, however, going second means I can take advantage
of Brits aggressiveness by running the Galloway block into Annan, threatening
England itself. Unfortunately, I dont think its worth risking opening
up Galloway to the English army with so little to gain this late in the year by
a raid on perfidious Albion. So Ill instead get my northern forces into
the game and attack the Earl of Ross out of Moray.
Brit Since I went first, its my call on battle order. First, well
fight in Menteith. Second, well fight in Lanark. Third, well fight
in Ross.
Battle in Menteith (Stirling Bridge!)
Scot OK, so its the battle of Stirling Bridge
again! Will the
English ever learn? Wallace attacks first. I roll a 1-3-3
3 hits!
Brit - &*#@$%!! I take one off of each of my blocks. Now its my turn:
a total of six dice to roll, all of which hit on a 1-3. I cant believe it;
I roll 6-6-5-5-5-3. Only 1 lousy hit!
Scot Since Wallace is the strongest block I have, the hit has to come off
him. Now its the Scottish infantrys turn. I roll for Douglas first:
6-4-4
a whiff! Next, clan Barclay. Those backwoods maroons disappoint me
again with a 6-5-4
all misses! That conclude the first battle round. Wallace
goes first in the second battle round. I roll a 4-4-4
another whiff!
Brit I was about to retreat out of this mess, but since Scots dice
got cold, Ive got a shot again. What the heck. Fortune favors the bold.
I roll 6 dice again: 5-5-3-3-3-1. Thats 4 (count em, four!) hits!!
Scot I take two strength points off Barclay and one strength point off Wallace
and Douglas. Now its my infantrys turn. Douglas rolls 6-1: a hit!
Brit Ill take it off the knights from Durham.
Scot Barclay now attacks. Battered and bruised, my much maligned friends
from the north roll a 2! A badly needed hit
.
Brit Ill take it off the Welsh archers.
Scot Now its the third round of battle, and Im going to hold
firm and trust Wally. The bearded one rolls a 5-3. A hit.
Brit Ill take it off the Lancaster archers. Now its my turn.
I only have a total of 3 stength points left. I roll a 5-4-1. Only 1 hit!
Scot I take it off Wallace. Now Douglas attacks and rolls a 3-2
two
mighty hits!
Brit Ill take the hits on the two archer blocks, eliminating them
both. They go face down off the board with the rest of the red blocks.
Scot Now Barclay finishes up the battle and rolls a 5
a miss.
Brit After three battle rounds, the fight is over. My battered and beaten
knight block now only at 1 strength point retreats into Lothian.
Darn, such a near-run thing! At least I can console myself with the fact that
Wallaces men are pretty beaten-up as well.
Battle in Lanark
Scot Now lets turn to the battle in Lanark. Ah, the Welsh infantry!
Lets see if he has the gall to attack his fellow Celtic brethren.
Brit I roll a 3. The Welsh stay and fight.
Scot Well, the Welsh will pay for their perfidity. Steward is a B3 since
hes defending in his home area and rolls first. I roll a 4-4-4
whiff!
Bruce rolls next: 5-3-3-2
only 1 hit.
Brit Ill take the hit on the Welsh infantry. Now its Menteiths
turn. But since theres no chance of victory (remember, I only hit these
guys to keep them from reinforcing Wallace at Stirling), Menteith will retreat
into Carrick rather than attack. The Welsh will do likewise, retreating into Annan
to keep between the bad guys and England proper.
Battle in Moray
Brit OK, Im due. My boy the Earl of Ross attacks first: 3-2-1
three mighty hits!
Scot Ill take two hits off Fraser and another off Moray. Theres
no point in sticking around for this. Moray uses his first battle round to retreat
into Moray. Fraser retreats into Garmoran.
1297 4th Turn
Brit Great. I recreated the battle of Stirling Bridge. What am I thinking?
Time to put the "Truce" card down on the table.
Scot Hello "2." How do you do? Now youre going onto the
table.
Both cards are now simultaneously revealed Since event cards always go
first, the Truce goes into effect before Scot activates his armies.
Movement
Scot Oh, so now Brit wants to smoke a peace pipe! Too bad about that, but
theres always next turn. Ill use one group move to march clan Fraser
into Lochaber and another to slip Barclay into Fife.
1297 5th Turn
Each player plays the last card in their hands. Each is holding a "1"
which results in a tie. The English go first in the case of ties.
Movement
Brit Im not about to let Scot snatch-up Fife at the end of the year
like that without a fight! Ill use my one group move to attack whomever
he popped in there with the Earl of Angus.
Scot Fifes a great source for reinforcements over the winter and I
cant count on Barclay holding out on his own. Since I dont have to
worry about Brit attacking me for the rest of the year, Ill send Douglas
north to try to save the day.
Battle in Fife
Brit Even though the Earl of Angus is the attacker, hes a "B"
block, so he attacks before Barclay (a "C" block). I roll a 5-5-2
a
hit!
Scot Barclay bites the Scottish dust. Stick a thistle in him hes
done. I slam him face down into the off-board pool of Scots. Douglas arrives as a reserve in the second round only to suffer the same fate as Barclay (Angus rolls 1-2-4). Douglas goes in the pool off board.
Winter 1297
Brit First, I have to return all my nobles to their home areas. Since
Menteiths home is currently occupied by the battered army of William Wallace,
he immediately defects to Scot! I sadly take the red Menteith block off the board
and put him face-up with the rest of his rebellious kin while Scot finds the "blue"
Menteith block and deploys him at 1 strength (the same strength he had when he
defected) into Menteith. The Earl of Angus, however, does have a home to return
to and I return him there forthwith. All my remaining English nobles are fine.
