Captain Hook
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Slapshot is a card game for ice-hockey
nuts, ages 8 to adult. The object for each player is to
skillfully manage a team of six players, make the playoffs,
and then win the championship. You try to improve your team
with trades and drafts, but to make the playoffs you must
cope with injuries and win more than your share of hockey
games.
TEAMS
Each player's team consists of six (6) cards:
3 Forwards (cards with blue numbers)
2 Defensemen (cards with green numbers)
1 Goalie (cards with red numbers)
NOTE: This ratio of three forwards, two
defensemen, and one goalie must be maintained throughout
play.
Cards have values ranging from 0 to 10. The higher numbers
indicate the better players.
Four cards have a red cross symbol; these are bruisers
whom you will come to love (or hate).
STARTING PLAY
1. Separate the three different types of cards (goalies,
defensemen, and forwards) into three decks.
Shuffle each deck and place it face-down,
off-board as shown in diagram 1.
2. Clockwise around the table, one card per draw, each
manager picks a team of six (6) cards, which must be one
Goalie, two Defensemen, and three Forwards.
3. Each manager chooses a colored token and places it on the
space marked Preseason on the scoreboard.
TURNS
To start, any manager takes a turn. When that turn is
completed, the manager to the left has the next turn, then
each manager in turn clockwise around the table until the
season ends.
When it is your turn, you must do one of the three
activities below:
1. Trade
Choose a manager. This manager, who cannot refuse to trade,
fans out his team cards, face-down, on the
table. Pick any card, add it to your team, and then give
back a card of the same type, also face-down.
For example, if the card you pick is a defenseman,
you must give back a defenseman. You may not
give back the same card even if you are forced to give away
a better card than the one you received.
2. Draft
Choose any card on your team, place it on the bottom of the
deck that contains the same type of player and then take the
top card of that deck. Naturally, you are hoping for a
better player but you must accept the top card even if it is
worse than the one you gave away.
3. Game
(a) Choose a manager to play a game. That manager cannot
refuse to play.
(b) Arrange your team into a deck of six cards, and place it
face down in front of you. Your opponent does the same.
Neither manager can change the order of cards after
this game begins.
(c) Both managers now reveal the top card in their team. The
card with the higher value scores a goal. (Exception: see
Goalies). If the two cards have equal value then no goal is
scored. This procedure is followed until all six cards on
each team have been revealed and compared.
(d) The game is won by the team which scores the most goals.
If the result is a tie, reorganize your team and play a new
overtime game. The first team to score (sudden
death) wins the game.
(e) Move the winning manager's token one space up the
scoreboard towards the Playoffs space.
Home Ice Advantage
All games you initiate are 'away' or 'road' games for
you, but 'home' games for your opponents. The home player
starts with one goal advantage, meaning the score is Home 1,
Away 0 to start the game.
Goalies
1. A goalie of any value prevents any
opposing card from scoring. Exception: Tiny
Tim always scores on goalies.
2. Goalies never score goals, except when two
goalies meet, the higher card scores.
BRUISERS & INJURIES
1. Any card which meets a bruiser during a
game is injured. The higher card still scores, even
if it is the bruiser.
If two bruisers meet in a game, the higher card
scores, then both are injured.
2. Injured players are immediately withdrawn and placed face
up in front of their team manager.
3. After a game, injured players are exchanged for new cards
by the Draft procedure, Home
Team first.
These drafts are not a turn and must occur
before any tie-breaking game is played.
PLAYOFFS
When one manager's token reaches the space marked
Playoffs, the hockey season ends. This team and the
one in second place now play a series of 7 playoff games
(best of 7) to determine the champion.
The manager whose team was first to the Playoffs space has
home ice advantage for games 1, 2, 5, and 7 as necessary.
The other team has home ice advantage for games 3, 4, and 6.
If there is a
tie for second, these teams play a best of 3 games,
semi-final series. Managers must determine who has home-ice
advantage with a coin-toss.
Trades and Drafts are not allowed during
Playoffs.
Replace injured players with the Draft procedure normally.
Advanced Rules
League Schedule
Managers must play each opposing team once
before playing any team twice, then each team once again.
In effect, managers play an opposing team four times,
twice on the road and twice at home (when that team
initiates its two games against you).
Managers can play their games in any sequence, but when a
game is played, it is recorded by a designated scorekeeper.
The season ends when all teams have played all games. The
highest ranked two teams at this time conduct a normal
playoff series.
Draft & Trade Limits
Managers are limited to 4 Drafts and 4 Trades per game. All
normal rules apply except when a Draft or Trade is made, it
is recorded. Drafts required due to injuries do not count.
DESIGN NOTES
When arranging cards on a team to play a game, this can be
done randomly, or you may prefer a specific line-up that is
adjusted for circumstances. Which is better really depends
on the cards in your team and whether you have some insight
into your opponent's style of play.
For a tie-breaking game, card order is critical. There is a
bit more to it than just arranging your cards from best to
worst. A goalie will block any opposing player, except
Tiny-Tim or a better goalie. If you know that a player does
not have those cards then playing your goalie first is a
safe play.
In a playoff series where managers play a series against the
same team, the line-up is more significant. Entering the
playoffs with a superior team does not guarantee success if
the opposing team contains one or two bruisers.
The temptation is to play your best players first,
but these can easily become victims of opposing bruisers.
COLUMBIA GAMES INC.
POB 1600,
Blaine, WA 98231 USA