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	<title>HarnWorld Archives - Columbia Games</title>
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	<title>HarnWorld Archives - Columbia Games</title>
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		<title>New Maps</title>
		<link>https://columbiagames.com/new-maps/</link>
					<comments>https://columbiagames.com/new-maps/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Tue, 18 Jul 2017 22:33:18 +0000</pubDate>
				<category><![CDATA[HarnWorld]]></category>
		<category><![CDATA[harnworld]]></category>
		<category><![CDATA[maps]]></category>
		<guid isPermaLink="false">http://columbiagames.com/?p=4795</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/new-maps/">New Maps</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
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<p><b>Shorkyne</b></p>
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<div></div>
<div>
<p>The Shorkyne region in northwest Lythia lies between the Sea of Ivae and the island of Hârn to the west, Trierzon to the south, Ivinia to the north, and Quarphor to the east. The region is dominated by high mountain ranges and fertile river valleys and includes all or part of the kingdoms of Shorkyne, Chelemby, and Harbaal, and the petty fiefdoms of Hurisea.</p>
</div>
<div></div>
<div>This colorful 22×34-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles, cities, and other points of interest.</div>
</div></section><br />
<div  class='avia-button-wrap av-av_button-7b2276fd117f858d5d7a6a44cf8701a9-wrap avia-button-left  avia-builder-el-4  el_after_av_textblock  el_before_av_button '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5201A'  class='avia-button av-av_button-7b2276fd117f858d5d7a6a44cf8701a9 av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="PDF Version - $9.99"><span class='avia_iconbox_title' >PDF Version - $9.99</span></a></div><br />
<div  class='avia-button-wrap av-av_button-9c198433dc38982e05cee2ef3cb2f618-wrap avia-button-left  avia-builder-el-5  el_after_av_button  el_before_av_button '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5201A'  class='avia-button av-av_button-9c198433dc38982e05cee2ef3cb2f618 av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="Full Color 22&quot; x 34&quot; Map - $14.99"><span class='avia_iconbox_title' >Full Color 22" x 34" Map - $14.99</span></a></div><br />
<div  class='avia-button-wrap av-av_button-7bc1f98fda763e077e6e1c5fa35bc68c-wrap avia-button-left  avia-builder-el-6  el_after_av_button  avia-builder-el-last '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5201A1'  class='avia-button av-av_button-7bc1f98fda763e077e6e1c5fa35bc68c av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="Laminated Map - $19.99"><span class='avia_iconbox_title' >Laminated Map - $19.99</span></a></div></p></div>
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<p><b>Trierzon</b></p>
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<p>The Trierzon region in northwest Lythia is bordered by the Gulf of Ederwyn to the west, the Azeryani Empire in the east, Shorkyne to the north, and the Venarian Sea to the south. The region includes the kingdoms of Trierzon, Palithane, Emelrene, and southern Shorkyne.</p>
</div>
<div></div>
<div>This colorful 22×34-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles, cities, and other points of interest.</div>
</div></section><br />
<div  class='avia-button-wrap av-av_button-9e7c757655af2aca96a3d5a512364578-wrap avia-button-left  avia-builder-el-10  el_after_av_textblock  el_before_av_button '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5301A-PDF'  class='avia-button av-av_button-9e7c757655af2aca96a3d5a512364578 av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="PDF Version - $9.99"><span class='avia_iconbox_title' >PDF Version - $9.99</span></a></div><br />
<div  class='avia-button-wrap av-av_button-56bba41d19ad4583518da35b5db69fba-wrap avia-button-left  avia-builder-el-11  el_after_av_button  el_before_av_button '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5301A'  class='avia-button av-av_button-56bba41d19ad4583518da35b5db69fba av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="Full Color 22&quot; x 34&quot; Map - $14.99"><span class='avia_iconbox_title' >Full Color 22" x 34" Map - $14.99</span></a></div><br />
<div  class='avia-button-wrap av-av_button-55da0882c81ef88a4878b7b3759647de-wrap avia-button-left  avia-builder-el-12  el_after_av_button  avia-builder-el-last '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5301A1'  class='avia-button av-av_button-55da0882c81ef88a4878b7b3759647de av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="Laminated Map - $19.99"><span class='avia_iconbox_title' >Laminated Map - $19.99</span></a></div></p></div>
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<p><b>Ivinia</b></p>
</div>
<div></div>
<div>
<p>Ivinia is a group of islands off the northwest coast of the Lythian continent, roughly 200 leagues northeast of Hârn. It is a land brimming with warring kingdoms, icy fjords, and bold mariners. The Ivinians&#8217; tough, seaworthy ships enable them to range further than any other people and they have planted colonies throughout western Lythia. They are also canny traders but are best known for the terror of their raids on the Lythian coast. The Ivinian homeland is divided into several mutually hostile kingdoms.</p>
</div>
<div></div>
<div>This colorful 22×34-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles, settlements, and other points of interest.</div>
</div></section><br />
<div  class='avia-button-wrap av-av_button-339bb191f6da9a48a6e32df93d222c45-wrap avia-button-left  avia-builder-el-16  el_after_av_textblock  el_before_av_button '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5101A-PDF'  class='avia-button av-av_button-339bb191f6da9a48a6e32df93d222c45 av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="PDF Version - $9.99"><span class='avia_iconbox_title' >PDF Version - $9.99</span></a></div><br />
<div  class='avia-button-wrap av-av_button-a4b911dd8ff3780dfd30edbf9de73233-wrap avia-button-left  avia-builder-el-17  el_after_av_button  el_before_av_button '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5101A'  class='avia-button av-av_button-a4b911dd8ff3780dfd30edbf9de73233 av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="Full Color 22&quot; x 34&quot; Map - $14.99"><span class='avia_iconbox_title' >Full Color 22" x 34" Map - $14.99</span></a></div><br />
<div  class='avia-button-wrap av-av_button-c2ce54c77fbe839f4cbda1dbf45f32cc-wrap avia-button-left  avia-builder-el-18  el_after_av_button  avia-builder-el-last '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5101A1'  class='avia-button av-av_button-c2ce54c77fbe839f4cbda1dbf45f32cc av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="Laminated Map - $19.99"><span class='avia_iconbox_title' >Laminated Map - $19.99</span></a></div></p></div>
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<p><b>Lythia</b></p>
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<div></div>
<div>
<p>Lythia is the largest of the three continents of Kethira, the planet on which Hârn is located, in size and population. It measures roughly 8,500 miles east to west and 6,250 miles north to south and covers 21 million square miles, the approximate size of Eurasia. Because Lythia ranges far north and south of the equator, every type of Kethiran climate and vegetation may be found, from snowy tundra and boreal forest to hot desert and tropical rainforest. The variety of peoples, languages, and cultures is vast.</p>
</div>
<div></div>
<div>This colorful 17×22-inch map shows the roads, vegetation, and topography of the region and is dotted with hundreds of castles, cities, and other points of interest.</div>
</div>
</div>
</div></section><br />
<div  class='avia-button-wrap av-av_button-440646c4ef3eba36a46ee25332396d5e-wrap avia-button-left  avia-builder-el-22  el_after_av_textblock  avia-builder-el-last '><a href='https://columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5401A-PDF'  class='avia-button av-av_button-440646c4ef3eba36a46ee25332396d5e av-link-btn avia-icon_select-no avia-size-small avia-position-left avia-color-theme-color'  target="_blank"  rel="noopener noreferrer"  aria-label="PDF Version - $6.99"><span class='avia_iconbox_title' >PDF Version - $6.99</span></a></div></p></div>
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<section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><div dir="ltr">
<div>
<div>
<p><strong>Hârn</strong></p>
<p>The original Hârn map, drawn by N. Robin Crossby and first printed in 1983, is one of the most beautiful fantasy maps ever created. It is 22 x 34 inches with colorful terrain and dotted with hundreds of castles, cities, and other points of interest. This edition includes a cultural map and details on the reverse side.</p>
<p>The Hârn map has a letter/number grid that is useful for locating sites. Many of the grid squares have been detailed in the <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/maps.cfg">Atlas Hârnica series.</a> Hundreds of closer scale, local maps, exist showing cities, castles, manors and more.  The hexes on the map correspond exactly between Regional and Atlas Maps and allow reliable measuring of distances and travel times.</p>
</div>
</div>
</div>
</div></section><br />
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		<title>HârnWorld LARP at &#8220;Guild of Uncast Die&#8221; in Finland</title>
		<link>https://columbiagames.com/harnworld-larp/</link>
					<comments>https://columbiagames.com/harnworld-larp/#respond</comments>
		
		<dc:creator><![CDATA[James Eisert]]></dc:creator>
		<pubDate>Wed, 21 Sep 2016 05:00:49 +0000</pubDate>
				<category><![CDATA[HarnWorld]]></category>
