cfarrell
Rating: 10
UPDATE FOR VERSION 2: It took me a while to come around on V2, but I finally did. Like v1, it's a gamekit as much as a game - the scenarios supplied are inadequate and don't show off the system - but the system is very good, and while people who were big fans of v1 will require an adjustment to v2, I think it's ultimately worthwhile to do so. So, WK keeps its 10 rating in either version. I don't necessarily think V2 is superior to V1 or vice versa, they are just different animals. I like them both, although WK1 definitely had the better out-of-the-box experience - the whole booster thing means you need to buy a few (3-5) boosters to really get mileage out of the game.

The caveat: Wizard Kings 2 is much harder to balance for scenario designers. When I designed WK1 scenarios, it was pretty easy to look at the production balance and figure out a good general balance point for assymetrical scenarios. V2 is much harder. With production a pain to consolidate, the balance between on-board and pre-game production and the value of Wizards is much harder to gauge. For most scenarios, I think some kind of production consolidation/simplification rules will be very helpful, for a lot of reasons, both playability and for getting reasonable balance.

A note on collectability: Unfortunately, early adopters got kind of screwed as the initial lot of labels was a subset (and not a large one) of the total available. Fortunately for you, if you're reading this and care about it, you were not an early adopter and these issues have been largely resolved. BUT ... there is one substantial problem with the distribution currently, and that's with the Wizards and Treasures. In order to be interesting, the game really need each faction to have a couple B Wizards and at least a Silver. These, sadly, were not supplied in the base game, which is a real shame. With the new production rules, Wizards are hard to use without a Gold or Silver unit to recharge them, and A Wizards are expensive. Practical solution: make sure to scan your labels (at least 300dpi) as you get them. It's pretty easy to make decent proxies, and you'll want Wizards, Heroes, treasures, and artifacts available for all your factions. Be a little careful of a few undercosted units: Elephants, Assassins, and the C3 (cost 1) Sceptre can be very powerful in low-unit-count (<15) scenarios. With more units, things seem to be in better line.

CAVEAT: There is some substantial eratta for this game. The rather unfortunate part is that Columbia has not seen fit to actually issue it. So, here is what we play with:
- Foes Begone is just like Crypt Smell
- Destruction can eliminate castles
- Sacrifice can eliminate units in general
- Terrain is defined by the type that "dominates" the hex rather than what's in the middle. For mountains and water, interpret very strictly: if it's not totally obvious it's a mountain or lake hex, it's not, and go with the terrain that "dominates" the rest of the hex. It's not great, and the maps have several ambiguous hexes, but once you decide how you're going to play it, it's not that big deal, and in general one of the great strengths of this game is how well the maps are designed for playability.
---
As I've been playing this game more recently, it's been going up and up in my esteem. Great game, possibly one of the best in my collection. Truly, a perfect wargame for eurogamers. Lots of unit choices, with the choices being very interesting. Tactically and strategically rich. Only flaw is that it's a game kit as much as a game, and while there are lots of scenarios, many are a mixed bag. Up there with EastFront and Rommel in the Desert as the best of Columbia, and very straightforward and accessible game as well.
chaosbreaker
Rating: 10
Wizard Kings 2.0 is fantastic. Lots and lots of scenarios and different armies. What a game

An easy war game with lots of playability.
allmazur
Rating: 9
25 Jan 07: Version 1 is a marvelous game! It requires both strategic and tactical considerations, combining some of the ideas which make games like Titan and Hammer of the Scots and ASL so fabulous. The only drawbacks are a lack of scenarios (which your own imagination can solve) and some squabbling over the ruleset to use.
BilboAtBagEnd
Rating: 9
Tags: 2ndTier, Wargame, HiddenUnits, SpecialPowers

There are many things I like about this game, but it comes to down simple rules (for a war game, but even compared to most CCG's out there) and variety (terrain, maps, armies, and the Chaos units are fun). If you want a turn-based Warcraft, I think this is the best thing. I never liked keeping track of all my peasants anyways, but the game is still one of resources (lose cities, lose gold). There are more scenarios these days, but there need to be more; I'm working on a couple.

Use the 1.5 rules. The 1.6-style rules I wouldn't use until they were playtested and edited a lot more.

