<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Artwork Archives - Columbia Games</title>
	<atom:link href="https://columbiagames.com/category/artwork/feed/" rel="self" type="application/rss+xml" />
	<link>https://columbiagames.com/category/artwork/</link>
	<description></description>
	<lastBuildDate>Thu, 27 Apr 2017 17:43:03 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>

<image>
	<url>https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2016/09/cropped-columbia-logo-2.png?fit=32%2C32&#038;ssl=1</url>
	<title>Artwork Archives - Columbia Games</title>
	<link>https://columbiagames.com/category/artwork/</link>
	<width>32</width>
	<height>32</height>
</image> 
<site xmlns="com-wordpress:feed-additions:1">117660483</site>	<item>
		<title>The Art of Combat Infantry</title>
		<link>https://columbiagames.com/art-combat-infantry/</link>
					<comments>https://columbiagames.com/art-combat-infantry/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Thu, 27 Apr 2017 17:29:33 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Combat Infantry Kickstarter]]></category>
		<guid isPermaLink="false">http://columbiagames.com/?p=4656</guid>

					<description><![CDATA[<p>The post <a href="https://columbiagames.com/art-combat-infantry/">The Art of Combat Infantry</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<div id='av-layout-grid-1'  class='av-layout-grid-container av-av_layout_row-1d8317cbdefe95838b8a91a9294aba61 entry-content-wrapper alternate_color av-flex-cells  avia-builder-el-0  el_before_av_section  avia-builder-el-first   container_wrap fullsize'  >

<style type="text/css" data-created_by="avia_inline_auto" id="style-css-av-av_cell_one_full-f57c70f9f5a63fd800eb5b955b847c2a">
.flex_cell.av-av_cell_one_full-f57c70f9f5a63fd800eb5b955b847c2a{
vertical-align:top;
}
.responsive #top #wrap_all .flex_cell.av-av_cell_one_full-f57c70f9f5a63fd800eb5b955b847c2a{
padding:30px 30px 30px 30px !important;
}
</style>
<div class='flex_cell av-av_cell_one_full-f57c70f9f5a63fd800eb5b955b847c2a av-gridrow-cell av_one_full no_margin  avia-builder-el-1  avia-builder-el-no-sibling  content-align-top'  ><div class='flex_cell_inner'>
<style type="text/css" data-created_by="avia_inline_auto" id="style-css-av-av_heading-5c334ac65e0f088ae9f0ec1972cbd9c3">
#top .av-special-heading.av-av_heading-5c334ac65e0f088ae9f0ec1972cbd9c3{
padding-bottom:0;
color:#ffff00;
}
body .av-special-heading.av-av_heading-5c334ac65e0f088ae9f0ec1972cbd9c3 .av-special-heading-tag .heading-char{
font-size:25px;
}
.av-special-heading.av-av_heading-5c334ac65e0f088ae9f0ec1972cbd9c3 .special-heading-inner-border{
border-color:#ffff00;
}
.av-special-heading.av-av_heading-5c334ac65e0f088ae9f0ec1972cbd9c3 .av-subheading{
font-size:15px;
}
</style>
<div  class='av-special-heading av-av_heading-5c334ac65e0f088ae9f0ec1972cbd9c3 av-special-heading-h3 custom-color-heading  avia-builder-el-2  avia-builder-el-no-sibling '><h3 class='av-special-heading-tag '  itemprop="headline"  >The Art of Combat Infantry</h3><div class="special-heading-border"><div class="special-heading-inner-border"></div></div></div>
</div></div>
</div>
<div id='av_section_1'  class='avia-section av-av_section-bb9bdb22c7f9e6bf1d52c155825dc7f7 main_color avia-section-default avia-no-shadow  avia-builder-el-3  el_after_av_layout_row  el_before_av_section  avia-bg-style-scroll container_wrap fullsize'  ><div class='container av-section-cont-open' ><div class='template-page content  av-content-full alpha units'><div class='post-entry post-entry-type-page post-entry-4656'><div class='entry-content-wrapper clearfix'>

<style type="text/css" data-created_by="avia_inline_auto" id="style-css-av-av_one_fourth-6126cab7d8fab8d08143dd2dacdf673c">
.flex_column.av-av_one_fourth-6126cab7d8fab8d08143dd2dacdf673c{
border-radius:0px 0px 0px 0px;
padding:0px 0px 0px 0px;
}
</style>
<div  class='flex_column av-av_one_fourth-6126cab7d8fab8d08143dd2dacdf673c av_one_fourth  avia-builder-el-4  el_before_av_one_fourth  avia-builder-el-first  first flex_column_div av-zero-column-padding  '     ><p>
<style type="text/css" data-created_by="avia_inline_auto" id="style-css-av-av_image-7f4658d8f53b33890c6fac31173d25c6">
.avia-image-container.av-av_image-7f4658d8f53b33890c6fac31173d25c6 img.avia_image{
box-shadow:none;
}
.avia-image-container.av-av_image-7f4658d8f53b33890c6fac31173d25c6 .av-image-caption-overlay-center{
color:#ffffff;
}
</style>
<div  class='avia-image-container av-av_image-7f4658d8f53b33890c6fac31173d25c6 av-styling- av-img-linked avia_animated_image av-animated-when-visible-95 av-rotateIn avia-align-center  avia-builder-el-5  el_before_av_textblock  avia-builder-el-first '   itemprop="image" itemscope="itemscope" itemtype="https://schema.org/ImageObject" ><div class="avia-image-container-inner"><div class="avia-image-overlay-wrap"><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2013/04/richard2.jpg?fit=108%2C113&#038;ssl=1" class='avia_image '  aria-label='richard2'><img fetchpriority="high" class='wp-image-3489 avia-img-lazy-loading-not-3489 avia_image ' src='https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2013/04/richard2.jpg?fit=108%2C113&ssl=1' alt='' title='richard2'  height="113" width="108"  itemprop="thumbnailUrl"  /></a></div></div></div><br />
<section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><p style="text-align: center;">Richard Luschek</p>
</div></section></p></div>
<style type="text/css" data-created_by="avia_inline_auto" id="style-css-av-av_one_fourth-0aa7055fe62c3622faec82866afbaeb2">
.flex_column.av-av_one_fourth-0aa7055fe62c3622faec82866afbaeb2{
border-radius:0px 0px 0px 0px;
padding:0px 0px 0px 0px;
}
</style>
<div  class='flex_column av-av_one_fourth-0aa7055fe62c3622faec82866afbaeb2 av_one_fourth  avia-builder-el-7  el_after_av_one_fourth  el_before_av_one_fourth  flex_column_div av-zero-column-padding  '     ><style type="text/css" data-created_by="avia_inline_auto" id="style-css-av-av_image-49044863d24f5bda206548eebe5f7d4e">
.avia-image-container.av-av_image-49044863d24f5bda206548eebe5f7d4e img.avia_image{
box-shadow:none;
}
.avia-image-container.av-av_image-49044863d24f5bda206548eebe5f7d4e .av-image-caption-overlay-center{
color:#ffffff;
}
</style>
<div  class='avia-image-container av-av_image-49044863d24f5bda206548eebe5f7d4e av-styling- av-img-linked avia_animated_image av-animated-when-visible-95 av-rotateIn avia-align-center  avia-builder-el-8  avia-builder-el-no-sibling '   itemprop="image" itemscope="itemscope" itemtype="https://schema.org/ImageObject" ><div class="avia-image-container-inner"><div class="avia-image-overlay-wrap"><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2017/04/CC-Cover-sm.jpg?fit=237%2C320&#038;ssl=1" class='avia_image '  aria-label='cc-cover-sm'><img fetchpriority="high" class='wp-image-4657 avia-img-lazy-loading-not-4657 avia_image ' src='https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2017/04/CC-Cover-sm.jpg?fit=237%2C320&ssl=1' alt='' title='cc-cover-sm'  height="320" width="237"  itemprop="thumbnailUrl"  /></a></div></div></div></div>
<style type="text/css" data-created_by="avia_inline_auto" id="style-css-av-av_one_fourth-0aa7055fe62c3622faec82866afbaeb2">
.flex_column.av-av_one_fourth-0aa7055fe62c3622faec82866afbaeb2{
border-radius:0px 0px 0px 0px;
padding:0px 0px 0px 0px;
}
</style>
<div  class='flex_column av-av_one_fourth-0aa7055fe62c3622faec82866afbaeb2 av_one_fourth  avia-builder-el-9  el_after_av_one_fourth  el_before_av_one_fourth  flex_column_div av-zero-column-padding  '     ><section  class='av_textblock_section av-av_textblock-0366cc7376be6c9e82a3e9cc8987b64f '   itemscope="itemscope" itemtype="https://schema.org/BlogPosting" itemprop="blogPost" ><div class='avia_textblock'  itemprop="text" ><p><strong>The Art of Combat Infantry</strong></p>
<div class="_li">
<div id="globalContainer" class="uiContextualLayerParent">
<div id="content" class="fb_content clearfix " data-referrer="content">
<div id="mainContainer">
<div class="clearfix">
<div class="_1qkq _1ql0">
<div class="_3-8y">
<div class="clearfix">
<div id="pagelet_timeline_main_column" class="_1qkq _1qkx">
<div id="id_590229e027fd02580527993" data-referrer="id_590229e027fd02580527993">
<div>
<div id="u_jsonp_2_1p">
<div class="_1xnd">
<div class="_4-u2 _3xaf _3-95 _4-u8">
<div class="_5va1 _427x">
<div id="u_jsonp_2_14" class="_4-u2 mbm _4mrt _5jmm _5pat _5v3q _4-u8" data-fte="1" data-ftr="1">
<div id="u_jsonp_2_15" class="_3ccb" data-gt="{">
<div class="fbUserContent _5pcr">
<div class="_1dwg _1w_m">
<div>
<div id="js_5p" class="_5pbx userContent" data-ft="{">
<p>Some great insights about how covers to games are brought forth. Some decisions are based on game design, some for marketing, and some&#8230;because the boss simply likes orange.</p>