		<category><![CDATA[Special Interest]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[block wargame]]></category>
		<category><![CDATA[gallery]]></category>
		<category><![CDATA[harnworld]]></category>
		<category><![CDATA[Jupe Rantalainen]]></category>
		<category><![CDATA[LARP]]></category>
		<category><![CDATA[wargame]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=841</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/harnworld-larp/">HârnWorld LARP at &#8220;Guild of Uncast Die&#8221; in Finland</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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<div  class='av-special-heading av-av_heading-8eac0179279a13db5e9654f8f247137e av-special-heading-h1 blockquote modern-quote  avia-builder-el-4  avia-builder-el-no-sibling '><h1 class='av-special-heading-tag '  itemprop="headline"  >HârnWorld LARP at Guild of Uncast Die in Finland</h1><div class="special-heading-border"><div class="special-heading-inner-border"></div></div></div></div><div  class='hr av-av_hr-45f931f05f5898fdc250bd31b51b694c hr-default  avia-builder-el-5  el_after_av_four_fifth  el_before_av_two_third '><span class='hr-inner '><span class="hr-inner-style"></span></span></div>

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<div  class='flex_column av-av_two_third-9497bbf8bff73ea4c6992cc17fa9ec36 av_two_third  avia-builder-el-6  el_after_av_hr  el_before_av_one_third  first flex_column_div av-zero-column-padding  '     ><section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><p>The campaign followed the civil war in Rethem, ending in the triumph of Earl Tormau. The focus was on Earl&#8217;s vassal knight, sir Jourdan Lourney, his allies , adventures and so forth. Games were more intrigue and cloak &amp; dagger, with action being provided by few duels and one surprise raid on a wedding party in Ithiko region. Around 120 unique players participated (most of them new to Hârn). Size of the events varied from 40 to 70. Youngest player was 8, oldest in late 40s, about 55-60% of the players were female. Campaign was slow paced in real time, starting 2008 and ending 2014, with smaller one-shot game coming this year.</p>
<p>All credit to photography by Teemu Salminen</p>
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<div id='av-masonry-1' class='av-masonry av-av_masonry_gallery-97496b1cbfc5b6583512ff67b922601a noHover av-flex-size av-large-gap av-hover-overlay-active av-masonry-animation-active av-masonry-col-3 av-caption-on-hover av-caption-style- av-masonry-gallery ' data-post_id="841"><div class="av-masonry-container isotope av-js-disabled"><div class='av-masonry-entry isotope-item av-masonry-item-no-image '></div><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/squire_nicholas.jpg?fit=640%2C960&amp;ssl=1"  aria-label="image squire_nicholas"  id='av-masonry-1-item-932' data-av-masonry-item='932' class='av-masonry-entry isotope-item post-932 attachment type-attachment status-inherit hentry  av-masonry-item-with-image' title="squire_nicholas" alt=""    itemprop="thumbnailUrl" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><div class="av-masonry-outerimage-container"><div class='av-masonry-image-container'  ><img decoding="async" width="640" height="960" fetchpriority="high" class="wp-image-932 avia-img-lazy-loading-not-932"  src="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/squire_nicholas.jpg?fit=470%2C705&ssl=1" title="squire_nicholas" alt="" srcset="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/squire_nicholas.jpg?w=640&amp;ssl=1 640w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/squire_nicholas.jpg?resize=200%2C300&amp;ssl=1 200w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/squire_nicholas.jpg?resize=470%2C705&amp;ssl=1 470w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/squire_nicholas.jpg?resize=450%2C675&amp;ssl=1 450w" sizes="(max-width: 640px) 100vw, 640px" /></div></div><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><div class='av-masonry-entry-content entry-content'  itemprop="text" >Squire Nicholas of Lynnaeus, son of Nefin Lynnaeus and squire to sir Jourdan.</div></div></div></figcaption></figure></a><!--end av-masonry entry--><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_martin.jpg?fit=640%2C960&amp;ssl=1"  aria-label="image sir_martin"  id='av-masonry-1-item-931' data-av-masonry-item='931' class='av-masonry-entry isotope-item post-931 attachment type-attachment status-inherit hentry  av-masonry-item-with-image' title="sir_martin" alt=""    itemprop="thumbnailUrl" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><div class="av-masonry-outerimage-container"><div class='av-masonry-image-container'  ><img decoding="async" width="640" height="960" fetchpriority="high" class="wp-image-931 avia-img-lazy-loading-not-931"  src="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_martin.jpg?fit=470%2C705&ssl=1" title="sir_martin" alt="" srcset="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_martin.jpg?w=640&amp;ssl=1 640w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_martin.jpg?resize=200%2C300&amp;ssl=1 200w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_martin.jpg?resize=470%2C705&amp;ssl=1 470w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_martin.jpg?resize=450%2C675&amp;ssl=1 450w" sizes="(max-width: 640px) 100vw, 640px" /></div></div><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><div class='av-masonry-entry-content entry-content'  itemprop="text" >Sir Martin Olandau, knight from Techen, leader of mercenaries, political backstabber extraordinaire.</div></div></div></figcaption></figure></a><!--end av-masonry entry--><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_jourdan.jpg?fit=528%2C960&amp;ssl=1"  aria-label="image sir_jourdan"  id='av-masonry-1-item-930' data-av-masonry-item='930' class='av-masonry-entry isotope-item post-930 attachment type-attachment status-inherit hentry  av-masonry-item-with-image' title="sir_jourdan" alt=""    itemprop="thumbnailUrl" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><div class="av-masonry-outerimage-container"><div class='av-masonry-image-container'  ><img decoding="async" width="528" height="960" fetchpriority="high" class="wp-image-930 avia-img-lazy-loading-not-930"  src="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_jourdan.jpg?fit=388%2C705&ssl=1" title="sir_jourdan" alt="" srcset="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_jourdan.jpg?w=528&amp;ssl=1 528w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_jourdan.jpg?resize=165%2C300&amp;ssl=1 165w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_jourdan.jpg?resize=388%2C705&amp;ssl=1 388w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_jourdan.jpg?resize=450%2C818&amp;ssl=1 450w" sizes="(max-width: 528px) 100vw, 528px" /></div></div><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><div class='av-masonry-entry-content entry-content'  itemprop="text" >Sir Jourdan Lourney, rich landowner and vassal to Earl Lynnaeus, veteran of Ezar's War, famous swordsman and warlord.</div></div></div></figcaption></figure></a><!--end av-masonry entry--><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_gontier.jpg?fit=480%2C720&amp;ssl=1"  aria-label="image sir_gontier"  id='av-masonry-1-item-929' data-av-masonry-item='929' class='av-masonry-entry isotope-item post-929 attachment type-attachment status-inherit hentry  av-masonry-item-with-image' title="sir_gontier" alt=""    itemprop="thumbnailUrl" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><div class="av-masonry-outerimage-container"><div class='av-masonry-image-container'  ><img decoding="async" width="480" height="720" fetchpriority="high" class="wp-image-929 avia-img-lazy-loading-not-929"  src="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_gontier.jpg?fit=470%2C705&ssl=1" title="sir_gontier" alt="" srcset="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_gontier.jpg?w=480&amp;ssl=1 480w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_gontier.jpg?resize=200%2C300&amp;ssl=1 200w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_gontier.jpg?resize=470%2C705&amp;ssl=1 470w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/sir_gontier.jpg?resize=450%2C675&amp;ssl=1 450w" sizes="(max-width: 480px) 100vw, 480px" /></div></div><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><div class='av-masonry-entry-content entry-content'  itemprop="text" >Sir Gontier of Uldseth, Herald in service of Earl Lynnaeus, distant relative to Baron of Quste.</div></div></div></figcaption></figure></a><!--end av-masonry entry--><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_evana_lady_evelyn.jpg?fit=640%2C960&amp;ssl=1"  aria-label="image lady_evana_lady_evelyn"  id='av-masonry-1-item-928' data-av-masonry-item='928' class='av-masonry-entry isotope-item post-928 attachment type-attachment status-inherit hentry  av-masonry-item-with-image' title="lady_evana_lady_evelyn" alt=""    itemprop="thumbnailUrl" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><div class="av-masonry-outerimage-container"><div class='av-masonry-image-container'  ><img decoding="async" width="640" height="960" fetchpriority="high" class="wp-image-928 avia-img-lazy-loading-not-928"  src="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_evana_lady_evelyn.jpg?fit=470%2C705&ssl=1" title="lady_evana_lady_evelyn" alt="" srcset="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_evana_lady_evelyn.jpg?w=640&amp;ssl=1 640w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_evana_lady_evelyn.jpg?resize=200%2C300&amp;ssl=1 200w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_evana_lady_evelyn.jpg?resize=470%2C705&amp;ssl=1 470w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_evana_lady_evelyn.jpg?resize=450%2C675&amp;ssl=1 450w" sizes="(max-width: 640px) 100vw, 640px" /></div></div><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><div class='av-masonry-entry-content entry-content'  itemprop="text" >Lady Evana of Had and her mother Lady Evelyn of Had, hostages from Ithiko.