The Hârnworld experience!
Great resources to get your ideas started!
Details are Everyting!
Keeping your players guessing and on their toes comes down to details.
As a gamer most of my life and medieval reenactor, I always find myself returning to the Hârn setting. It feels like a real, living world that the characters in my game inhabit. Hârn undoubtedly opened my eyes to the real middle-ages, and helped guide my choice of major in college (Medieval Humanities) as well as my hobbies today.
Hârnworld is the most extensive and thoroughly thought-out world in RPG history. The book just oozes detail, and reading it feels like you are learning about the events of some long-lost era in our own world. The best way to explain how fantastic Hârnworld is: you can read a paragraph, close your eyes and really feel like you could be there. Throw out the rest of your RPG materials, and make your library a Hârnic one, you won’t regret it!
I have been playing in Hârn since 1989 and have been running my own game since 1992. I have found Hârn as a system and an environment flexible enough to accommodate the introduction of new players with different personalities and styles of play and to allow me as a gamemaster to move my campaign from gritty granularity to high fantasy and back.
Roleplaying for adults. Politics, religion, economics, and dragons (if you need one).
Hârn is one of the most intricate, well-thought-out, and seriously medieval settings there is in the hobby. A worthy successor to Empire of the Petal Throne [‘Tekumel’] for detail, thoroughness, and originality.
The maps [both color and b&w] are simply the best in the business. Once you learn to read them, nothing else will compare.
Furthermore, there is a passionate and prolific fanbase working to expand and enhance the entire setting.
I encourage every serious fantasy gamer to try Hârn at their first opportunity.