I keep this game around because it's one of the most varied of the block wargames, army and unit-wise. Plus I love the fantasy theme, and the special powers of the Wizards and Chaos units adds a lot! And the maps are great---a lot of terrain to maneuover and develop tactics and strategy around. Good asymmetrical scenarios are pretty much a must.
aumi
Rating: 9
2nd edition
Con Man
Rating: 9
v2.0
After several plays, WK brings me close to Heroes of Might and Magic. There's lots of good stuff in here if you enjoy fantasy battles - "hundreds" of cool units, a bunch of geomorphic maps, distinct spells, and the nice art. And its a block game.
The collectible thing hasn't bothered me so far. I've gotten a lot of duplicates even though I haven't bought too many boosters. My armies have been developing nicely despite the same stuff coming up.
My favorite part about WK though might be one of its weaknesses for most. The game encourages you to make up your own scenarios and stories. I really don't have the time, but I still try to make time; and when I make something that works just a little, then I feel satisfied and happy.
alkaiser
Rating: 8.5
Excellent lite wargame. The fog of war brought about by the blocks make this one interesting as with most of the Columbia block games. The differences in the armies make for some good strategic choices while the terrain variety, unit differences and fog of war make for some excellent tactical situations. The armies on the whole seem to be very nicely balanced although they have very different strengths and weaknesses. About an hour a person or so in length and only 8 pages of rules.

To avoid the much talked about defensive stagnation and turtling stick to two maps per 100 points of units per player. The game really shines when you allow the units to fully exploit their strengths. Since much of this involves terrain differences and movement capabilities the game plays best with plenty of space to maneuver. I have the 1st edition of the game with most of the expansion armies and maps. I play using the v1.6 rules.
anemaat
Rating: 8.5
Wizard Kings is a complete game and not "just a kit" as many other players stated. Use a little imagination to create your own scenarios and additional rules. This game leaves much room for that, which I appreciate.

I only wish there was a guideline to create attacker-defender scenarios. This is a strong army attacks a weak one, however the latter has a stronger economy. So at a time there will be a turning point. Think of the second world war on the eastern front.
Darth Solo
Rating: 8
Reminds me of Dragon Dice with blocks--"Dragon Blocks."
Copperjacket
Rating: 8
Excellent game in nearly every way. only misses out on higher score because Columbia dont provide enough of their own well play-tested scenarios. Scenarios available on the web are a bit like a box of chocolates - "you never know what you are going to get."
agrippa
Rating: 8
1st edition
Corbeau
Rating: 8
A very good strategic-level wargame, though realism is not its selling point. The system is very solid as a game and provides plenty of choices during each turn. The best part, however, is the ease which with imagination can be applied to the game. It's easy to fall into the Lord of the Rings/D&D-esque world and let your mind run wild with events on the gameboard.

The only thing keeping Wizard Kings from a 10 is the lack of good scenarios under the new ruleset (2.0). When meshed with a well-designed scenario and played by skilled opponents, this game easily reaches a 10 on my scale.
Browncoat
Rating: 8
I feel this game has some elements of Warcraft the boardgame. The combat system is somewhat similar , manoeuvering your troops and finding a way to strike at your enemy is one of the important parts of the game.

I like that you get to build your own army and that after the turn ends you can buy new units. I also like the different units they really make you able to exploit different tactics.

We always play a 10 turn game to get a 2,5 hour game.

Boss Happy
Rating: 8
An excellent block style war game with a fantasy flavor.
agrognard
Rating: 8
Good fanasy game, good block game. Just wish it had more scenarios.
cc_TheToph
Rating: 8
Provisional rating after one play. I believe it will rise.

This is the fantasy combat game to end all fantasy combat games. I have had it for 3 years, and just now (June, 2005) got around to playing it. Deep and wonderful, it may not be as good out of the box as Columbia's other game - Hammer of the Scots - but Wizard Kings can be anything I want it to be. Dice, yes, but lots of decisions, too. I played with a certain Euro-gaming friend of mine, and he offered it the highest of compliments without realizing it. When I resigned after three hours of play (my undead versus his elves with rules 1.6) he said, "I can't believe that three hours have gone by."
alfmartinez
Rating: 8
1st and 2nd edition.
crackedlcd81
Rating: 8
Decent block-based wargame, not as compelling or fun as Hammer of the Scots but the block system works well here.
AngusBull
Rating: 7.88
1st edition. Excellent game if not for the expansions. (I hate expansions for the money pit they are) A bit expensive for what it was and it really should have included more armies and/or maps but I like it for what it is.
caradoc
Rating: 7.8
Looks great, rules read easily. I should enjoy this game a lot. Can't wait to get it to the table!