</div></div></div></figcaption></figure></a><!--end av-masonry entry--><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/ivinians.jpg?fit=1030%2C687&amp;ssl=1"  aria-label="image ivinians"  id='av-masonry-1-item-926' data-av-masonry-item='926' class='av-masonry-entry isotope-item post-926 attachment type-attachment status-inherit hentry  av-masonry-item-with-image' title="ivinians" alt=""    itemprop="thumbnailUrl" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><div class="av-masonry-outerimage-container"><div class='av-masonry-image-container'  ><img decoding="async" width="2048" height="1366" fetchpriority="high" class="wp-image-926 avia-img-lazy-loading-not-926"  src="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/ivinians.jpg?fit=705%2C470&ssl=1" title="ivinians" alt="" srcset="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/ivinians.jpg?w=2048&amp;ssl=1 2048w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/ivinians.jpg?resize=300%2C200&amp;ssl=1 300w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/ivinians.jpg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/ivinians.jpg?resize=1030%2C687&amp;ssl=1 1030w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/ivinians.jpg?resize=1500%2C1000&amp;ssl=1 1500w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/ivinians.jpg?resize=705%2C470&amp;ssl=1 705w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/ivinians.jpg?resize=450%2C300&amp;ssl=1 450w" sizes="(max-width: 1500px) 100vw, 1500px" /></div></div><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><div class='av-masonry-entry-content entry-content'  itemprop="text" >Leaders of ivinian allies and mercenaries of Tormau, from left to right - Haagon Daasel from Pillar of Fire, jarl Bjaal Ruindael from Orbaal, "prince" Haavor Turensyn from Rogna and recently knighted mercenary sir Harald Uthersen.  </div></div></div></figcaption></figure></a><!--end av-masonry entry--><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_cecilia_sir_amathin.jpg?fit=1030%2C687&amp;ssl=1"  aria-label="image lady_cecilia_sir_amathin"  id='av-masonry-1-item-927' data-av-masonry-item='927' class='av-masonry-entry isotope-item post-927 attachment type-attachment status-inherit hentry  av-masonry-item-with-image' title="lady_cecilia_sir_amathin" alt=""    itemprop="thumbnailUrl" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><div class="av-masonry-outerimage-container"><div class='av-masonry-image-container'  ><img decoding="async" width="2048" height="1366" fetchpriority="high" class="wp-image-927 avia-img-lazy-loading-not-927"  src="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_cecilia_sir_amathin.jpg?fit=705%2C470&ssl=1" title="lady_cecilia_sir_amathin" alt="" srcset="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_cecilia_sir_amathin.jpg?w=2048&amp;ssl=1 2048w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_cecilia_sir_amathin.jpg?resize=300%2C200&amp;ssl=1 300w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_cecilia_sir_amathin.jpg?resize=768%2C512&amp;ssl=1 768w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_cecilia_sir_amathin.jpg?resize=1030%2C687&amp;ssl=1 1030w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_cecilia_sir_amathin.jpg?resize=1500%2C1000&amp;ssl=1 1500w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_cecilia_sir_amathin.jpg?resize=705%2C470&amp;ssl=1 705w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/lady_cecilia_sir_amathin.jpg?resize=450%2C300&amp;ssl=1 450w" sizes="(max-width: 1500px) 100vw, 1500px" /></div></div><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><div class='av-masonry-entry-content entry-content'  itemprop="text" >Lady Cecilia Lourney, heiress to sir Jourdan, and her husband, Sir Amathin of Klady, a turncoat from Zaza, now in service of Tormau.</div></div></div></figcaption></figure></a><!--end av-masonry entry--></div></div>

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<div id='av-masonry-2' class='av-masonry av-av_masonry_entries-93ae8eada55bd268054f572cab69b6a9 noHover av-fixed-size av-large-gap av-hover-overlay-active av-masonry-animation-active av-masonry-col-flexible av-caption-always av-caption-style- av-masonry-entries ' data-post_id="841"><div class='av-masonry-sort main_color av-sort-yes' data-masonry-id='2' ><div class='av-sort-by-term  ' data-av-allowed-sort='["artwork_sort","block-games_sort","combat-infantry_sort","critical-success_sort","harnworld_sort","special-interest_sort","suggested-reading_sort","uncategorized_sort"]' ><a href="#" data-filter="all_sort" class="all_sort_button active_sort"><span class="inner_sort_button"><span>All</span><small class="avia-term-count"> 3 </small></span></a><span class='text-sep artwork_sort_sep avia_hide_sort'>/</span><a href="#" data-filter="artwork_sort" class="artwork_sort_button avia_hide_sort" ><span class="inner_sort_button"><span>Artwork</span><small class='avia-term-count'> 0 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class="harnworld_sort_button avia_hide_sort" ><span class="inner_sort_button"><span>HarnWorld</span><small class='avia-term-count'> 0 </small></span></a><span class='text-sep special-interest_sort_sep avia_show_sort'>/</span><a href="#" data-filter="special-interest_sort" class="special-interest_sort_button avia_show_sort" ><span class="inner_sort_button"><span>Special Interest</span><small class='avia-term-count'> 1 </small></span></a><span class='text-sep suggested-reading_sort_sep avia_show_sort'>/</span><a href="#" data-filter="suggested-reading_sort" class="suggested-reading_sort_button avia_show_sort" ><span class="inner_sort_button"><span>Suggested Reading</span><small class='avia-term-count'> 1 </small></span></a><span class='text-sep uncategorized_sort_sep avia_hide_sort'>/</span><a href="#" data-filter="uncategorized_sort" class="uncategorized_sort_button avia_hide_sort" ><span class="inner_sort_button"><span>Uncategorized</span><small class='avia-term-count'> 0 </small></span></a></div></div><div class="av-masonry-container isotope av-js-disabled"><div class='av-masonry-entry isotope-item av-masonry-item-no-image all_sort block-games_sort  combat-infantry_sort  special-interest_sort  suggested-reading_sort '></div><a href="https://columbiagames.com/combat-infantry-solitaire/"  id='av-masonry-2-item-4214' data-av-masonry-item='4214' class='av-masonry-entry isotope-item post-4214 post type-post status-publish format-standard has-post-thumbnail hentry category-block-games category-combat-infantry all_sort block-games_sort  combat-infantry_sort  av-masonry-item-with-image av-grid-img' title="3601-unit"   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><div class="av-masonry-outerimage-container"><div class='av-masonry-image-container' style="background-image: url(https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2017/02/3601-unit.png?fit=450%2C418&ssl=1);"  title="3601-unit" ></div></div><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><h3 class='av-masonry-entry-title entry-title '  itemprop="headline" >Combat Infantry Design Notes: Solitaire Options</h3><span class='av-masonry-date meta-color updated'>February 13, 2017</span><span class="av-masonry-text-sep text-sep-author">/</span><span class='av-masonry-author meta-color author'><span class='fn'>by Columbia Games</span></span></div></div></figcaption></figure></a><!--end av-masonry entry--><a href="https://columbiagames.com/games-you-will-never-get-rid-of/"  id='av-masonry-2-item-321' data-av-masonry-item='321' class='av-masonry-entry isotope-item post-321 post type-post status-publish format-standard hentry category-special-interest all_sort special-interest_sort  av-masonry-item-no-image' title="Games you will never get rid of."   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><h3 class='av-masonry-entry-title entry-title '  itemprop="headline" >Games you will never get rid of.</h3><div class='av-masonry-entry-content entry-content'  itemprop="text" >Wooden Cubes & Iron Soldiers <br />
Podcast: Games you will never get…</div><span class='av-masonry-date meta-color updated'>March 19, 2012</span><span class="av-masonry-text-sep text-sep-author">/</span><span class='av-masonry-author meta-color author'><span class='fn'>by Columbia Games</span></span></div></div></figcaption></figure></a><!--end av-masonry entry--><a href="https://columbiagames.com/suggested-reading-campaigns-napoleon/"  id='av-masonry-2-item-3851' data-av-masonry-item='3851' class='av-masonry-entry isotope-item post-3851 post type-post status-publish format-standard has-post-thumbnail hentry category-suggested-reading tag-borodino tag-napoleon tag-suggested-reading all_sort suggested-reading_sort  av-masonry-item-with-image av-grid-img' title="camp"   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='av-inner-masonry-sizer'></div><figure class='av-inner-masonry main_color'><div class="av-masonry-outerimage-container"><div class='av-masonry-image-container' style="background-image: url(https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/12/camp-1.jpg?fit=356%2C500&ssl=1);"  title="camp" ></div></div><figcaption class='av-inner-masonry-content site-background'><div class='av-inner-masonry-content-pos'><div class='av-inner-masonry-content-pos-content'><div class='avia-arrow'></div><h3 class='av-masonry-entry-title entry-title '  itemprop="headline" >Suggested Reading: The Campaigns of Napoleon</h3><span class='av-masonry-date meta-color updated'>January 3, 2017</span><span class="av-masonry-text-sep text-sep-author">/</span><span class='av-masonry-author meta-color author'><span class='fn'>by Columbia Games</span></span></div></div></figcaption></figure></a><!--end av-masonry entry--></div><div class='av-masonry-pagination av-masonry-pagination-pagination'><nav class='pagination'><span class='pagination-meta'>Page 1 of 44</span><span class='current'>1</span><a href='https://columbiagames.com/category/harnworld/feed/?avia-element-paging=2' class='inactive next_page' >2</a><a href='https://columbiagames.com/category/harnworld/feed/?avia-element-paging=3' class='inactive' >3</a><a href='https://columbiagames.com/category/harnworld/feed/?avia-element-paging=2'>&rsaquo;</a><a href='https://columbiagames.com/category/harnworld/feed/?avia-element-paging=44'>&raquo;</a></nav>