</div>
<p><a href="http://luschekillustrationblog.blogspot.com/2017/04/combat-infantry-world-war-ii-tactical.html">See the full article here!</a></p>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div></section></div>
<style type="text/css" data-created_by="avia_inline_auto" id="style-css-av-av_one_fourth-0aa7055fe62c3622faec82866afbaeb2">
.flex_column.av-av_one_fourth-0aa7055fe62c3622faec82866afbaeb2{
border-radius:0px 0px 0px 0px;
padding:0px 0px 0px 0px;
}
</style>
<div  class='flex_column av-av_one_fourth-0aa7055fe62c3622faec82866afbaeb2 av_one_fourth  avia-builder-el-11  el_after_av_one_fourth  avia-builder-el-last  flex_column_div av-zero-column-padding  '     ><p>
<style type="text/css" data-created_by="avia_inline_auto" id="style-css-av-av_image-fa074f714801e37241d92643d428b1bb">
.avia-image-container.av-av_image-fa074f714801e37241d92643d428b1bb img.avia_image{
box-shadow:none;
}
.avia-image-container.av-av_image-fa074f714801e37241d92643d428b1bb .av-image-caption-overlay-center{
color:#ffffff;
}
</style>
<div  class='avia-image-container av-av_image-fa074f714801e37241d92643d428b1bb av-styling- av-img-linked avia_animated_image av-animated-when-visible-95 fade-in avia-align-center  avia-builder-el-12  el_before_av_mailchimp  avia-builder-el-first '   itemprop="image" itemscope="itemscope" itemtype="https://schema.org/ImageObject" ><div class="avia-image-container-inner"><div class="avia-image-overlay-wrap"><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2013/04/mail-call.png?fit=500%2C400&#038;ssl=1" class='avia_image '  aria-label='mail-call'><img fetchpriority="high" class='wp-image-4281 avia-img-lazy-loading-not-4281 avia_image ' src='https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2013/04/mail-call.png?fit=500%2C400&ssl=1' alt='' title='mail-call'  height="400" width="500"  itemprop="thumbnailUrl"  /></a></div></div></div><br />
<form action="https://columbiagames.com/art-combat-infantry/" method="post"  data-av-custom-send='mailchimp_send'data-fields-with-error="Found errors in the following field(s):" class="avia_ajax_form av-form-labels-visible   avia-builder-el-13  el_after_av_image  avia-builder-el-last   avia-mailchimp-form " data-avia-form-id="1" data-avia-redirect='' ><fieldset><p class='  first_form  form_element form_element_half' id='element_avia_0_1'><label for="avia_0_1">Email Address <abbr class="required" title="required">*</abbr></label> <input name="avia_0_1" class="text_input is_email" type="text" id="avia_0_1" value="" /></p><p class="form_element  form_element form_element_half av-last-visible-form-element modified_width"><input type="hidden" value="1" name="avia_generated_form1" /><input type="submit" value="Subscribe" class="button"  data-sending-label="Sending"/></p><p class="hidden"><input type="text" name="avia_avia_username_1" class="hidden " id="avia_avia_username_1" value="" /></p></fieldset></form><div id="ajaxresponse_1" class="ajaxresponse ajaxresponse_1 hidden"></div></p></div></div></div></div><!-- close content main div --></div></div><div id='av_section_2'  class='avia-section av-av_section-4812a9956d6b860f6d215a53234f5880 main_color avia-section-default avia-no-shadow  avia-builder-el-14  el_after_av_section  avia-builder-el-last  avia-bg-style-scroll container_wrap fullsize'  ><div class='container av-section-cont-open' ><div class='template-page content  av-content-full alpha units'><div class='post-entry post-entry-type-page post-entry-4656'><div class='entry-content-wrapper clearfix'>
<div  class='av-buildercomment av-av_comments_list-56c66b2695468e12d3120bc7169a9873  av-blog-meta-comments-disabled av-blog-meta-html-info-disabled av-blog-meta-tag-disabled'></div>
</p>
<p>The post <a href="https://columbiagames.com/art-combat-infantry/">The Art of Combat Infantry</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/art-combat-infantry/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4656</post-id>	</item>
		<item>
		<title>HarnQuest- Geldeheim in the snow.</title>
		<link>https://columbiagames.com/harnquest-geldeheim-in-the-snow/</link>
					<comments>https://columbiagames.com/harnquest-geldeheim-in-the-snow/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Wed, 09 Dec 2015 22:07:39 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=485</guid>

					<description><![CDATA[<p>By Richard Luschek I am currently finishing up the December HarnQuest with only a few more illustrations to go. Till then, lets talk about the last issue. The royal city of Geldeheim in  Orbaal. Geldeheim in the Snow, pen and ink-digital color, Copyright © 2015, Columbia Games, Inc. and Richard Luschek &#8220;Geldeheim is the seat [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/harnquest-geldeheim-in-the-snow/">HarnQuest- Geldeheim in the snow.</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>By Richard Luschek<br />
I am currently finishing up the December HarnQuest with only a few more illustrations to go. Till then, lets talk about the last issue. The royal city of<a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5801" data-blogger-escaped-target="_blank"> Geldeheim</a> in  <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" data-blogger-escaped-target="_blank">Orbaal</a>.</p>
<table class="tr-caption-container" cellspacing="0" cellpadding="0" align="center" data-blogger-escaped-style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td data-blogger-escaped-style="text-align: center;"><a href="https://i0.wp.com/4.bp.blogspot.com/-umu3kLijS2k/VmboEyTkhII/AAAAAAAACeU/cT3PirV9K2E/s1600/01%2BGeldeheim%252C%2BCity%2BView.jpg" data-blogger-escaped-style="margin-left: auto; margin-right: auto;"><img data-recalc-dims="1" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-umu3kLijS2k/VmboEyTkhII/AAAAAAAACeU/cT3PirV9K2E/s320/01%2BGeldeheim%252C%2BCity%2BView.jpg?resize=320%2C237&#038;ssl=1" alt="" width="320" height="237" border="0" /></a></td>
</tr>
<tr>
<td class="tr-caption" data-blogger-escaped-style="text-align: center;">Geldeheim in the Snow, pen and ink-digital color, <span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<blockquote class="tr_bq"><p><i>&#8220;G<span class="tx" data-blogger-escaped-style="border-width: 0 29pt 1pt 11pt; height: 11.6pt; width: 218.5pt;">eldeheim is the seat o<span data-blogger-escaped-style="width: 0.4em;">f</span> Alegar II, King o<span data-blogger-escaped-style="width: 0.4em;">f</span> Orbaal. The </span><span class="tx" data-blogger-escaped-style="border-width: 0 18pt 1pt 11pt; height: 11.6pt; top: 12pt; width: 229.1pt;">castle is on the south shore o<span data-blogger-escaped-style="width: 0.4em;">f</span> the Geldesfjord, the most </span><span class="tx" data-blogger-escaped-style="border-width: 0 26pt 1pt 11pt; height: 11.6pt; top: 24pt; width: 220.9pt;">populous region o<span data-blogger-escaped-style="width: 0.4em;">f</span> the kingdom.&#8221;</span></i></p></blockquote>
<p>I had a lot of locations in the town to illustrate, so I went a bit overboard with the <a href="http://www.sketchup.com/" data-blogger-escaped-target="_blank">Sketchup</a> model this time- but it was so much fun.</p>
<p>Here is a walk-thru of the model I posted on YouTube.</p>
<p><iframe class="youtube-player" width="1500" height="844" src="https://www.youtube.com/embed/13AiEId-20A?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe></p>
<p>So, the various scenes are then used as reference for final illustration.</p>
<p>&nbsp;</p>
<table class="tr-caption-container" cellspacing="0" cellpadding="0" align="center" data-blogger-escaped-style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td data-blogger-escaped-style="text-align: center;"><a href="https://i0.wp.com/2.bp.blogspot.com/-gcT2RBIQYEE/Vmboj1jtNuI/AAAAAAAACeg/OYnkxn7izI8/s1600/geldeheim2.jpg" data-blogger-escaped-style="margin-left: auto; margin-right: auto;"><img data-recalc-dims="1" decoding="async" class="alignleft" src="https://i0.wp.com/2.bp.blogspot.com/-gcT2RBIQYEE/Vmboj1jtNuI/AAAAAAAACeg/OYnkxn7izI8/s320/geldeheim2.jpg?resize=320%2C166&#038;ssl=1" alt="" width="320" height="166" border="0" /></a></td>
</tr>
<tr>
<td class="tr-caption" data-blogger-escaped-style="text-align: center;">Used for the snowy view on page one.</td>
</tr>
</tbody>
</table>
<p>The nice thing is that while a lot of the stuff done in sketchup is custom built, there is a nice online warehouse of prebuilt models, including a viking ship and a selection of medieval houses. You can also save components you build to use for later.</p>
<p>The Agrikan Temple had an exit below to the river that I wanted to show from the other bank. Getting things to scale without using this a model is challenging for me.</p>