Played the suggested intro scenario with my wife. Loved the game. I really like how the game has many little thematic aspects that combine to make a neat game that is not too bogged in minutia or exceptions. A very good game with plentyof aspects to it that are well worth exploring.
Amitar
Rating: 7.5
If you like wargames and fantasy themed games then this game is for you. It has all the strategy and fog of war like Columbia's other block games. Rules are not too bad especially if you have already played a block game. Mega props to Chris Farrell for making some great scenerios. Can take a long time to play.
BrightonFoxDave
Rating: 7.5
A block game with a modular map setup, giving lots of potential for variety in the way the boards are laid out. Standard block design with "step" strength shown by how the blocks are orientated. 8 armies and 4 maps in the base game is quite good, but there is a lot of water in the 4 maps here, which can cause problems (in that you have a lot of work to do to move places!).
Darthlord
Rating: 7.5
After two games, I'm looking forward to the variability offered by different army and board combinations. And I'm a sucker for a fantasy theme.
There's some debate about the best version of the rules, but I lean towards four-unit (plus wizard) stacks and simultaneous damage (though I need to playtest the latter).
Andalusi
Rating: 7.5
Very fun light wargame... but it can stretch on for a while if two players are evenly matched.
Bubslug
Rating: 7.5
Columbia block game set in a fantasy world. Plays very similarly to their "Victory" series. There are a number of different races that can be chosen with "Chaos" units to add even more variety. Armies are built on a point system and scenarios played out on geomorphic hex grid maps.

The rules have undergone a full revision (V 2.0) as well as the races and marketing model. Instead of the base game having all the units for two races with other races available to purchase separately, now there is a degree of randomness in each box with some accessories available separately. I'm not at all sure about the new marketing model.

Game play is fast and tense, with the "fog of war" aspect that Columbia games are famous for. Movement and combat are not as intuitive as many hex based war games so experience counts for a lot and it takes some getting used to. I like the game a lot but don't get to play much (basically two player war game but multi-player scenarios are possible).
airydisk
Rating: 7.4
My second 1st edition copy is for trade.
aerial7
Rating: 7.3
This underrated gem deserves far more attention than it gets, perhaps mostly just because of the perception that it's an "old" game (even with the fairly recent 2.0 edition). And the graphics do look a bit dated, but what makes this game perfect for us are all the things that got me interested in the first place: Fog-of-war, a variety of units with different strengths & weakness, straightforward rules and a game system that allows one to develop and employ some strategy. Build-your-own battles can go a bit long, esp. if everyone allows the battle to degenerate into a simple war of attrition, and it's a shame that scenarios aren't published more regularly. Don't be scared by the random boosters; it's not a collectible game in the usual sense and you can simply buy as few or as many of them as you'd like -- there's no real urge to have a "complete" set....

My kids are 11, 9, and 4, and they all like it alot, esp. the older one. The 4-yo is way under the rated age, however, he's learned a few of the rules and his brothers tolerate him having a few units of his own on the map. I've seen them play for as much as 2 hours straight, which is far longer than any other game they've ever played.
airydisk
Rating: 7.2
My second 1st edition copy is for trade.
casualgod
Rating: 7
$55 with expansions

Have not played it in years.
craniac
Rating: 7
Rating based on my desire to play, not on components or underlying game system.

Fun:8
components: 5
system: 6.8

Wizard King is a fun game, but it's sort of an artisanal effort in terms of components. Because Columbia Games apparently only distributes the game directly, they can keep prices relatively high. I payed $46.53, shipped from TimeWellSpent (it wasn't available locally).

Battlelore, which is admittedly a different kind of game, is $58 shipped, but it includes 210 miniatures, mounted boards, tiles, a huge, active fan base, and most importantly, a company that aggressively promotes and supports the game in a timely manner. [update: ha ha! I got that wrong!]