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<p>The post <a href="https://columbiagames.com/harnworld-larp/">HârnWorld LARP at &#8220;Guild of Uncast Die&#8221; in Finland</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">841</post-id>	</item>
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		<title>HarnQuest- Geldeheim in the snow.</title>
		<link>https://columbiagames.com/harnquest-geldeheim-in-the-snow/</link>
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		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Wed, 09 Dec 2015 22:07:39 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=485</guid>

					<description><![CDATA[<p>By Richard Luschek I am currently finishing up the December HarnQuest with only a few more illustrations to go. Till then, lets talk about the last issue. The royal city of Geldeheim in  Orbaal. Geldeheim in the Snow, pen and ink-digital color, Copyright © 2015, Columbia Games, Inc. and Richard Luschek &#8220;Geldeheim is the seat [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/harnquest-geldeheim-in-the-snow/">HarnQuest- Geldeheim in the snow.</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>By Richard Luschek<br />
I am currently finishing up the December HarnQuest with only a few more illustrations to go. Till then, lets talk about the last issue. The royal city of<a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5801" data-blogger-escaped-target="_blank"> Geldeheim</a> in  <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" data-blogger-escaped-target="_blank">Orbaal</a>.</p>
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<td data-blogger-escaped-style="text-align: center;"><a href="https://i0.wp.com/4.bp.blogspot.com/-umu3kLijS2k/VmboEyTkhII/AAAAAAAACeU/cT3PirV9K2E/s1600/01%2BGeldeheim%252C%2BCity%2BView.jpg" data-blogger-escaped-style="margin-left: auto; margin-right: auto;"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-umu3kLijS2k/VmboEyTkhII/AAAAAAAACeU/cT3PirV9K2E/s320/01%2BGeldeheim%252C%2BCity%2BView.jpg?resize=320%2C237&#038;ssl=1" alt="" width="320" height="237" border="0" /></a></td>
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<td class="tr-caption" data-blogger-escaped-style="text-align: center;">Geldeheim in the Snow, pen and ink-digital color, <span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">hek</span></span></td>
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<blockquote class="tr_bq"><p><i>&#8220;G<span class="tx" data-blogger-escaped-style="border-width: 0 29pt 1pt 11pt; height: 11.6pt; width: 218.5pt;">eldeheim is the seat o<span data-blogger-escaped-style="width: 0.4em;">f</span> Alegar II, King o<span data-blogger-escaped-style="width: 0.4em;">f</span> Orbaal. The </span><span class="tx" data-blogger-escaped-style="border-width: 0 18pt 1pt 11pt; height: 11.6pt; top: 12pt; width: 229.1pt;">castle is on the south shore o<span data-blogger-escaped-style="width: 0.4em;">f</span> the Geldesfjord, the most </span><span class="tx" data-blogger-escaped-style="border-width: 0 26pt 1pt 11pt; height: 11.6pt; top: 24pt; width: 220.9pt;">populous region o<span data-blogger-escaped-style="width: 0.4em;">f</span> the kingdom.&#8221;</span></i></p></blockquote>
<p>I had a lot of locations in the town to illustrate, so I went a bit overboard with the <a href="http://www.sketchup.com/" data-blogger-escaped-target="_blank">Sketchup</a> model this time- but it was so much fun.</p>
<p>Here is a walk-thru of the model I posted on YouTube.</p>
<p><iframe class="youtube-player" width="1500" height="844" src="https://www.youtube.com/embed/13AiEId-20A?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>So, the various scenes are then used as reference for final illustration.</p>
<p>&nbsp;</p>
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<td data-blogger-escaped-style="text-align: center;"><a href="https://i0.wp.com/2.bp.blogspot.com/-gcT2RBIQYEE/Vmboj1jtNuI/AAAAAAAACeg/OYnkxn7izI8/s1600/geldeheim2.jpg" data-blogger-escaped-style="margin-left: auto; margin-right: auto;"><img data-recalc-dims="1" decoding="async" class="alignleft" src="https://i0.wp.com/2.bp.blogspot.com/-gcT2RBIQYEE/Vmboj1jtNuI/AAAAAAAACeg/OYnkxn7izI8/s320/geldeheim2.jpg?resize=320%2C166&#038;ssl=1" alt="" width="320" height="166" border="0" /></a></td>
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<td class="tr-caption" data-blogger-escaped-style="text-align: center;">Used for the snowy view on page one.</td>
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<p>The nice thing is that while a lot of the stuff done in sketchup is custom built, there is a nice online warehouse of prebuilt models, including a viking ship and a selection of medieval houses. You can also save components you build to use for later.</p>
<p>The Agrikan Temple had an exit below to the river that I wanted to show from the other bank. Getting things to scale without using this a model is challenging for me.</p>
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<td data-blogger-escaped-style="text-align: center;"><a href="https://i0.wp.com/2.bp.blogspot.com/-9Sg3Jln8Ge4/VmbqIIobHfI/AAAAAAAACes/gOJtGrIbbAs/s1600/01%2BGeldeheim%252C%2BAgrik%2BTemple.jpg" data-blogger-escaped-style="margin-left: auto; margin-right: auto;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-9Sg3Jln8Ge4/VmbqIIobHfI/AAAAAAAACes/gOJtGrIbbAs/s320/01%2BGeldeheim%252C%2BAgrik%2BTemple.jpg?resize=320%2C230&#038;ssl=1" alt="" width="320" height="230" border="0" /></a></td>
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<td class="tr-caption" data-blogger-escaped-style="text-align: center;">Agrikan Temple, pen and ink-digital color, <span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">hek</span></span></td>
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<p class="separator" data-blogger-escaped-style="clear: both; text-align: center;"><a href="https://i0.wp.com/2.bp.blogspot.com/-_Okv-xhIUMU/VmbqkDAeauI/AAAAAAAACew/deGiJxP8-ow/s1600/geldeheim%2Bagrikan%2Btemple.jpg" data-blogger-escaped-style="margin-left: 1em; margin-right: 1em;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-_Okv-xhIUMU/VmbqkDAeauI/AAAAAAAACew/deGiJxP8-ow/s320/geldeheim%2Bagrikan%2Btemple.jpg?resize=320%2C171&#038;ssl=1" alt="" width="320" height="171" border="0" /></a></p>
<p>Not the exact view I used for the illustration, but this gives you an idea of the scale issues I needed to figure out.</p>
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<td data-blogger-escaped-style="text-align: center;"><a href="https://i0.wp.com/1.bp.blogspot.com/-Ll4SD4N3ENE/Vmbq52fnf4I/AAAAAAAACe4/sX00X9pZM5I/s1600/21%2BGeldeheim%252C%2B%252321-1%2BShipwright%2B2.jpg" data-blogger-escaped-style="margin-left: auto; margin-right: auto;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-Ll4SD4N3ENE/Vmbq52fnf4I/AAAAAAAACe4/sX00X9pZM5I/s320/21%2BGeldeheim%252C%2B%252321-1%2BShipwright%2B2.jpg?resize=320%2C151&#038;ssl=1" alt="" width="320" height="151" border="0" /></a></td>
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<td class="tr-caption" data-blogger-escaped-style="text-align: center;">Shipbuilder, pen and ink-digital color, <span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">hek</span></span></td>
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<p>This one didn&#8217;t really need the model, but it doesn&#8217;t hurt to double check things. Here is a distant view of that scene.</p>
<p class="separator" data-blogger-escaped-style="clear: both; text-align: center;"><a href="https://i0.wp.com/1.bp.blogspot.com/-Z8UiIJZjLRk/VmbrSTd9YpI/AAAAAAAACfE/HS7Z0W2_Ons/s1600/geldeheim5.jpg" data-blogger-escaped-style="margin-left: 1em; margin-right: 1em;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-Z8UiIJZjLRk/VmbrSTd9YpI/AAAAAAAACfE/HS7Z0W2_Ons/s320/geldeheim5.jpg?resize=320%2C166&#038;ssl=1" alt="" width="320" height="166" border="0" /></a></p>
<p><span id="goog_958801463"></span><span id="goog_958801464"></span><span id="goog_958801466"></span><span id="goog_958801467"></span>I did a separate model for the Annwyn ruins too. I was not too sure what I was going to draw so the model helps me get some ideas.</p>
<p class="separator" data-blogger-escaped-style="clear: both; text-align: center;"><a href="https://i0.wp.com/1.bp.blogspot.com/-LV3sQpN0iaA/VmbsKPo54II/AAAAAAAACfM/HEA_KRLyfeo/s1600/Annwyn%2Bruins3.jpg" data-blogger-escaped-style="margin-left: 1em; margin-right: 1em;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-LV3sQpN0iaA/VmbsKPo54II/AAAAAAAACfM/HEA_KRLyfeo/s320/Annwyn%2Bruins3.jpg?resize=320%2C166&#038;ssl=1" alt="" width="320" height="166" border="0" /></a></p>
<p>The post <a href="https://columbiagames.com/harnquest-geldeheim-in-the-snow/">HarnQuest- Geldeheim in the snow.</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">485</post-id>	</item>
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		<title>HarnQuest: Menekai, Patrel, and the Salt Route</title>
		<link>https://columbiagames.com/harnquest-menekai-patrel-and-the-salt-route/</link>
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		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Sat, 29 Aug 2015 17:32:08 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=480</guid>