<table class="tr-caption-container" cellspacing="0" cellpadding="0" align="center" data-blogger-escaped-style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td data-blogger-escaped-style="text-align: center;"><a href="https://i0.wp.com/2.bp.blogspot.com/-9Sg3Jln8Ge4/VmbqIIobHfI/AAAAAAAACes/gOJtGrIbbAs/s1600/01%2BGeldeheim%252C%2BAgrik%2BTemple.jpg" data-blogger-escaped-style="margin-left: auto; margin-right: auto;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-9Sg3Jln8Ge4/VmbqIIobHfI/AAAAAAAACes/gOJtGrIbbAs/s320/01%2BGeldeheim%252C%2BAgrik%2BTemple.jpg?resize=320%2C230&#038;ssl=1" alt="" width="320" height="230" border="0" /></a></td>
</tr>
<tr>
<td class="tr-caption" data-blogger-escaped-style="text-align: center;">Agrikan Temple, pen and ink-digital color, <span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p class="separator" data-blogger-escaped-style="clear: both; text-align: center;"><a href="https://i0.wp.com/2.bp.blogspot.com/-_Okv-xhIUMU/VmbqkDAeauI/AAAAAAAACew/deGiJxP8-ow/s1600/geldeheim%2Bagrikan%2Btemple.jpg" data-blogger-escaped-style="margin-left: 1em; margin-right: 1em;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-_Okv-xhIUMU/VmbqkDAeauI/AAAAAAAACew/deGiJxP8-ow/s320/geldeheim%2Bagrikan%2Btemple.jpg?resize=320%2C171&#038;ssl=1" alt="" width="320" height="171" border="0" /></a></p>
<p>Not the exact view I used for the illustration, but this gives you an idea of the scale issues I needed to figure out.</p>
<table class="tr-caption-container" cellspacing="0" cellpadding="0" align="center" data-blogger-escaped-style="margin-left: auto; margin-right: auto; text-align: center;">
<tbody>
<tr>
<td data-blogger-escaped-style="text-align: center;"><a href="https://i0.wp.com/1.bp.blogspot.com/-Ll4SD4N3ENE/Vmbq52fnf4I/AAAAAAAACe4/sX00X9pZM5I/s1600/21%2BGeldeheim%252C%2B%252321-1%2BShipwright%2B2.jpg" data-blogger-escaped-style="margin-left: auto; margin-right: auto;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-Ll4SD4N3ENE/Vmbq52fnf4I/AAAAAAAACe4/sX00X9pZM5I/s320/21%2BGeldeheim%252C%2B%252321-1%2BShipwright%2B2.jpg?resize=320%2C151&#038;ssl=1" alt="" width="320" height="151" border="0" /></a></td>
</tr>
<tr>
<td class="tr-caption" data-blogger-escaped-style="text-align: center;">Shipbuilder, pen and ink-digital color, <span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;" data-blogger-escaped-style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>This one didn&#8217;t really need the model, but it doesn&#8217;t hurt to double check things. Here is a distant view of that scene.</p>
<p class="separator" data-blogger-escaped-style="clear: both; text-align: center;"><a href="https://i0.wp.com/1.bp.blogspot.com/-Z8UiIJZjLRk/VmbrSTd9YpI/AAAAAAAACfE/HS7Z0W2_Ons/s1600/geldeheim5.jpg" data-blogger-escaped-style="margin-left: 1em; margin-right: 1em;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-Z8UiIJZjLRk/VmbrSTd9YpI/AAAAAAAACfE/HS7Z0W2_Ons/s320/geldeheim5.jpg?resize=320%2C166&#038;ssl=1" alt="" width="320" height="166" border="0" /></a></p>
<p><span id="goog_958801463"></span><span id="goog_958801464"></span><span id="goog_958801466"></span><span id="goog_958801467"></span>I did a separate model for the Annwyn ruins too. I was not too sure what I was going to draw so the model helps me get some ideas.</p>
<p class="separator" data-blogger-escaped-style="clear: both; text-align: center;"><a href="https://i0.wp.com/1.bp.blogspot.com/-LV3sQpN0iaA/VmbsKPo54II/AAAAAAAACfM/HEA_KRLyfeo/s1600/Annwyn%2Bruins3.jpg" data-blogger-escaped-style="margin-left: 1em; margin-right: 1em;"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-LV3sQpN0iaA/VmbsKPo54II/AAAAAAAACfM/HEA_KRLyfeo/s320/Annwyn%2Bruins3.jpg?resize=320%2C166&#038;ssl=1" alt="" width="320" height="166" border="0" /></a></p>
<p>The post <a href="https://columbiagames.com/harnquest-geldeheim-in-the-snow/">HarnQuest- Geldeheim in the snow.</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/harnquest-geldeheim-in-the-snow/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">485</post-id>	</item>
		<item>
		<title>HarnQuest: Menekai, Patrel, and the Salt Route</title>
		<link>https://columbiagames.com/harnquest-menekai-patrel-and-the-salt-route/</link>
					<comments>https://columbiagames.com/harnquest-menekai-patrel-and-the-salt-route/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Sat, 29 Aug 2015 17:32:08 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=480</guid>

					<description><![CDATA[<p>Written by Richard Luschek The next HarnQuest is coming out very soon. I have all the art done (only about 2 months past due) but I had other Harn related stuff to do -so give me a freaking break will you! Floating to Freedom, Copyright © 2015, Columbia Games, Inc. and Richard Luschek Actually I [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/harnquest-menekai-patrel-and-the-salt-route/">HarnQuest: Menekai, Patrel, and the Salt Route</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>Written by Richard Luschek<br />
The next HarnQuest is coming out very soon. I have all the art done (only about 2 months past due) but I had other Harn related stuff to do -so give me a freaking break will you!</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="https://i0.wp.com/1.bp.blogspot.com/-OcCrRD083uc/VeHjWdAXW0I/AAAAAAAACXM/GEnFyw_g2F8/s1600/01%2BMenekai%252C%2BCastle%252C%2Bfloating%2Bslave%2BColor%2B4.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-OcCrRD083uc/VeHjWdAXW0I/AAAAAAAACXM/GEnFyw_g2F8/s400/01%2BMenekai%252C%2BCastle%252C%2Bfloating%2Bslave%2BColor%2B4.jpg?resize=400%2C236&#038;ssl=1" alt="" width="400" height="236" border="0" /></a></td>
</tr>
<tr>
<td>Floating to Freedom, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>Actually I will post about some of that other Harn / Gen Con related stuff next.</p>
<p>This issue of HarnQuest will contain Menekai, Patrel and the Salt route.</p>
<p>Menekai has never been illustrated. The rough looking Larga Gydsilen has been shown in Rethem, but the castle and its surroundings had not. I started with Sketchup model drawn over the maps by Oddgeir Drevdal.</p>
<p>Often things are found in modeling that helps us draw better maps. One discovery was that the north tower and walls are in mid construction. I had modeled them too high. Brent pointed this out and we realized the maps really should have scaffolding and some signs of construction. The corrections were made.</p>
<p>Here is the cool flyover animation I did of the model once I had something in mind.</p>
<p><a href="https://youtu.be/1Q-jGfB9ytg">https://youtu.be/1Q-jGfB9ytg</a></p>
<p>&nbsp;</p>
<p>Once the model is complete, I pick a view that I think will look best and gives a good flavor to the place. I wanted to show the metalworks, with the smelting furnaces going, and the charcoaler piles smoldering. I decided to show a boy fishing as a dead body floats by, probably from the slave quarters. I would imagine with the harsh conditions of this place, slaves don&#8217;t last long. A lazy guard may just decide to toss the body in the river rather than deal with it. I use Sketchups rough 3d figures as stand-ins.</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="https://i0.wp.com/1.bp.blogspot.com/-L3zmggxltKo/VeHkHX6WmZI/AAAAAAAACXY/goJSuryzgx8/s1600/Untitled-5.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-L3zmggxltKo/VeHkHX6WmZI/AAAAAAAACXY/goJSuryzgx8/s320/Untitled-5.jpg?resize=320%2C192&#038;ssl=1" alt="" width="320" height="192" border="0" /></a></td>
</tr>
<tr>
<td>Menekai Sketchup screen shot</td>
</tr>
</tbody>
</table>
<p>After I do a sketch, I ink it, scan the image in photoshop and start coloring. I usually create some layers for the major units of the image. The inked layer is on top set to multiply. I had a sky layer, a water layer, a town layer, foreground layer, boy/body layer, and a water reflection layer -which was the town layer selected, filled with a gradient, vertically flipped and set to multiply over the water layer.</p>
<p>All this gets painted in broad strokes, working towards detail. I often add some multiply layers to get darker and add some mood.</p>
<p>I thought I was done.</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="https://i0.wp.com/4.bp.blogspot.com/-rtLKJZZ9BuU/VeHmKTxryYI/AAAAAAAACXg/_Lq_JxirIOs/s1600/01%2BMenekai%252C%2BCastle%252C%2Bfloating%2Bslave%2BColor.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-rtLKJZZ9BuU/VeHmKTxryYI/AAAAAAAACXg/_Lq_JxirIOs/s320/01%2BMenekai%252C%2BCastle%252C%2Bfloating%2Bslave%2BColor.jpg?resize=320%2C196&#038;ssl=1" alt="" width="320" height="196" border="0" /></a></td>
</tr>
<tr>
