Bobby Lee or Sam Grant &
Dixie
Our card game Dixie is essentially a more
sophisticated version of the battle system in Bobby Lee. Both games can be combined
to give each more depth, adding strategic play to Dixie, and tactical details
to Bobby Lee. The following rules explain how.
1. For each side, separate the Dixie cards
into FOUR individual decks, one for Infantry, Cavalry, and Artillery, and one
combined deck of Generals, Terrain and Special cards which we call the "Special"
deck. The Gettysburg cards are best for Bobby Lee, and the Shiloh cards are best
for Sam Grant.
2. When a battle results from maneuver on
the Bobby Lee gameboard, players note the total CVs of each arm. That is, total
up the Infantry, Cavalry, Artillery, and HQ steps.
3. Shuffle each deck of cards and deal out,
face down, one card per CV. That is, if you have 12CV of Infantry, deal out 12
Infantry cards, and so on.
4. Deal out one card per block from the combined
Special deck (Generals, Terrain and Specials). That is, if you have five blocks
involved, deal out five of these cards.
5. Resolve the battle as a Dixie battle, using
the Battle Time rules of Bobby Lee. The firepower in battles increase, in that
a player may draw a 4CV card for a 1CV block, but the Morale, General, and Terrain
rules of Dixie compensate for this. A routed card is like a 1CV loss.
6. Any reinforcements brought into the battle,
are drawn from the card decks. If an Infantry 3cv and Artillery 2cv reinforce,
draw 3 Infantry cards and 2 Artillery cards, and 2 cards from the Special deck.
7. Cards retreat from the battle using the
Bobby Lee rules. When a battle is resolved, surviving Infantry, Cavalry, Artillery,
and General cards (including those that retreated) are converted back into blocks
of equivalent value. That is, if you have seven Infantry cards remaining, convert
them into 7CV of Infantry blocks. Players can not have more blocks than were involved
in the battle (because of the cadre rules) but can have less.
Have fun!
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