The last blog entry on the Wizard Kings site was March 20th, approximately six months ago. The most recent posts in the http://blockgames.us forums (which isn't even linked to from the Wizard Kings site) are a month or two old. The third-party email lists are somewhat active.

When you factor in an additional $15 expansion that is arguably needed to play the base game (I'm thinking of treasure blocks, specifically), then one begins to get the nagging feeling that maybe we're not dealing with cottage cheese, but instead really old milk. It is a fun game, and a cool game system. I like playing it, and I like thinking about playing it, imagining scenarios, etc. But for good or for bad, the boardgame industry has changed and Columbia, at least in terms of support for the game and components, hasn't quite kept up. Perhaps it is because other products (Hammer of the Scots and EastFront?) are bringing in more money.

What's unfortunate is that there is a really supportive fan base, yet their efforts are scattered over five different sites and a handful of personal pages. It looks like BGG and the internal Wiki are the best single place to visit for information about the game.

I apologize if this sounds excessively negative. I'm a new player, and many of you have suffered through much more for much longer. It is just that the game has so much potential yet seems under-supported and consequently under-ranked.That said, I will probably still order the Heroes/Treasure expansion!

(update: I bought an entire set of the first edition with maps and armies and the heroes and treasure expansion)

Note: the generic scenario would be more fun with bigger, 100gp armies. Otherwise you spend five turns ramping up. And I'm totally flying my pixies over the zombies and stealing the rearward cities next time. Sssshhhh...
Cruelsader
Rating: 7
I like the fog of war, random map and the variety of units, which make each game unique and exciting. I do not like the price that can be very high if you purchase base set plus decent amount of expansions. (You need additional maps and armies to make the game truly shine) Also, rules are IMHO not streamlined and have a few design flaws. However, the rules can be adjusted and once you have bought the game you no longer need to worry about its price. :)

The rating is based on the base set. It is low primarily due to the lack of variability in the base set. With all the expansion maps and armies I would rate the game 8.
anarchy
Rating: 7
More of a game system than a game. The 2nd edition is better. I like the fog of war from the blocks, but it bugs me (slightly) that my Orcs are standing on their head when they are at full health. Lots of gaming potential here. [-]They should release a campaign book filled with scenarios.[/-] They did release a scenario PDF. Yay!
Amitar
Rating: 7
If you like wargames and fantasy themed games then this game is for you. It has all the strategy and fog of war like Columbia's other block games. Rules are not too bad especially if you have already played a block game. Mega props to Chris Farrell for making some great scenerios. Can take a long time to play. Sold.
andrewh63
Rating: 7
Block game in a fantasy setting. Quite a good mix since there are so many armies avail. Good Fog of War and the variable troop type makes for a good game.
Bragir
Rating: 7
Game is with a copy of Ver 1.2 rules
chbates
Rating: 7
I like the leveling up aspect.
chrisgledhill
Rating: 7
Baza strategio-ludo pri fantastaj armeoj. Bona enkonduko al tradicia sistemo de milito-ludo: aremoj reprezentitaj de lignaj bloketoj sur mapo de seslateroj.
cscottk
Rating: 7
Lots of armies as well (need to get them listed).
Ardneh42
Rating: 7
This is another great block game from Columbia Games. The thing that I love the most about this game is the buils your own scenario aspect of it. It is very fun to sit down and try to think up scenarios to play.
adamknight
Rating: 7
Missing stickers :( I am sure Columbia Games will help :)
Asmoridin
Rating: 7
Pretty solid. The collectible part of it doesn't grab me, but I guess it's okay. Nice variety of units, and the maps are pretty good. Rules are similar to other block games, pretty nice for keeping track of everything, and for depicting fog of war.
aweber
Rating: 7
Out of the box it is better than Victory, but loses some of the refined elegance of Victory&#039;s unit type ordering and strengths. Does not have Victory&#039;s cool air unit mechanics either. I like Victory much better than Wizard Kings after some adjustments.
baymonkey
Rating: 7
Game is missing sleave that goes over the box. Game has been played a couple times. Contains three treasure packs.
bdst
Rating: 7
(Version 1) A very good implementation of the Columbia block system which is let down by a a lack of scenarios. (In the ones provided the attacker is always at a massive disadvantage; resulting in a game similar to real-life WW1.)