					<description><![CDATA[<p>Written by Richard Luschek The next HarnQuest is coming out very soon. I have all the art done (only about 2 months past due) but I had other Harn related stuff to do -so give me a freaking break will you! Floating to Freedom, Copyright © 2015, Columbia Games, Inc. and Richard Luschek Actually I [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/harnquest-menekai-patrel-and-the-salt-route/">HarnQuest: Menekai, Patrel, and the Salt Route</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Written by Richard Luschek<br />
The next HarnQuest is coming out very soon. I have all the art done (only about 2 months past due) but I had other Harn related stuff to do -so give me a freaking break will you!</p>
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<td><a href="https://i0.wp.com/1.bp.blogspot.com/-OcCrRD083uc/VeHjWdAXW0I/AAAAAAAACXM/GEnFyw_g2F8/s1600/01%2BMenekai%252C%2BCastle%252C%2Bfloating%2Bslave%2BColor%2B4.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-OcCrRD083uc/VeHjWdAXW0I/AAAAAAAACXM/GEnFyw_g2F8/s400/01%2BMenekai%252C%2BCastle%252C%2Bfloating%2Bslave%2BColor%2B4.jpg?resize=400%2C236&#038;ssl=1" alt="" width="400" height="236" border="0" /></a></td>
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<td>Floating to Freedom, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>Actually I will post about some of that other Harn / Gen Con related stuff next.</p>
<p>This issue of HarnQuest will contain Menekai, Patrel and the Salt route.</p>
<p>Menekai has never been illustrated. The rough looking Larga Gydsilen has been shown in Rethem, but the castle and its surroundings had not. I started with Sketchup model drawn over the maps by Oddgeir Drevdal.</p>
<p>Often things are found in modeling that helps us draw better maps. One discovery was that the north tower and walls are in mid construction. I had modeled them too high. Brent pointed this out and we realized the maps really should have scaffolding and some signs of construction. The corrections were made.</p>
<p>Here is the cool flyover animation I did of the model once I had something in mind.</p>
<p><a href="https://youtu.be/1Q-jGfB9ytg">https://youtu.be/1Q-jGfB9ytg</a></p>
<p>&nbsp;</p>
<p>Once the model is complete, I pick a view that I think will look best and gives a good flavor to the place. I wanted to show the metalworks, with the smelting furnaces going, and the charcoaler piles smoldering. I decided to show a boy fishing as a dead body floats by, probably from the slave quarters. I would imagine with the harsh conditions of this place, slaves don&#8217;t last long. A lazy guard may just decide to toss the body in the river rather than deal with it. I use Sketchups rough 3d figures as stand-ins.</p>
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<td><a href="https://i0.wp.com/1.bp.blogspot.com/-L3zmggxltKo/VeHkHX6WmZI/AAAAAAAACXY/goJSuryzgx8/s1600/Untitled-5.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-L3zmggxltKo/VeHkHX6WmZI/AAAAAAAACXY/goJSuryzgx8/s320/Untitled-5.jpg?resize=320%2C192&#038;ssl=1" alt="" width="320" height="192" border="0" /></a></td>
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<td>Menekai Sketchup screen shot</td>
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<p>After I do a sketch, I ink it, scan the image in photoshop and start coloring. I usually create some layers for the major units of the image. The inked layer is on top set to multiply. I had a sky layer, a water layer, a town layer, foreground layer, boy/body layer, and a water reflection layer -which was the town layer selected, filled with a gradient, vertically flipped and set to multiply over the water layer.</p>
<p>All this gets painted in broad strokes, working towards detail. I often add some multiply layers to get darker and add some mood.</p>
<p>I thought I was done.</p>
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<td><a href="https://i0.wp.com/4.bp.blogspot.com/-rtLKJZZ9BuU/VeHmKTxryYI/AAAAAAAACXg/_Lq_JxirIOs/s1600/01%2BMenekai%252C%2BCastle%252C%2Bfloating%2Bslave%2BColor.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-rtLKJZZ9BuU/VeHmKTxryYI/AAAAAAAACXg/_Lq_JxirIOs/s320/01%2BMenekai%252C%2BCastle%252C%2Bfloating%2Bslave%2BColor.jpg?resize=320%2C196&#038;ssl=1" alt="" width="320" height="196" border="0" /></a></td>
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<td>Floating to Freedom (minus mood), <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>One of the writers pointed out the image was not dark enough in mood, and possibly in value. That the place should feel dirtier. After my attempts to get that person fired failed, I thought maybe I should consider this criticism.</p>
<p>I do like contrast in subject matter. So a sunny scene of a kid fishing with a dead body floating by had a touch of that. I figured a bit more mood could help, plus I keep forgetting my promise to myself to do more rain scenes. Harn is a wet place. Adding a rain texture gave it the miserable mood that was needed. I had to darken some things, like the kids wet clothes, add some splashes resulting in the image you see at the top of the page.</p>
<p>&nbsp;</p>
<p>Look for a few more posts soon. I will try to keep up on this blog more. Let me know if there are any topics you&#8217;d like to see covered.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a href="https://columbiagames.com/harnquest-menekai-patrel-and-the-salt-route/">HarnQuest: Menekai, Patrel, and the Salt Route</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">480</post-id>	</item>
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		<title>HârnQuest Araka-Kalai</title>
		<link>https://columbiagames.com/harnquest-araka-kalai/</link>
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		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Fri, 13 Mar 2015 02:10:09 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
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					<description><![CDATA[<p>Ilvir&#8217;s Crib By Richard Luschek II A new reprint of Araka Kalai is about to be shipped to customers. It has been expanded and updated. &#8220;Araka-Kalai is, according to legend and the doctrine of the Ilviran church, the dwelling of the god Ilvir. Located in the isolated Misyn region, the site’s dominant feature is a [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/harnquest-araka-kalai/">HârnQuest Araka-Kalai</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Ilvir&#8217;s Crib</strong></p>
<p>By Richard Luschek II</p>
<p>A new reprint of Araka Kalai is about to be shipped to customers. It has been expanded and updated. <em><span> </span></em></p>
<p><em><span>&#8220;Araka-Kalai is, according to legend and the doctrine o<span>f</span> </span><span>the Ilviran church, the dwelling o<span>f</span> the god Ilvir. Located </span><span>in the isolated Misyn region, the site’s dominant feature </span><span>is a huge limestone sinkhole known as the Pit o<span>f</span> Araka-</span><span>Kalai. An ancient tower stands on a rocky island in the Pit, </span><span>surrounded by a liquefied, fermenting sludge with a stench </span><span>that puts to shame all other offensive smells.&#8221;</span></em></p>
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<td><a href="http://3.bp.blogspot.com/-8c5hjEWp0UM/VQIqVySr5tI/AAAAAAAACTI/vvN5RExtDhE/s1600/1%2BAraka-Kalai%2C%2BThe%2BTower%2B2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-8c5hjEWp0UM%2FVQIqVySr5tI%2FAAAAAAAACTI%2FvvN5RExtDhE%2Fs1600%2F1%252BAraka-Kalai%252C%252BThe%252BTower%252B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="400" height="271" /></a></td>
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<td>Wading through the Muck, Araka Kalai, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>Hopefully the above image looks like it is a stinky  place. The plan was to use much of the old art, but this is such a cool  site on Hârn I could not help myself- I ended up redoing most of the  art. I did a sketch of the tower with a guide presenting the tower, but  it looked a bit goofy and touristy. I decided for a view in the pit of  some pilgrims carrying a ladder to the tower so they can enter the holy  site. I did do a SketchUp model since the old article had some scale  issues if you compared the art to the maps. The stout scaling would make  the tower look too stubby. Here is a video walk-thru I did of the  model.</p>
<p><a href="https://youtu.be/uOSvl8LZFUg">YouTube Video of Araka Kalai</a></p>
<p>We did an updated version  of the cross section Eric Hotz did for the original article in 1987,  but it ended up getting cut due to it not being &#8220;useful or accurate&#8221;.  Showing the cave complex in any realistic way would be very tough to do.  I like the image anyway and was sad to see it go, so I thought I would  post it here.</p>
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<td><a href="http://4.bp.blogspot.com/-axAVRKafo1g/VQItojUbF1I/AAAAAAAACTU/2IIm-arbxyk/s1600/11%2BAraka-Kalai%2C%2Bcave%2Bcomplex%2B2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-axAVRKafo1g%2FVQItojUbF1I%2FAAAAAAAACTU%2F2IIm-arbxyk%2Fs1600%2F11%252BAraka-Kalai%252C%252Bcave%252Bcomplex%252B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="400" height="200" /></a></td>
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<td><span style="font-size: xx-small;"><span style="font-size: x-small;">Araka Kala<span style="font-size: xx-small;"><span style="font-size: x-small;">i Cave Complex,</span> </span></span>Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>&nbsp;</p>