<td>Floating to Freedom (minus mood), <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>One of the writers pointed out the image was not dark enough in mood, and possibly in value. That the place should feel dirtier. After my attempts to get that person fired failed, I thought maybe I should consider this criticism.</p>
<p>I do like contrast in subject matter. So a sunny scene of a kid fishing with a dead body floating by had a touch of that. I figured a bit more mood could help, plus I keep forgetting my promise to myself to do more rain scenes. Harn is a wet place. Adding a rain texture gave it the miserable mood that was needed. I had to darken some things, like the kids wet clothes, add some splashes resulting in the image you see at the top of the page.</p>
<p>&nbsp;</p>
<p>Look for a few more posts soon. I will try to keep up on this blog more. Let me know if there are any topics you&#8217;d like to see covered.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a href="https://columbiagames.com/harnquest-menekai-patrel-and-the-salt-route/">HarnQuest: Menekai, Patrel, and the Salt Route</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/harnquest-menekai-patrel-and-the-salt-route/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">480</post-id>	</item>
		<item>
		<title>HârnQuest Araka-Kalai</title>
		<link>https://columbiagames.com/harnquest-araka-kalai/</link>
					<comments>https://columbiagames.com/harnquest-araka-kalai/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Fri, 13 Mar 2015 02:10:09 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=470</guid>

					<description><![CDATA[<p>Ilvir&#8217;s Crib By Richard Luschek II A new reprint of Araka Kalai is about to be shipped to customers. It has been expanded and updated. &#8220;Araka-Kalai is, according to legend and the doctrine of the Ilviran church, the dwelling of the god Ilvir. Located in the isolated Misyn region, the site’s dominant feature is a [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/harnquest-araka-kalai/">HârnQuest Araka-Kalai</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p><strong>Ilvir&#8217;s Crib</strong></p>
<p>By Richard Luschek II</p>
<p>A new reprint of Araka Kalai is about to be shipped to customers. It has been expanded and updated. <em><span> </span></em></p>
<p><em><span>&#8220;Araka-Kalai is, according to legend and the doctrine o<span>f</span> </span><span>the Ilviran church, the dwelling o<span>f</span> the god Ilvir. Located </span><span>in the isolated Misyn region, the site’s dominant feature </span><span>is a huge limestone sinkhole known as the Pit o<span>f</span> Araka-</span><span>Kalai. An ancient tower stands on a rocky island in the Pit, </span><span>surrounded by a liquefied, fermenting sludge with a stench </span><span>that puts to shame all other offensive smells.&#8221;</span></em></p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="http://3.bp.blogspot.com/-8c5hjEWp0UM/VQIqVySr5tI/AAAAAAAACTI/vvN5RExtDhE/s1600/1%2BAraka-Kalai%2C%2BThe%2BTower%2B2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-8c5hjEWp0UM%2FVQIqVySr5tI%2FAAAAAAAACTI%2FvvN5RExtDhE%2Fs1600%2F1%252BAraka-Kalai%252C%252BThe%252BTower%252B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="400" height="271" /></a></td>
</tr>
<tr>
<td>Wading through the Muck, Araka Kalai, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>Hopefully the above image looks like it is a stinky  place. The plan was to use much of the old art, but this is such a cool  site on Hârn I could not help myself- I ended up redoing most of the  art. I did a sketch of the tower with a guide presenting the tower, but  it looked a bit goofy and touristy. I decided for a view in the pit of  some pilgrims carrying a ladder to the tower so they can enter the holy  site. I did do a SketchUp model since the old article had some scale  issues if you compared the art to the maps. The stout scaling would make  the tower look too stubby. Here is a video walk-thru I did of the  model.</p>
<p><a href="https://youtu.be/uOSvl8LZFUg">YouTube Video of Araka Kalai</a></p>
<p>We did an updated version  of the cross section Eric Hotz did for the original article in 1987,  but it ended up getting cut due to it not being &#8220;useful or accurate&#8221;.  Showing the cave complex in any realistic way would be very tough to do.  I like the image anyway and was sad to see it go, so I thought I would  post it here.</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="http://4.bp.blogspot.com/-axAVRKafo1g/VQItojUbF1I/AAAAAAAACTU/2IIm-arbxyk/s1600/11%2BAraka-Kalai%2C%2Bcave%2Bcomplex%2B2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-axAVRKafo1g%2FVQItojUbF1I%2FAAAAAAAACTU%2F2IIm-arbxyk%2Fs1600%2F11%252BAraka-Kalai%252C%252Bcave%252Bcomplex%252B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="400" height="200" /></a></td>
</tr>
<tr>
<td><span style="font-size: xx-small;"><span style="font-size: x-small;">Araka Kala<span style="font-size: xx-small;"><span style="font-size: x-small;">i Cave Complex,</span> </span></span>Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p>The other illustration that I was glad to  tackle was a old one I had done for the Tave, an unique Ivashu. I did it  over 12 years ago and was never very happy with it. A few obvious  issues are that it is not long enough as per the description and the  scene is more comical than frightening. It also needed to be colored and  shown in a cave setting.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><a href="http://4.bp.blogspot.com/-cEFX3RVqyXs/VQIzK5X99VI/AAAAAAAACTk/s1v9Jq2LXEg/s1600/Tave-Serpent.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-cEFX3RVqyXs%2FVQIzK5X99VI%2FAAAAAAAACTk%2Fs1v9Jq2LXEg%2Fs1600%2FTave-Serpent.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="196" /></a></td>
</tr>
<tr>
<td>Tave, <span style="font-size: xx-small;">Copyright © 2002, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>As  this creature is an Ilvirian priest that turns into a snake (spoiler  alert!) I wanted the face to have a bit more personality. I made the  soldier look terrified and added a bit more action to the image.</p>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><a href="http://4.bp.blogspot.com/-g3maAyy7m4k/VQIzm6xkgoI/AAAAAAAACTs/t5N-YJKhPvk/s1600/26%2B%2BAraka-Kalai%2C%2BTave%2Battack%2BB%26W.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-g3maAyy7m4k%2FVQIzm6xkgoI%2FAAAAAAAACTs%2Ft5N-YJKhPvk%2Fs1600%2F26%252B%252BAraka-Kalai%252C%252BTave%252Battack%252BB%2526W.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="295" /></a></td>
</tr>
<tr>
<td>Tave updated, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p>Here is the final version colored.</p>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><a href="http://3.bp.blogspot.com/-Y6rwFoyX5fg/VQI0rwWnMgI/AAAAAAAACT4/0xEHqCnhqe0/s1600/Tave%2BAraka-Kalai%2B2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-Y6rwFoyX5fg%2FVQI0rwWnMgI%2FAAAAAAAACT4%2F0xEHqCnhqe0%2Fs1600%2FTave%252BAraka-Kalai%252B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="286" /></a></td>
</tr>
<tr>
<td>Tave Attack, <span style="font-size: xx-small;">Copyright © 2015, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p><a style="height: 20px; width: 40px; position: absolute; opacity: 0.85; z-index: 8675309; display: none; cursor: pointer; border: medium none; background-color: transparent; background-image: url(&quot;data; top: 121px; left: 361px;" href="//www.pinterest.com/pin/create/extension/"></a></p>
<p><a style="height: 20px; width: 40px; position: absolute; opacity: 0.85; z-index: 8675309; display: none; cursor: pointer; border: medium none; background-color: transparent; background-image: url(&quot;data;" href="//www.pinterest.com/pin/create/extension/"></a></p>
<p>The post <a href="https://columbiagames.com/harnquest-araka-kalai/">HârnQuest Araka-Kalai</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/harnquest-araka-kalai/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">470</post-id>	</item>
		<item>
		<title>Everything&#8217;s Illuminated</title>
		<link>https://columbiagames.com/everythings-illuminated/</link>
					<comments>https://columbiagames.com/everythings-illuminated/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Sat, 06 Sep 2014 16:17:28 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=458</guid>

					<description><![CDATA[<p>By Richard J. Luschek II Finally getting caught up after my time in Indianapolis at Gen Con&#8211; the largest gaming convention in the world. It is something to behold really- 60,000 or so folks descend upon the city for gaming, imagination and full-on  nerd action- sometimes in outrageous costumes. No, I was not in a [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/everythings-illuminated/">Everything&#8217;s Illuminated</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>By<br />