Scot Now I return all my nobles to their home areas. The Bruce re-deploys
into the just-vacated Carrick (heh-heh-heh!) while everyone else stays where they
are. I will exercise my God-given right to re-deploy Wallace into the Selkirk
Forest. I then check to see if I have more blocks than allowed in any of the areas
I occupy (the castle rating plus one if there is a church present). Unfortunately,
Im forced to remove the Fraser block from Garmoran; I place him face-down
with the rest off to the side of the board.
Now its time to adds reinforcements to my army:
-
I add 1 point to the Earl of Moray (bringing him up to full
strength) and draw a block from those blue blocks that are face-down and off to
the side of the board. I secretly draw the Scottish archer block ("Etterick")
and deploy him at a strength of 1 into Moray.
-
I also draw a block for Strathspey (I cant reinforce
clan Grant because its presently at full strength). I secretly draw "McDonald,"
whom I deploy at a strength of 2 into Strathspey (1 for the castle rating and
1 for the church).
-
I use the three points I get for holding Stirling by bringing
the Earl of Menteith up to full strength and adding 1 point to the Douglas block.
-
I draw a block to add to Lanark (the Steward is already at full
strength) and secretly pull the "Campbell" block. I deploy it with the
Steward at a strength of 2.
-
Finally, I add 2 points to the mighty William Wallace since
hes spending the winter in the Selkirk Forest.
-
Unfortunately, both the Bruce and the Lord of Galloway are already
at full strength, so I cant do anything with those replacement points. Remember,
castle limits apply to new blocks being brought in during the winter, and Carrick
and Galloway are only rated at castle 1.
Brit Time to clean house. I am forced to remove all knights, archers,
and hobelars from the board and then I check to see whether the castle ratings
for the areas I control are high enough to host his remaining blocks. This means
removing the battered knight block from Lothian and placing it face-down with
the rest off to the side of the board. All my other blocks are fine. Next, Im
allowed to add replacement points to whatever red blocks remain on the board.
Most of my blocks are already at full strength but I can add a step to replenish my Welsh Infantry in Annan (I cannot use the second build point). Since the English cant
deploy new blocks onto the board with his replacement points, they are all simply
lost to me this winter. Finally, I secretly draw my feudal levy for 1298. Since
there are 13 blocks face-down in the "dead" pile, I draw 7. Oh Nelly!
Turns out Longshanks is back from Flanders. I get Edward I along with knights
from Lancaster and York, the Lancaster archers, and infantry from Northumber,
York, and yes Lancaster. I plop them down into England. Now thats
an army!
Scot While Brit greedily examines his feudal levy, I gather up all the
cards (including those played this year), shuffle the deck, and deal out five
to Brit and myself. I get two "3" cards, a "2" card, a "1"
card, and "Victuals." Hot diggity!
Brit Lets see what Scot gave me for Christmas
AARGH! A "2"
card, two "1" cards, "Herald," and "Pillage." So
Longshanks is all dressed up with nowhere to go!! I glumly advance the year track
by one, signaling the beginning of 1298. I try to keep a straight face, though.
No use to signal to Scot that I got squat.
1298 1st Turn
Scot I will hold off playing the Victuals card until I really need it. No
use jeopardizing the year by risking a simultaneous play of event cards. Lets
play it conservatively and start with a "2" card.
Brit What can I do? Best to start with an event card to keep Scot guessing
for at least another turn about whether that big army of red wood has the wherewithal
to come into Scotland. Moreover, I wouldnt mind an early end to the year
since theres not a whole lot I can do with these cards. Ill play "Herald."
Both players place their cards face-down on the table and simultaneously turn
them face-up. Events always go first, so Brit begins the turn.
Brit Galloway. I want Galloway. Doh! I roll a "6." I shall not
have Galloway.
Movement
Scot Time to start talking some reason to those turncoat nobles in the north.
I use one group move to march Moray into Buchan and another group move to activate
my army in Strathspey. McDonald marches into Moray to make sure nobody tries anything
funny up there while clan Grant joins the Lord of Moray in the attack on the turncoat
Earl of Buchan.
Battle in Buchan
Brit The Earl of Buchan attacks first. Unfortunately, my luck continues
to go south. I roll a 5-4-4; all misses.
Scot Ah, there is justice in this world! Moray rolls a 5-4-1
a hit!
Grant, however, rolls three 6s. A whiff.
Brit Round 2 begins. Although it looks like Buchan is going down, retreating
him out of there will only forestall the inevitable. Better to take as many Scots
down with me as I can. But no Buchan whiffs again, rolling a 5 and 4.
Scot Brits not having a good day. But Moray is. He rolls a 6-6-2,
inflicting another hit on the Earl. Grant, however, is as cold as Buchan, missing
again with a roll of 5-4-3.
Brit Final round. Can the Earl defy the odds and hold out? I roll one
die a 2! Finally, a hit.
Scot Ill take the hit off clan Grant. The Lord of Moray now throws
them bones and gets a 5-1-1
two hits! I hand the Earl of Buchan off to
Brit, who places him dolefully off to the side of the board, face-up along with
his fellow rebels. I, on the other hand, snatch-up the blue Buchan block and welcome
the Earl to the revolution. I deploy him at 1 strength into the newly liberated
Earldom of Buchan.
The second turn of 1298 then begins again with players secretly selecting cards.
By now, I think youve got an idea of how the game plays.
Hopefully, it will play better for you than it has for Brit!
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