<p>The other illustration that I was glad to  tackle was a old one I had done for the Tave, an unique Ivashu. I did it  over 12 years ago and was never very happy with it. A few obvious  issues are that it is not long enough as per the description and the  scene is more comical than frightening. It also needed to be colored and  shown in a cave setting.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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<td><a href="http://4.bp.blogspot.com/-cEFX3RVqyXs/VQIzK5X99VI/AAAAAAAACTk/s1v9Jq2LXEg/s1600/Tave-Serpent.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-cEFX3RVqyXs%2FVQIzK5X99VI%2FAAAAAAAACTk%2Fs1v9Jq2LXEg%2Fs1600%2FTave-Serpent.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="196" /></a></td>
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<td>Tave, <span style="font-size: xx-small;">Copyright © 2002, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>As  this creature is an Ilvirian priest that turns into a snake (spoiler  alert!) I wanted the face to have a bit more personality. I made the  soldier look terrified and added a bit more action to the image.</p>
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<td><a href="http://4.bp.blogspot.com/-g3maAyy7m4k/VQIzm6xkgoI/AAAAAAAACTs/t5N-YJKhPvk/s1600/26%2B%2BAraka-Kalai%2C%2BTave%2Battack%2BB%26W.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-g3maAyy7m4k%2FVQIzm6xkgoI%2FAAAAAAAACTs%2Ft5N-YJKhPvk%2Fs1600%2F26%252B%252BAraka-Kalai%252C%252BTave%252Battack%252BB%2526W.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="295" /></a></td>
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<td>Tave updated, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>&nbsp;</p>
<p>Here is the final version colored.</p>
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<td><a href="http://3.bp.blogspot.com/-Y6rwFoyX5fg/VQI0rwWnMgI/AAAAAAAACT4/0xEHqCnhqe0/s1600/Tave%2BAraka-Kalai%2B2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-Y6rwFoyX5fg%2FVQI0rwWnMgI%2FAAAAAAAACT4%2F0xEHqCnhqe0%2Fs1600%2FTave%252BAraka-Kalai%252B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="286" /></a></td>
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<td>Tave Attack, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p><a style="height: 20px; width: 40px; position: absolute; opacity: 0.85; z-index: 8675309; display: none; cursor: pointer; border: medium none; background-color: transparent; background-image: url(&quot;data; top: 121px; left: 361px;" href="//www.pinterest.com/pin/create/extension/"></a></p>
<p><a style="height: 20px; width: 40px; position: absolute; opacity: 0.85; z-index: 8675309; display: none; cursor: pointer; border: medium none; background-color: transparent; background-image: url(&quot;data;" href="//www.pinterest.com/pin/create/extension/"></a></p>
<p>The post <a href="https://columbiagames.com/harnquest-araka-kalai/">HârnQuest Araka-Kalai</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">470</post-id>	</item>
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		<title>Everything&#8217;s Illuminated</title>
		<link>https://columbiagames.com/everythings-illuminated/</link>
					<comments>https://columbiagames.com/everythings-illuminated/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 16:17:28 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=458</guid>

					<description><![CDATA[<p>By Richard J. Luschek II Finally getting caught up after my time in Indianapolis at Gen Con&#8211; the largest gaming convention in the world. It is something to behold really- 60,000 or so folks descend upon the city for gaming, imagination and full-on  nerd action- sometimes in outrageous costumes. No, I was not in a [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/everythings-illuminated/">Everything&#8217;s Illuminated</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>By<br />
Richard J. Luschek II</p>
<p>Finally getting caught up after my time in Indianapolis at<a href="http://www.gencon.com/"> Gen Con</a>&#8211;  the largest gaming convention in the world. It is something to behold  really- 60,000 or so folks descend upon the city for gaming, imagination  and full-on  nerd action- sometimes in outrageous costumes.</p>
<p>No, I was not in a costume.</p>
<div id="attachment_463" style="width: 310px" class="wp-caption alignnone"><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?ssl=1"><img data-recalc-dims="1" loading="lazy" decoding="async" aria-describedby="caption-attachment-463" class="size-medium wp-image-463" title="IMG_1478" src="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=300%2C300&#038;ssl=1" alt="" width="300" height="300" srcset="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=300%2C300&amp;ssl=1 300w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=80%2C80&amp;ssl=1 80w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=1030%2C1030&amp;ssl=1 1030w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=36%2C36&amp;ssl=1 36w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=180%2C180&amp;ssl=1 180w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=1500%2C1500&amp;ssl=1 1500w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=705%2C705&amp;ssl=1 705w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=120%2C120&amp;ssl=1 120w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=450%2C450&amp;ssl=1 450w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?w=1936&amp;ssl=1 1936w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-463" class="wp-caption-text">A shot of the booth just before they opened the doors to the exhibit hall. </p></div>
<p>My goals for this convention, were to have an impressive booth for the <a href="http://www.columbiagames.com/harn/">Columbia Games</a> and to have some nice looking, new products for sale. I feel it was a successful convention for us. Of those new products, (<a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5800">Orbaal</a> and HârnWorld) we completely sold out. We definitely wanted to get a  good intro product for introducing the 30 year old product to some a new  crowd.</p>
<p>We also met a lot of Hârn fans and we are gathering a good  list of people willing to help run games next year and at other Cons.</p>
<p>As we were publishing the new HârnWorld and HârnDex, I wanted to do some medieval manuscript images for the cover.</p>
<p>&nbsp;</p>
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<td><a href="http://3.bp.blogspot.com/-CE4rpHEBwOc/VAp6C3-vUQI/AAAAAAAACLM/CFEA7d2Y0V8/s1600/H%C3%A2rnWorld%2B3e%2B%28%235001%29.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-CE4rpHEBwOc%2FVAp6C3-vUQI%2FAAAAAAAACLM%2FCFEA7d2Y0V8%2Fs1600%2FH%25C3%25A2rnWorld%252B3e%252B%28%25235001%29.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="247" height="320" /></a></td>
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<td>HârnWord Cover, Pen and Ink, digital color, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>I  have been trying to move the medieval art used in Hârn to a more  accurate manuscript style for a world based on 12th -13th century  Europe. I found an old manuscript image that I used as a template and  built my covers on that adding Hârnic elements in the design.</p>
<p>The cover shows a creator of sorts mapping the Island. The medallion has the Hârnic script for the initials NRC for <span>N. <em>Robin Crosby</em></span>.</p>
<p>Here  is the initial sketch and test layout. I did a pencil drawing, inked  it, used actual parchment and gold leaf textures to finish the final  image in Photoshop.</p>
<p><a href="http://2.bp.blogspot.com/-RBQ4kEDJv2w/VAqKvn_ebfI/AAAAAAAACLw/jGZMTZFzA-I/s1600/Harn%2BView%2Bcover%2B2%2Bsketch%2Blayout.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-RBQ4kEDJv2w%2FVAqKvn_ebfI%2FAAAAAAAACLw%2FjGZMTZFzA-I%2Fs1600%2FHarn%252BView%252Bcover%252B2%252Bsketch%252Blayout.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="247" height="320" /></a></p>
<p>For HârnDex I decided to keep a similar look, but wanted to show the beginning of an adventure heading off in the year 720.</p>
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<td><a href="http://1.bp.blogspot.com/-qbjXDcsiu8E/VAqE7838QWI/AAAAAAAACLY/9acUFGTzxzg/s1600/HarnDex%2BCover%2BColor%2B2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-qbjXDcsiu8E%2FVAqE7838QWI%2FAAAAAAAACLY%2F9acUFGTzxzg%2Fs1600%2FHarnDex%252BCover%252BColor%252B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="246" height="320" /></a></td>
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<td>HârnDex Cover, Pen and Ink, digital color, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>&nbsp;</p>
<p>For  the back of both publications I wanted to do something based off the  standard for the back covers of most of our publications.</p>
<p>Here is the typical look for a back cover, which as been around for at least 30 years.</p>
<p>&nbsp;</p>
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<td><a href="http://3.bp.blogspot.com/-KMTzvnIqdks/VAqGXmzdSUI/AAAAAAAACLg/IUwrvlGL5Y0/s1600/H%C3%A2rndex%2Bold%2Bback%2Bcover.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-KMTzvnIqdks%2FVAqGXmzdSUI%2FAAAAAAAACLg%2FIUwrvlGL5Y0%2Fs1600%2FH%25C3%25A2rndex%252Bold%252Bback%252Bcover.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="247" height="320" /></a></td>
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<td>HârnDex back Cover,  <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc.</span></td>
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<p>Here is the new back cover strongly based of the above but with a manuscript style.</p>
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<td><a href="http://2.bp.blogspot.com/-ILwROOZMT5E/VAqGpD6aMOI/AAAAAAAACLo/lDJXuFu5L4I/s1600/H%C3%A2rndex%2Bnew%2Bback%2Bcover.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-ILwROOZMT5E%2FVAqGpD6aMOI%2FAAAAAAAACLo%2FlDJXuFu5L4I%2Fs1600%2FH%25C3%25A2rndex%252Bnew%252Bback%252Bcover.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="269" height="320" /></a></td>