Richard J. Luschek II</p>
<p>Finally getting caught up after my time in Indianapolis at<a href="http://www.gencon.com/"> Gen Con</a>&#8211;  the largest gaming convention in the world. It is something to behold  really- 60,000 or so folks descend upon the city for gaming, imagination  and full-on  nerd action- sometimes in outrageous costumes.</p>
<p>No, I was not in a costume.</p>
<div id="attachment_463" style="width: 310px" class="wp-caption alignnone"><a href="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?ssl=1"><img data-recalc-dims="1" loading="lazy" decoding="async" aria-describedby="caption-attachment-463" class="size-medium wp-image-463" title="IMG_1478" src="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=300%2C300&#038;ssl=1" alt="" width="300" height="300" srcset="https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=300%2C300&amp;ssl=1 300w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=80%2C80&amp;ssl=1 80w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=768%2C768&amp;ssl=1 768w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=1030%2C1030&amp;ssl=1 1030w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=36%2C36&amp;ssl=1 36w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=180%2C180&amp;ssl=1 180w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=1500%2C1500&amp;ssl=1 1500w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=705%2C705&amp;ssl=1 705w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=120%2C120&amp;ssl=1 120w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?resize=450%2C450&amp;ssl=1 450w, https://i0.wp.com/columbiagames.com/wp/wp-content/uploads/2014/09/IMG_1478.jpg?w=1936&amp;ssl=1 1936w" sizes="auto, (max-width: 300px) 100vw, 300px" /></a><p id="caption-attachment-463" class="wp-caption-text">A shot of the booth just before they opened the doors to the exhibit hall. </p></div>
<p>My goals for this convention, were to have an impressive booth for the <a href="http://www.columbiagames.com/harn/">Columbia Games</a> and to have some nice looking, new products for sale. I feel it was a successful convention for us. Of those new products, (<a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=5800">Orbaal</a> and HârnWorld) we completely sold out. We definitely wanted to get a  good intro product for introducing the 30 year old product to some a new  crowd.</p>
<p>We also met a lot of Hârn fans and we are gathering a good  list of people willing to help run games next year and at other Cons.</p>
<p>As we were publishing the new HârnWorld and HârnDex, I wanted to do some medieval manuscript images for the cover.</p>
<p>&nbsp;</p>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><a href="http://3.bp.blogspot.com/-CE4rpHEBwOc/VAp6C3-vUQI/AAAAAAAACLM/CFEA7d2Y0V8/s1600/H%C3%A2rnWorld%2B3e%2B%28%235001%29.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-CE4rpHEBwOc%2FVAp6C3-vUQI%2FAAAAAAAACLM%2FCFEA7d2Y0V8%2Fs1600%2FH%25C3%25A2rnWorld%252B3e%252B%28%25235001%29.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="247" height="320" /></a></td>
</tr>
<tr>
<td>HârnWord Cover, Pen and Ink, digital color, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>I  have been trying to move the medieval art used in Hârn to a more  accurate manuscript style for a world based on 12th -13th century  Europe. I found an old manuscript image that I used as a template and  built my covers on that adding Hârnic elements in the design.</p>
<p>The cover shows a creator of sorts mapping the Island. The medallion has the Hârnic script for the initials NRC for <span>N. <em>Robin Crosby</em></span>.</p>
<p>Here  is the initial sketch and test layout. I did a pencil drawing, inked  it, used actual parchment and gold leaf textures to finish the final  image in Photoshop.</p>
<p><a href="http://2.bp.blogspot.com/-RBQ4kEDJv2w/VAqKvn_ebfI/AAAAAAAACLw/jGZMTZFzA-I/s1600/Harn%2BView%2Bcover%2B2%2Bsketch%2Blayout.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-RBQ4kEDJv2w%2FVAqKvn_ebfI%2FAAAAAAAACLw%2FjGZMTZFzA-I%2Fs1600%2FHarn%252BView%252Bcover%252B2%252Bsketch%252Blayout.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="247" height="320" /></a></p>
<p>For HârnDex I decided to keep a similar look, but wanted to show the beginning of an adventure heading off in the year 720.</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="http://1.bp.blogspot.com/-qbjXDcsiu8E/VAqE7838QWI/AAAAAAAACLY/9acUFGTzxzg/s1600/HarnDex%2BCover%2BColor%2B2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-qbjXDcsiu8E%2FVAqE7838QWI%2FAAAAAAAACLY%2F9acUFGTzxzg%2Fs1600%2FHarnDex%252BCover%252BColor%252B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="246" height="320" /></a></td>
</tr>
<tr>
<td>HârnDex Cover, Pen and Ink, digital color, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p>For  the back of both publications I wanted to do something based off the  standard for the back covers of most of our publications.</p>
<p>Here is the typical look for a back cover, which as been around for at least 30 years.</p>
<p>&nbsp;</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="http://3.bp.blogspot.com/-KMTzvnIqdks/VAqGXmzdSUI/AAAAAAAACLg/IUwrvlGL5Y0/s1600/H%C3%A2rndex%2Bold%2Bback%2Bcover.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-KMTzvnIqdks%2FVAqGXmzdSUI%2FAAAAAAAACLg%2FIUwrvlGL5Y0%2Fs1600%2FH%25C3%25A2rndex%252Bold%252Bback%252Bcover.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="247" height="320" /></a></td>
</tr>
<tr>
<td>HârnDex back Cover,  <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc.</span></td>
</tr>
</tbody>
</table>
<p>Here is the new back cover strongly based of the above but with a manuscript style.</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="http://2.bp.blogspot.com/-ILwROOZMT5E/VAqGpD6aMOI/AAAAAAAACLo/lDJXuFu5L4I/s1600/H%C3%A2rndex%2Bnew%2Bback%2Bcover.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-ILwROOZMT5E%2FVAqGpD6aMOI%2FAAAAAAAACLo%2FlDJXuFu5L4I%2Fs1600%2FH%25C3%25A2rndex%252Bnew%252Bback%252Bcover.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="269" height="320" /></a></td>
</tr>
<tr>
<td>HârnDex Back Cover, Pen and Ink, digital color, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>Both will be available for sale on the website soon. HârnWorld will be available in hard copy in the typical binder.</p>
<p>The Dex is over 150 pages and is available as a <a href="http://www.rpgnow.com/product/134620/Hrndex" target="_blank">PDF download</a>.</p>
<p>The post <a href="https://columbiagames.com/everythings-illuminated/">Everything&#8217;s Illuminated</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/everythings-illuminated/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">458</post-id>	</item>
		<item>
		<title>Orbaal Kingdom</title>
		<link>https://columbiagames.com/orbaal-kingdom/</link>
					<comments>https://columbiagames.com/orbaal-kingdom/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Wed, 16 Jul 2014 00:29:09 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=454</guid>

					<description><![CDATA[<p>by Richard J Luschek II I have finished the art for upcoming Columbia Games kingdom release. Orbaal was a big project for me, lots of hairy, and fur wearing Viking types to draw. I had to draw and paint over 50 images for this one. The kingdom article is a few weeks away from being [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/orbaal-kingdom/">Orbaal Kingdom</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>by Richard J Luschek II<br />
I have finished the art for upcoming <a href="http://www.columbiagames.com/" target="_blank">Columbia Games</a> kingdom release. <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" target="_blank">Orbaal</a> was a big project for me, lots of <a href="http://luschekillustrationblog.blogspot.com/2014/06/excessive-facial-hair-and-carpel-tunnel.html" target="_blank">hairy, and fur wearing Viking</a> types to draw. I had to draw and paint over 50 images for this one.<br />
The kingdom article is a few weeks away from being published as it goes through final review and editing.</p>
<p>This image is for the front page of the kingdom. I decided  to illustrate something of the struggle going on in that northern kingdom; an  invading Ivinian attacking a Jarin warrior.</p>
<table cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><a href="https://i0.wp.com/1.bp.blogspot.com/-HSvSyx4oSVo/U8W73e4v-0I/AAAAAAAACJs/Y0tx049masY/s1600/3%2BIvinian%2Bvs%2BJarin%2B%28The%2Bstorm%2Bis%2Bcoming%29%2B2.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/1.bp.blogspot.com/-HSvSyx4oSVo/U8W73e4v-0I/AAAAAAAACJs/Y0tx049masY/s1600/3%2BIvinian%2Bvs%2BJarin%2B%28The%2Bstorm%2Bis%2Bcoming%29%2B2.jpg?resize=400%2C311" border="0" alt="" width="400" height="311" /></a></td>
