IMPRESSIONS OF LIBERTY
I just received Liberty, and I am a happy bunky. You have made
it simple to learn and play (BTW I have all of the other Block Wargames) and yet
it captures what I have always felt was the "feel" of this war. Thank
you so much. I had ordered red and blue blocks from you last year trying to create
my own block game utilizing the game board from either We the People, or 1776.
Wow, I am glad I did not spend much time on that. I have played a couple solitarie
games of Liberty thus far, and it is extremely smooth. I have my gaming buddy
coming over to the house tomorrow.
We will probably use Liberty as our campaign system for Miniature
games (both 15mm and 25mm).
Thanks again for another high quality game.
This mechanic: The number cards means you can either activate
that many hexes for movement, or bring in that many blocks (blindly) from your
reinforcement pool, or any combination, with activation happening first is one
of the things that I love best about the Columbia Games design philosophy. The
mechanisms are a simple limiting framework within which I freely chose what I
need to do. The choices are never easy. But also, the natural breathing rhythm
of campaigns is supported without any kind of schedule. That is, I can see that
at the beginning of the year, players must naturally reform their armies, bring
in reinforcements, and then begin campaigning. It is the players themselves who
figure out how to steal a march on one another. Elegant.