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<td>HârnDex Back Cover, Pen and Ink, digital color, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>Both will be available for sale on the website soon. HârnWorld will be available in hard copy in the typical binder.</p>
<p>The Dex is over 150 pages and is available as a <a href="http://www.rpgnow.com/product/134620/Hrndex" target="_blank">PDF download</a>.</p>
<p>The post <a href="https://columbiagames.com/everythings-illuminated/">Everything&#8217;s Illuminated</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">458</post-id>	</item>
		<item>
		<title>Orbaal Kingdom</title>
		<link>https://columbiagames.com/orbaal-kingdom/</link>
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		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 00:29:09 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=454</guid>

					<description><![CDATA[<p>by Richard J Luschek II I have finished the art for upcoming Columbia Games kingdom release. Orbaal was a big project for me, lots of hairy, and fur wearing Viking types to draw. I had to draw and paint over 50 images for this one. The kingdom article is a few weeks away from being [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/orbaal-kingdom/">Orbaal Kingdom</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>by Richard J Luschek II<br />
I have finished the art for upcoming <a href="http://www.columbiagames.com/" target="_blank">Columbia Games</a> kingdom release. <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" target="_blank">Orbaal</a> was a big project for me, lots of <a href="http://luschekillustrationblog.blogspot.com/2014/06/excessive-facial-hair-and-carpel-tunnel.html" target="_blank">hairy, and fur wearing Viking</a> types to draw. I had to draw and paint over 50 images for this one.<br />
The kingdom article is a few weeks away from being published as it goes through final review and editing.</p>
<p>This image is for the front page of the kingdom. I decided  to illustrate something of the struggle going on in that northern kingdom; an  invading Ivinian attacking a Jarin warrior.</p>
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<td><a href="https://i0.wp.com/1.bp.blogspot.com/-HSvSyx4oSVo/U8W73e4v-0I/AAAAAAAACJs/Y0tx049masY/s1600/3%2BIvinian%2Bvs%2BJarin%2B%28The%2Bstorm%2Bis%2Bcoming%29%2B2.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-HSvSyx4oSVo/U8W73e4v-0I/AAAAAAAACJs/Y0tx049masY/s1600/3%2BIvinian%2Bvs%2BJarin%2B%28The%2Bstorm%2Bis%2Bcoming%29%2B2.jpg?resize=400%2C311" border="0" alt="" width="400" height="311" /></a></td>
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<td>Coming Ivinian Storm<strong>,</strong> Copyright © 2014, Columbia Games, Inc. and Richard Luschek</td>
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<p>I thought I would post a few of the reference photos to show a bit of my  process. Also I wanted to explain to any neighbors who may read this  blog why I was posing like this in my yard last week while my wife took  photos.</p>
<p>While the above image is full of rage and testosterone, &#8211; well, the reference photos are too.</p>
<div><a href="https://i0.wp.com/2.bp.blogspot.com/-c1Hhb5ovDvo/U8W8ryvmOkI/AAAAAAAACJ0/jP4NEPZEtwM/s1600/Viking%2Bversus%2BJarin.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-c1Hhb5ovDvo/U8W8ryvmOkI/AAAAAAAACJ0/jP4NEPZEtwM/s1600/Viking%2Bversus%2BJarin.jpg?resize=320%2C232" border="0" alt="" width="320" height="232" /></a></div>
<p>The reference shots, while very helpful, are just part of the process  for creating the final image. I had to outfit these guys with proper  weapons and clothing, but I also had to make the guys in the final image  not quite so handsome. I also had to remove my awesome van in the  background and replace it with the rugged coast of Orbaal. There were  ton of other photos for the hands and face to use for reference as well,  as the pose required more action or a changes. I tend to assemble a  reference in Photoshop, arranging various photos, then selecting various  limbs, hinging them at the joints to move around like puppets until I  get a pleasing arrangement.</p>
<p>Let me know what you think- I am more interested in your thoughts on the top image.</p>
<p>The post <a href="https://columbiagames.com/orbaal-kingdom/">Orbaal Kingdom</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">454</post-id>	</item>
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		<title>Orbaal Kingdom is Coming Soon</title>
		<link>https://columbiagames.com/orbaal-kingdom-is-coming-soon/</link>
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		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Mon, 30 Jun 2014 01:27:15 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=452</guid>

					<description><![CDATA[<p>Excessive Facial Hair and Carpel Tunnel Syndrome by Richard J. Luschek II I am very close to being finished with the next big Columbia Games Kingdom release- Orbaal. Should be completely done sometime in July. My strict Catholic upbringing has instilled in me a constant need to demonstrate just how much I suffer for my [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/orbaal-kingdom-is-coming-soon/">Orbaal Kingdom is Coming Soon</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h3>Excessive Facial Hair and Carpel Tunnel Syndrome</h3>
<p>by Richard J. Luschek II</p>
<p>I am very close to being finished with the next big <a href="http://www.columbiagames.com/harn/" target="_blank">Columbia Games</a> Kingdom release- <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" target="_blank">Orbaal</a>. Should be completely done sometime in July.<br />
My strict Catholic upbringing has instilled in me a constant need to  demonstrate just how much I suffer for my art and hopefully will result  in all of you feeling guilty about my crippled drawing hand.<br />
Orbaal has been a bit more taxing due to all the hair, fur and gruff line work needed to illustrate 39 hairy Viking portraits.<br />
Here is a sneak peak at a few of the characters which will be raping and pillaging their way across Hârn.</p>
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<td><a href="https://i0.wp.com/4.bp.blogspot.com/-q9GeWlTlKag/U69PgasTe9I/AAAAAAAACI4/SQ50np-8Fsg/s1600/31%2BGeldeheim-%2BKing%2BAlegar%2BII.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-q9GeWlTlKag/U69PgasTe9I/AAAAAAAACI4/SQ50np-8Fsg/s1600/31%2BGeldeheim-%2BKing%2BAlegar%2BII.jpg?resize=314%2C320" border="0" alt="" width="314" height="320" /></a></td>
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<td>King Alegar II<strong>,</strong> Copyright © 2014, Columbia Games, Inc. and Richard Luschek</td>
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<p>Above is the King of Orbaal.</p>
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<td><a href="https://i0.wp.com/4.bp.blogspot.com/-RC6GqypzRGM/U6915rCoSzI/AAAAAAAACJM/jImoOKeYsPo/s1600/55%2BThursa-%2BValhakar%2BCaadern%2BSardosk.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-RC6GqypzRGM/U6915rCoSzI/AAAAAAAACJM/jImoOKeYsPo/s1600/55%2BThursa-%2BValhakar%2BCaadern%2BSardosk.jpg?resize=223%2C320" border="0" alt="" width="223" height="320" /></a></td>
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<td>Valhakar Caadern Sardosk of Thursa<strong>,</strong> Copyright © 2014, Columbia Games, Inc. and Richard Luschek</td>
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<p>The next illustration is based off of a <a href="http://www.lythia.com/index.php?s=Pethwys" target="_blank">fanon article,</a> I tried my best to get the basic look of the guy.</p>
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<td><a href="https://i0.wp.com/4.bp.blogspot.com/-O-fHegviF0w/U692xmTDXDI/AAAAAAAACJQ/co1UQn70q88/s1600/41%2BPethwys-%2BFelan%2BWeymyss.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-O-fHegviF0w/U692xmTDXDI/AAAAAAAACJQ/co1UQn70q88/s1600/41%2BPethwys-%2BFelan%2BWeymyss.jpg?resize=266%2C320" border="0" alt="" width="266" height="320" /></a></td>
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<td>Felan Weymyss of Pethwys. Copyright © 2014, Columbia Games, Inc. and Richard Luschek</td>
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<p>We do try to look at work done on settlements by Hârn  fans that may  have posted articles online. I think I was pretty successful.<br />
Just so you know, after typing out this blog post my fingers are a bit sore.</p>
<p>The post <a href="https://columbiagames.com/orbaal-kingdom-is-coming-soon/">Orbaal Kingdom is Coming Soon</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">452</post-id>	</item>
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		<title>Hârnic Centaur</title>
		<link>https://columbiagames.com/harnic-centaur/</link>
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		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Fri, 09 May 2014 16:18:54 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=449</guid>

					<description><![CDATA[<p>A repost from our Harn artist’s blog. by Richard Luschek II The next HârnQuest is about ready to ship. The Centaur article, which has been bouncing around for a few years finally is going to see the light. I don&#8217;t know about you, but when I think Centaur, the first thing that comes to mind [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/harnic-centaur/">Hârnic Centaur</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A repost from our Harn artist’s blog.</p>
<p>by Richard Luschek II</p>
<p>The next <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000">HârnQuest</a> is about ready to ship. The Centaur article, which has been bouncing  around for a few years finally is going to see the light. I don&#8217;t know  about you, but when I think Centaur, the first thing that comes to mind  for me is the SNL skit in which Christopher Walken interviews a Centaur  for a job. The Centaur does not get the job.</p>