</tr>
<tr>
<td>Coming Ivinian Storm<strong>,</strong> Copyright © 2014, Columbia Games, Inc. and Richard Luschek</td>
</tr>
</tbody>
</table>
<p>I thought I would post a few of the reference photos to show a bit of my  process. Also I wanted to explain to any neighbors who may read this  blog why I was posing like this in my yard last week while my wife took  photos.</p>
<p>While the above image is full of rage and testosterone, &#8211; well, the reference photos are too.</p>
<div><a href="https://i0.wp.com/2.bp.blogspot.com/-c1Hhb5ovDvo/U8W8ryvmOkI/AAAAAAAACJ0/jP4NEPZEtwM/s1600/Viking%2Bversus%2BJarin.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-c1Hhb5ovDvo/U8W8ryvmOkI/AAAAAAAACJ0/jP4NEPZEtwM/s1600/Viking%2Bversus%2BJarin.jpg?resize=320%2C232" border="0" alt="" width="320" height="232" /></a></div>
<p>The reference shots, while very helpful, are just part of the process  for creating the final image. I had to outfit these guys with proper  weapons and clothing, but I also had to make the guys in the final image  not quite so handsome. I also had to remove my awesome van in the  background and replace it with the rugged coast of Orbaal. There were  ton of other photos for the hands and face to use for reference as well,  as the pose required more action or a changes. I tend to assemble a  reference in Photoshop, arranging various photos, then selecting various  limbs, hinging them at the joints to move around like puppets until I  get a pleasing arrangement.</p>
<p>Let me know what you think- I am more interested in your thoughts on the top image.</p>
<p>The post <a href="https://columbiagames.com/orbaal-kingdom/">Orbaal Kingdom</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/orbaal-kingdom/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">454</post-id>	</item>
		<item>
		<title>Orbaal Kingdom is Coming Soon</title>
		<link>https://columbiagames.com/orbaal-kingdom-is-coming-soon/</link>
					<comments>https://columbiagames.com/orbaal-kingdom-is-coming-soon/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Mon, 30 Jun 2014 01:27:15 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=452</guid>

					<description><![CDATA[<p>Excessive Facial Hair and Carpel Tunnel Syndrome by Richard J. Luschek II I am very close to being finished with the next big Columbia Games Kingdom release- Orbaal. Should be completely done sometime in July. My strict Catholic upbringing has instilled in me a constant need to demonstrate just how much I suffer for my [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/orbaal-kingdom-is-coming-soon/">Orbaal Kingdom is Coming Soon</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<h3>Excessive Facial Hair and Carpel Tunnel Syndrome</h3>
<p>by Richard J. Luschek II</p>
<p>I am very close to being finished with the next big <a href="http://www.columbiagames.com/harn/" target="_blank">Columbia Games</a> Kingdom release- <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/orbaal.cfg" target="_blank">Orbaal</a>. Should be completely done sometime in July.<br />
My strict Catholic upbringing has instilled in me a constant need to  demonstrate just how much I suffer for my art and hopefully will result  in all of you feeling guilty about my crippled drawing hand.<br />
Orbaal has been a bit more taxing due to all the hair, fur and gruff line work needed to illustrate 39 hairy Viking portraits.<br />
Here is a sneak peak at a few of the characters which will be raping and pillaging their way across Hârn.</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="https://i0.wp.com/4.bp.blogspot.com/-q9GeWlTlKag/U69PgasTe9I/AAAAAAAACI4/SQ50np-8Fsg/s1600/31%2BGeldeheim-%2BKing%2BAlegar%2BII.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-q9GeWlTlKag/U69PgasTe9I/AAAAAAAACI4/SQ50np-8Fsg/s1600/31%2BGeldeheim-%2BKing%2BAlegar%2BII.jpg?resize=314%2C320" border="0" alt="" width="314" height="320" /></a></td>
</tr>
<tr>
<td>King Alegar II<strong>,</strong> Copyright © 2014, Columbia Games, Inc. and Richard Luschek</td>
</tr>
</tbody>
</table>
<p>Above is the King of Orbaal.</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="https://i0.wp.com/4.bp.blogspot.com/-RC6GqypzRGM/U6915rCoSzI/AAAAAAAACJM/jImoOKeYsPo/s1600/55%2BThursa-%2BValhakar%2BCaadern%2BSardosk.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-RC6GqypzRGM/U6915rCoSzI/AAAAAAAACJM/jImoOKeYsPo/s1600/55%2BThursa-%2BValhakar%2BCaadern%2BSardosk.jpg?resize=223%2C320" border="0" alt="" width="223" height="320" /></a></td>
</tr>
<tr>
<td>Valhakar Caadern Sardosk of Thursa<strong>,</strong> Copyright © 2014, Columbia Games, Inc. and Richard Luschek</td>
</tr>
</tbody>
</table>
<p>The next illustration is based off of a <a href="http://www.lythia.com/index.php?s=Pethwys" target="_blank">fanon article,</a> I tried my best to get the basic look of the guy.</p>
<table cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td><a href="https://i0.wp.com/4.bp.blogspot.com/-O-fHegviF0w/U692xmTDXDI/AAAAAAAACJQ/co1UQn70q88/s1600/41%2BPethwys-%2BFelan%2BWeymyss.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-O-fHegviF0w/U692xmTDXDI/AAAAAAAACJQ/co1UQn70q88/s1600/41%2BPethwys-%2BFelan%2BWeymyss.jpg?resize=266%2C320" border="0" alt="" width="266" height="320" /></a></td>
</tr>
<tr>
<td>Felan Weymyss of Pethwys. Copyright © 2014, Columbia Games, Inc. and Richard Luschek</td>
</tr>
</tbody>
</table>
<p>We do try to look at work done on settlements by Hârn  fans that may  have posted articles online. I think I was pretty successful.<br />
Just so you know, after typing out this blog post my fingers are a bit sore.</p>
<p>The post <a href="https://columbiagames.com/orbaal-kingdom-is-coming-soon/">Orbaal Kingdom is Coming Soon</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/orbaal-kingdom-is-coming-soon/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">452</post-id>	</item>
		<item>
		<title>Hârnic Centaur</title>
		<link>https://columbiagames.com/harnic-centaur/</link>
					<comments>https://columbiagames.com/harnic-centaur/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Fri, 09 May 2014 16:18:54 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=449</guid>

					<description><![CDATA[<p>A repost from our Harn artist’s blog. by Richard Luschek II The next HârnQuest is about ready to ship. The Centaur article, which has been bouncing around for a few years finally is going to see the light. I don&#8217;t know about you, but when I think Centaur, the first thing that comes to mind [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/harnic-centaur/">Hârnic Centaur</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A repost from our Harn artist’s blog.</p>
<p>by Richard Luschek II</p>
<p>The next <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000">HârnQuest</a> is about ready to ship. The Centaur article, which has been bouncing  around for a few years finally is going to see the light. I don&#8217;t know  about you, but when I think Centaur, the first thing that comes to mind  for me is the SNL skit in which Christopher Walken interviews a Centaur  for a job. The Centaur does not get the job.</p>
<p>So, all ideas for the concept of the Hârnic Centaur started there.</p>
<p class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://3.bp.blogspot.com/-Wde6T3OqjIQ/U2zzISuHg-I/AAAAAAAACEY/ecq5F1R_OB8/s1600/centaur.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-Wde6T3OqjIQ%2FU2zzISuHg-I%2FAAAAAAAACEY%2Fecq5F1R_OB8%2Fs1600%2Fcentaur.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="240" /></a></p>
<p>One  of my first thoughts was to really go beastial with this creature. Not  the typical Greek Mythology, fashion model torso stuck on horse look.  So, the early sketches were an attempt to move away from that.</p>
<p class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-JeTLF0CKRKs/U2zzsCtQe3I/AAAAAAAACEo/2G4ONm9Eqjg/s1600/centau10.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-JeTLF0CKRKs%2FU2zzsCtQe3I%2FAAAAAAAACEo%2F2G4ONm9Eqjg%2Fs1600%2Fcentau10.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="259" height="320" /></a></p>
<p>I  knew the horns were pushing it, but we realized that Centaurs had been  mentioned enough elsewhere and even illustrated previously, so this was  probably too much of a change. I did some other sketches, but this pose  was my favorite. I just needed to tame it back. I initially wanted more  goat-like hooves, and hands that even mimicked hooves.</p>
<p>&nbsp;</p>
<p>Here  is the final image I came up with. I did a late evening background that  unfortunately got cropped out of the final article due to space issues,  so I thought I would post the full rendering here.</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://3.bp.blogspot.com/-Z8Ku_MRIwEM/U2z23MZIfII/AAAAAAAACE4/oJm43FEQonw/s1600/Centaur+warrior+color+3.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-Z8Ku_MRIwEM%2FU2z23MZIfII%2FAAAAAAAACE4%2FoJm43FEQonw%2Fs1600%2FCentaur%2Bwarrior%2Bcolor%2B3.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="249" height="320" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Dirty Centaur, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>I went with  a more human look with beastie features.  I thought of adding more clothing or equipment, but it sort of mucked  up the simple natural look of the creature. They occasionally interact  with the Gargun, so I thought a gargun-like weapon would be a nice  touch, but fashioned to take advantage charge. I figure some simple hook  weapons on the hind legs would make a kick even more nasty.</p>
<p>I  just realized that the image in the article is a bit different- I made  the head a bit smaller and adjusted the weapon into a more pleasing  position.</p>
<p>&nbsp;</p>
<p>For the end piece of the article I drew a hillside scene.</p>
<table class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td style="text-align: center;"><a style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;" href="http://4.bp.blogspot.com/-SDNUcFNi_UM/U2z6bbx_rXI/AAAAAAAACFE/tvyiUF9Ddos/s1600/2+centaur+scene+2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F4.bp.blogspot.com%2F-SDNUcFNi_UM%2FU2z6bbx_rXI%2FAAAAAAAACFE%2FtvyiUF9Ddos%2Fs1600%2F2%2Bcentaur%2Bscene%2B2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="400" height="188" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Centaur Herd, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
<td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td>
<td class="tr-caption" style="text-align: center;"><span style="font-size: xx-small;"><span style="font-size: xx-small;"> </span></span></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>I may eventually ink up one of the other sketches for FFF style release.</p>
<p>&nbsp;</p>
<p>The post <a href="https://columbiagames.com/harnic-centaur/">Hârnic Centaur</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/harnic-centaur/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">449</post-id>	</item>
		<item>
		<title>Adding Jazz Hands to an Illustration</title>
		<link>https://columbiagames.com/adding-jazz-hands-to-an-illustration/</link>
					<comments>https://columbiagames.com/adding-jazz-hands-to-an-illustration/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Mon, 10 Mar 2014 17:54:45 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=439</guid>

					<description><![CDATA[<p>A repost from our Harn artist’s blog. by Richard Luschek II Reworking some old art of my own is often a very wonderful experience when I get the chance- especially when I get paid to do it. On the upcoming HârnQuest I one of the articles I had to rework was Taztos. &#8220;Taztos is a [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/adding-jazz-hands-to-an-illustration/">Adding Jazz Hands to an Illustration</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A repost from our Harn artist’s blog.</p>
<p>by Richard Luschek II</p>
<p>Reworking some old art of my own is often a very wonderful experience  when I get the chance- especially when I get paid to do it.<br />
On the upcoming <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/single.cfg?product_id=4000" target="_blank">HârnQuest</a> I one of the articles I had to rework was Taztos.<span style="font-size: small;"><span style="font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;; line-height: 115%;"> </span></span></p>
<blockquote class="tr_bq"><p><span style="font-family: Georgia,&quot;Times New Roman&quot;,serif;"><em><span style="font-size: small;"><span style="line-height: 115%;">&#8220;Taztos  is a fort maintained by the Ramala Legion of the Thardic Republic. It  sits on the Salt Route that links the western Hârnic realms with the  kingdoms of the east.&#8221;</span></span></em></span></p></blockquote>
<p>The next HârnQuest will include:</p>
<ul>
<li>Kelestia (10 pages)</li>
<li>Fort Taztos (12pp)</li>
<li>Gardiren #10 &#8211; Jug Inn (6pp)</li>
<li>Cherafir D5 &#8211; Clothier (2pp)</li>
<li>Shiran E14 &#8211; Bull Ring Tavern (2pp)</li>
</ul>
<p>&nbsp;</p>
<blockquote class="tr_bq"></blockquote>
<p>The early draft had the original art done by Eric Hotz. I thought of  redoing it, but I like this one. I had to color it anyway, so I thought I  would just tweak it a bit to give it a bit of a dynamic layout.<br />
It  does feel a bit sacrilegious to rework art done by another artist, but  being a fan of Hotz, I do what I can to show respect to the original.  Basically, I use the Hippocratic Oath when working on old Harn art.<br />
Here is my final treatment.</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="https://i0.wp.com/4.bp.blogspot.com/-NOfIZkA3QZo/Ux3xNw4couI/AAAAAAAAB-0/JPnLvNoUgLw/s1600/Fort%2BTaztos%2B2%2Bcolor.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/4.bp.blogspot.com/-NOfIZkA3QZo/Ux3xNw4couI/AAAAAAAAB-0/JPnLvNoUgLw/s1600/Fort%2BTaztos%2B2%2Bcolor.jpg?resize=400%2C208" border="0" alt="" width="400" height="208" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Taztos, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc., Eric Hotz and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>Below is the original by Eric Hotz as it was in the original Hârn publication in 1987- The year I graduated from High School.</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="https://i0.wp.com/2.bp.blogspot.com/-lqgGByBk558/Ux3xwh7EhaI/AAAAAAAAB-8/yzHzTCLWiV4/s1600/5789%2BTaztos-1.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-lqgGByBk558/Ux3xwh7EhaI/AAAAAAAAB-8/yzHzTCLWiV4/s1600/5789%2BTaztos-1.jpg?resize=400%2C273" border="0" alt="" width="400" height="273" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Taztos Original- placed in article, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc., Eric Hotz and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>I did not change it too much. I imagine if you did not see them side by side you would not even notice I had done anything.<br />
I  thought it would benefit from a better angle. The original is a bit  static and straight up and down and looked a bit &#8220;peace symbol&#8221; like.  The river bank was too much like what you might find in a manicured  theme park. So I roughed that up a bit as well.</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="https://i0.wp.com/2.bp.blogspot.com/-uz0z92cOzu0/Ux30F0JgbfI/AAAAAAAAB_I/SOK-QgZLUkc/s1600/Fort%2BTaztos%2B2%2Bsm.jpg"><img data-recalc-dims="1" loading="lazy" decoding="async" src="https://i0.wp.com/2.bp.blogspot.com/-uz0z92cOzu0/Ux30F0JgbfI/AAAAAAAAB_I/SOK-QgZLUkc/s1600/Fort%2BTaztos%2B2%2Bsm.jpg?resize=400%2C208" border="0" alt="" width="400" height="208" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Taztos updated B&amp;W, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc, Eric Hotz and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>One other issue was that the keep and the plans did not exactly jive, so  I had to make a few adjustments so it more accurately matched the maps.  I was a bit tricky keeping all the parts in the right place. I had to  cut the art into pieces, skew the background and then place all the  parts back in the new background. A few things needed to be added and  adjusted, but basically it has the flavor of the original.<br />
This is waiting for review by CGI and should be shipping fairly soon.</p>
<p>The post <a href="https://columbiagames.com/adding-jazz-hands-to-an-illustration/">Adding Jazz Hands to an Illustration</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/adding-jazz-hands-to-an-illustration/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">439</post-id>	</item>
		<item>
		<title>Kanday is Updated</title>
		<link>https://columbiagames.com/kanday-is-updated/</link>
					<comments>https://columbiagames.com/kanday-is-updated/#respond</comments>
		
		<dc:creator><![CDATA[Columbia Games]]></dc:creator>
		<pubDate>Sat, 08 Feb 2014 23:22:37 +0000</pubDate>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[HarnWorld]]></category>
		<guid isPermaLink="false">http://columbiagames.info/?p=437</guid>

					<description><![CDATA[<p>A repost from our Harn artist&#8217;s blog. by Richard Luschek II I got kind of a lucky break being asked to do art for Columbia Games way before I was really ready. My initial offerings were barely passable, but I learned tons while getting paid to do so. Early on I felt so luck to [&#8230;]</p>