<p>So, all ideas for the concept of the Hârnic Centaur started there.</p>
<p class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://3.bp.blogspot.com/-Wde6T3OqjIQ/U2zzISuHg-I/AAAAAAAACEY/ecq5F1R_OB8/s1600/centaur.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-Wde6T3OqjIQ%2FU2zzISuHg-I%2FAAAAAAAACEY%2Fecq5F1R_OB8%2Fs1600%2Fcentaur.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="240" /></a></p>
<p>One  of my first thoughts was to really go beastial with this creature. Not  the typical Greek Mythology, fashion model torso stuck on horse look.  So, the early sketches were an attempt to move away from that.</p>
<p class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-JeTLF0CKRKs/U2zzsCtQe3I/AAAAAAAACEo/2G4ONm9Eqjg/s1600/centau10.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-JeTLF0CKRKs%2FU2zzsCtQe3I%2FAAAAAAAACEo%2F2G4ONm9Eqjg%2Fs1600%2Fcentau10.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="259" height="320" /></a></p>
<p>I  knew the horns were pushing it, but we realized that Centaurs had been  mentioned enough elsewhere and even illustrated previously, so this was  probably too much of a change. I did some other sketches, but this pose  was my favorite. I just needed to tame it back. I initially wanted more  goat-like hooves, and hands that even mimicked hooves.</p>
<p>&nbsp;</p>
<p>Here  is the final image I came up with. I did a late evening background that  unfortunately got cropped out of the final article due to space issues,  so I thought I would post the full rendering here.</p>
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<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://3.bp.blogspot.com/-Z8Ku_MRIwEM/U2z23MZIfII/AAAAAAAACE4/oJm43FEQonw/s1600/Centaur+warrior+color+3.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-Z8Ku_MRIwEM%2FU2z23MZIfII%2FAAAAAAAACE4%2FoJm43FEQonw%2Fs1600%2FCentaur%2Bwarrior%2Bcolor%2B3.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="249" height="320" /></a></td>
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<td class="tr-caption" style="text-align: center;">Dirty Centaur, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>I went with  a more human look with beastie features.  I thought of adding more clothing or equipment, but it sort of mucked  up the simple natural look of the creature. They occasionally interact  with the Gargun, so I thought a gargun-like weapon would be a nice  touch, but fashioned to take advantage charge. I figure some simple hook  weapons on the hind legs would make a kick even more nasty.</p>
<p>I  just realized that the image in the article is a bit different- I made  the head a bit smaller and adjusted the weapon into a more pleasing  position.</p>
<p>&nbsp;</p>
<p>For the end piece of the article I drew a hillside scene.</p>
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<td style="text-align: center;"><a style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;" href="http://4.bp.blogspot.com/-SDNUcFNi_UM/U2z6bbx_rXI/AAAAAAAACFE/tvyiUF9Ddos/s1600/2+centaur+scene+2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-SDNUcFNi_UM%2FU2z6bbx_rXI%2FAAAAAAAACFE%2FtvyiUF9Ddos%2Fs1600%2F2%2Bcentaur%2Bscene%2B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="400" height="188" /></a></td>
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<td class="tr-caption" style="text-align: center;">Centaur Herd, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
<td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td>
<td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td>
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<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>I may eventually ink up one of the other sketches for FFF style release.</p>
<p>&nbsp;</p>
<p>The post <a href="https://columbiagames.com/harnic-centaur/">Hârnic Centaur</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">449</post-id>	</item>
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		<title>Adding Jazz Hands to an Illustration</title>
		<link>https://columbiagames.com/adding-jazz-hands-to-an-illustration/</link>
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		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Mon, 10 Mar 2014 17:54:45 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=439</guid>

					<description><![CDATA[<p>A repost from our Harn artist’s blog. by Richard Luschek II Reworking some old art of my own is often a very wonderful experience when I get the chance- especially when I get paid to do it. On the upcoming HârnQuest I one of the articles I had to rework was Taztos. &#8220;Taztos is a [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/adding-jazz-hands-to-an-illustration/">Adding Jazz Hands to an Illustration</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A repost from our Harn artist’s blog.</p>
<p>by Richard Luschek II</p>
<p>Reworking some old art of my own is often a very wonderful experience  when I get the chance- especially when I get paid to do it.<br />
On the upcoming <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000" target="_blank">HârnQuest</a> I one of the articles I had to rework was Taztos.<span style="font-size: small;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; line-height: 115%;"> </span></span></p>
<blockquote class="tr_bq"><p><span style="font-family: Georgia,&quot;Times New Roman&quot;,serif;"><em><span style="font-size: small;"><span style="line-height: 115%;">&#8220;Taztos  is a fort maintained by the Ramala Legion of the Thardic Republic. It  sits on the Salt Route that links the western Hârnic realms with the  kingdoms of the east.&#8221;</span></span></em></span></p></blockquote>
<p>The next HârnQuest will include:</p>
<ul>
<li>Kelestia (10 pages)</li>
<li>Fort Taztos (12pp)</li>
<li>Gardiren #10 &#8211; Jug Inn (6pp)</li>
<li>Cherafir D5 &#8211; Clothier (2pp)</li>
<li>Shiran E14 &#8211; Bull Ring Tavern (2pp)</li>
</ul>
<p>&nbsp;</p>
<blockquote class="tr_bq"></blockquote>
<p>The early draft had the original art done by Eric Hotz. I thought of  redoing it, but I like this one. I had to color it anyway, so I thought I  would just tweak it a bit to give it a bit of a dynamic layout.<br />
It  does feel a bit sacrilegious to rework art done by another artist, but  being a fan of Hotz, I do what I can to show respect to the original.  Basically, I use the Hippocratic Oath when working on old Harn art.<br />
Here is my final treatment.</p>
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<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="https://i0.wp.com/4.bp.blogspot.com/-NOfIZkA3QZo/Ux3xNw4couI/AAAAAAAAB-0/JPnLvNoUgLw/s1600/Fort%2BTaztos%2B2%2Bcolor.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-NOfIZkA3QZo/Ux3xNw4couI/AAAAAAAAB-0/JPnLvNoUgLw/s1600/Fort%2BTaztos%2B2%2Bcolor.jpg?resize=400%2C208" border="0" alt="" width="400" height="208" /></a></td>
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<td class="tr-caption" style="text-align: center;">Taztos, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc., Eric Hotz and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>Below is the original by Eric Hotz as it was in the original Hârn publication in 1987- The year I graduated from High School.</p>
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<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="https://i0.wp.com/2.bp.blogspot.com/-lqgGByBk558/Ux3xwh7EhaI/AAAAAAAAB-8/yzHzTCLWiV4/s1600/5789%2BTaztos-1.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-lqgGByBk558/Ux3xwh7EhaI/AAAAAAAAB-8/yzHzTCLWiV4/s1600/5789%2BTaztos-1.jpg?resize=400%2C273" border="0" alt="" width="400" height="273" /></a></td>
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<td class="tr-caption" style="text-align: center;">Taztos Original- placed in article, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc., Eric Hotz and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>I did not change it too much. I imagine if you did not see them side by side you would not even notice I had done anything.<br />
I  thought it would benefit from a better angle. The original is a bit  static and straight up and down and looked a bit &#8220;peace symbol&#8221; like.  The river bank was too much like what you might find in a manicured  theme park. So I roughed that up a bit as well.</p>
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<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="https://i0.wp.com/2.bp.blogspot.com/-uz0z92cOzu0/Ux30F0JgbfI/AAAAAAAAB_I/SOK-QgZLUkc/s1600/Fort%2BTaztos%2B2%2Bsm.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-uz0z92cOzu0/Ux30F0JgbfI/AAAAAAAAB_I/SOK-QgZLUkc/s1600/Fort%2BTaztos%2B2%2Bsm.jpg?resize=400%2C208" border="0" alt="" width="400" height="208" /></a></td>
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<td class="tr-caption" style="text-align: center;">Taztos updated B&amp;W, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc, Eric Hotz and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
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<p>One other issue was that the keep and the plans did not exactly jive, so  I had to make a few adjustments so it more accurately matched the maps.  I was a bit tricky keeping all the parts in the right place. I had to  cut the art into pieces, skew the background and then place all the  parts back in the new background. A few things needed to be added and  adjusted, but basically it has the flavor of the original.<br />
This is waiting for review by CGI and should be shipping fairly soon.</p>
<p>The post <a href="https://columbiagames.com/adding-jazz-hands-to-an-illustration/">Adding Jazz Hands to an Illustration</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
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