<p>The post <a href="https://columbiagames.com/kanday-is-updated/">Kanday is Updated</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></description>
										<content:encoded><![CDATA[<p>A repost from our Harn artist&#8217;s blog.</p>
<p>by Richard Luschek II</p>
<p>I got kind of a lucky break being asked to do art for <a href="http://www.columbiagames.com/harn/">Columbia Games</a> way before I was really ready. My initial offerings were barely  passable, but I learned tons while getting paid to do so. Early on I  felt so luck to be part of publishing for a game I had started playing  when I was 13, I pretty much just shut up and did the work to the best  of my ability.</p>
<p>&nbsp;</p>
<p>A few projects I have worked on have  been around enough that they are now due for an upgrade. I wont name  them all, as I am not sure when I will get to them, but one that  particularly made me cringe has been <a href="http://www.columbiagames.com/cgi-bin/query/harn/cfg/kanday.cfg">Kanday</a>.  Much of the art in that publication was done for other jobs that never  saw the light, were already old, and kind of got forced into  inappropriate spots. As you know CGI has been updating and expanding the  product line with  new color products. This gives us a chance to revisit old work and  continue to improve the quality. Again with excellent editing and layout  by Brent we have a wonderfully updated Kanday. It is not completely  laid out yet, but will be available soon.</p>
<p>The download is available now on <a href="http://www.rpgnow.com/product/58283/Kingdom-of-Kanday">RPG Now</a>.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://3.bp.blogspot.com/-lnSPZMhlVRk/UvWeeXb_J1I/AAAAAAAAB9c/vtQ7y3hY2Xc/s1600/03,+Blessings+of+Larani+redo+color2.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-lnSPZMhlVRk%2FUvWeeXb_J1I%2FAAAAAAAAB9c%2FvtQ7y3hY2Xc%2Fs1600%2F03%2C%2BBlessings%2Bof%2BLarani%2Bredo%2Bcolor2.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="277" height="320" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Blessings of Larani, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p>Below is the image I am replacing. There  are are a few things wrong with the following image. I liked idea, so I  basically redid it. It is more appropriate to the kingdom of Kanday and  has a bit more energy and life. The orc shown in the image are not much  of a threat in Kanday. I figured a soldier from Rethem would me more  accurate. Thankfully I have gotten a bit better in the 13 or so years  since I did this image.</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://1.bp.blogspot.com/-s-ZN516Te2g/UvWhyRQMUlI/AAAAAAAAB9w/3wZYLFXhfUQ/s1600/03+Blessings+of+Larani.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-s-ZN516Te2g%2FUvWhyRQMUlI%2FAAAAAAAAB9w%2F3wZYLFXhfUQ%2Fs1600%2F03%2BBlessings%2Bof%2BLarani.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="262" height="320" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Blessings of Larani, <span style="font-size: xx-small;">Copyright © 2001, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>I recently purchased a used Cintiq from a friend (technically- I haven&#8217;t paid yet, but I probably will).</p>
<p class="separator" style="clear: both; text-align: center;"><a style="margin-left: 1em; margin-right: 1em;" href="http://2.bp.blogspot.com/-WY1-tvoS30Q/UvWhSkIfDiI/AAAAAAAAB9o/Ki7sla6uT7I/s1600/pen1.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-WY1-tvoS30Q%2FUvWhSkIfDiI%2FAAAAAAAAB9o%2FKi7sla6uT7I%2Fs1600%2Fpen1.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="235" /></a></p>
<p>It  has taken some getting used to. Already I cant believe I have not been  using this all along. I think it is calibrated better than my monitor,  so that has been a help as well.</p>
<p>&nbsp;</p>
<p>In the end for  Kanday, I colored 5 of the images, updated, fixed or redrew 20 of my old  illustrations. I started with the King. The old image did not seem very  kingly in addition to being kind of weak overall. The  trick was to redraw him, get the same likeness yet improve upon the old  illustration. This one did get colored too, but I just wanted to post  the B&amp;W versions.</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://3.bp.blogspot.com/-SkOfwrrFtFs/UvWj2nRk5xI/AAAAAAAAB98/Pk2xVQQdsD0/s1600/The+King+before+after.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-SkOfwrrFtFs%2FUvWj2nRk5xI%2FAAAAAAAAB98%2FPk2xVQQdsD0%2Fs1600%2FThe%2BKing%2Bbefore%2Bafter.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="156" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">King Andasin- Before and After, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>&nbsp;</p>
<p>I have never liked realistic images of  dead characters in times before the invention of the camera. It is just  too anachronistic. The only way they would be known visually is through  painting or sculpture. I love medieval painting. I of course based this  off of medieval icons- maybe too much. I even used some gold leaf  texture in the background and painted the image over this. I have been  trying to put more appropriate medieval art in Harn publications.</p>
<p>&nbsp;</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://2.bp.blogspot.com/-S1LxYklHUw0/UvWlQU2-kEI/AAAAAAAAB-I/_3yHFgwDrDs/s1600/Queen+Eriel,+before+and+after.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F2.bp.blogspot.com%2F-S1LxYklHUw0%2FUvWlQU2-kEI%2FAAAAAAAAB-I%2F_3yHFgwDrDs%2Fs1600%2FQueen%2BEriel%2C%2Bbefore%2Band%2Bafter.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="217" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">The Murdered Queen, Before and After, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>A few of the images were a bit miss placed. One image  showed a man that looked about 30 years too young. So I aged him and  put him in more appropriate clothing.</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://1.bp.blogspot.com/-XrcBgPhrhKk/UvWlq7rOoiI/AAAAAAAAB-Q/KFeAqC-dASg/s1600/Fodin,+before+after.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-XrcBgPhrhKk%2FUvWlq7rOoiI%2FAAAAAAAAB-Q%2FKFeAqC-dASg%2Fs1600%2FFodin%2C%2Bbefore%2Bafter.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="150" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Constable Fodin, Before and After, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>This one had a bit of text that indicated the Baron  is suffering from wasting disease, yet the image showed a robust  individual. So, some tweaking remedied this.</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://1.bp.blogspot.com/-A7bfrlvdFek/UvWmWHKdRCI/AAAAAAAAB-g/YQKg6kBzybg/s1600/Daffd,+before+and+after.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F1.bp.blogspot.com%2F-A7bfrlvdFek%2FUvWmWHKdRCI%2FAAAAAAAAB-g%2FYQKg6kBzybg%2Fs1600%2FDaffd%2C%2Bbefore%2Band%2Bafter.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="207" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Baron Daffyd, Before and After, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>Some of the images were just plain terrible in every  way.This was not just a weak image, he looked like a commoner. I  reworked this one the most of any and am much happier with it.</p>
<table class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;" cellspacing="0" cellpadding="0" align="center">
<tbody>
<tr>
<td style="text-align: center;"><a style="margin-left: auto; margin-right: auto;" href="http://3.bp.blogspot.com/-qsjMFzdqgew/UvWl6iM6uYI/AAAAAAAAB-Y/04odznUso8c/s1600/The+Constable,+before+and+after.jpg"><img loading="lazy" decoding="async" src="https://images-blogger-opensocial.googleusercontent.com/gadgets/proxy?url=http%3A%2F%2F3.bp.blogspot.com%2F-qsjMFzdqgew%2FUvWl6iM6uYI%2FAAAAAAAAB-Y%2F04odznUso8c%2Fs1600%2FThe%2BConstable%2C%2Bbefore%2Band%2Bafter.jpg&amp;container=blogger&amp;gadget=a&amp;rewriteMime=image%2F*" border="0" alt="" width="320" height="173" /></a></td>
</tr>
<tr>
<td class="tr-caption" style="text-align: center;">Constable Elaris, Before and After, <span style="font-size: xx-small;">Copyright © 2014, Columbia Games, Inc. and Richard Lusc<span style="font-size: xx-small;">hek</span></span></td>
</tr>
</tbody>
</table>
<p>I can now page through Kanday Kingdom without crying in embarrassment.</p>
<p>&nbsp;</p>
<p>The post <a href="https://columbiagames.com/kanday-is-updated/">Kanday is Updated</a> appeared first on <a href="https://columbiagames.com">Columbia Games</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://columbiagames.com/kanday-is-updated/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">437</post-id>	</item>
	</channel>
</rss>