So view this as a game-kit rather than an out-of-the-box, ready to play game. Fortunately Chris Farrell has produced some darn good scenarios which are avaialbale here on the geek.
cturnitsa
Rating: 7
Good. Armies somewhat less centralized than in Victory, but the game still stagnates.
bob_the_goon
Rating: 7
Despite my inclanation to hate block games, (fog of war annoys me), I like this a lot. It's fairly easy to play, allows for plenty of strategy and variation, and somehow, I just don't care about the fog of war.
cutlass
Rating: 7
The game is fun.
The rules explanation could be a little better though.
airjudden
Rating: 7
This is like a medieval version of [thing=87][/thing], except using the simpler [thing=3685][/thing] combat system. Great pieces and enough chrome (in this case, special rules for wizards casting spells) to differentiate the theme from the other block games. The units have a lot of variability due to building costs, special terrain benefits and total combat value and "to hit" values, and varying geomorphic maps ensure that no two games will play the same. An improved initiative procedure would bump this one up to a 9, as it is the game's only real weakness (just like Victory). Overall, another excellent offering in the Columbia lineup.
ctalbot
Rating: 7
Jan. 6, 2010 -- I played this for the first time last night. It plays very similar to other block games, but I really enjoy the isomorphic maps and the miniatures-like feel of building armies with points before doing battle. 7/10
alexfan
Rating: 7
Build fantasy empires with one of the seven races. Expansions not as good as you would hope with many duplicates. Attempts to be a CCG system but with blocks. Apart from this gripe, game works well and the numerous boards add variety.
cannoneer
Rating: 7
Rating reflects 1st edition - the only good edition in my opinion.

Wizard Kings 2.0 is a 5 for me. The factions all feel the same and I strongly dislike the new production rules and combat rules. My favorite ruleset for this game is 1.5 with modified stacking (similar to 1.6).

Also, what's the deal with all the water on the included maps in 2nd edition? That was a Really Bad Decision. This game needs Land to predominate, particularly since some factions have no flyers (other than Wizards) or aquatic units.
Cantatta
Rating: 7
I own 1st & 2nd Edition base games.
Castef
Rating: 7
A really nice fantasy wargame based on a simple yet effective gimmick. Best suited for 2 players, can be played also with more people with few problems. Better if played with some extra armies and map, although it could get a litte expensive. Deeper than it seems at a first glance.
collezionista
Rating: 7
Fine game... Better with few blocks per map.
CharlieWonka
Rating: 7
I like the mechanics behind this game and the fact it plays a good number of players. Only played it with 2 so far and once one player got the upper hand it seemed to stick that way for the rest of the game. Wondering if there is a way to combat this but haven't come up with anything yet. More Plays required. 5 Plays.
Amazons 0 vs 1 Elves
Amazons 1 vs 0 Orcs
Barbarians 1 vs 0 Elves
Orcs 1 vs 0 Undead
Orcs 1 vs 0 Dwarves
alexisW
Rating: 7
A good simple introductory wargame with a nice fantasy touch. The map is simple and could be randomly generated to provide differences in each and every game. the basic mechanics of the game is similar to most columbia games, thus its easy to get into.
cktenhoff
Rating: 7
One of my first block games, I love the fog of war aspects of this game.
claudio212
Rating: 7
Multi-player, modular wargame. Pretty damned cool. I might need to pick up a copy even though it doesn't score so highly just because it scratches a very different itch. Or I might go for Victory: Blocks of War.
cosarara
Rating: 6.5
The game is very nice, melting wooden block mechanics with fantasy theme. Unfortynately there are some mechanics that scream for modifications and the map is just too small for manoveur.
blinks
Rating: 6.5
-> Marshall.
chrislanning8
Rating: 6.5
35 blocks for each army. All maps 1 - 16. Plastic storage case.
asevenson
Rating: 6
2nd Ed.
ConraDargo
Rating: 6
This one's fun but not as fun as I expected it to be. But then again, I haven't tried playing it with any of the newer armies (only Elves and Orcs) and I suppose the game could get really interesting when playing with numerous players on a bigger map.
calandale
Rating: 6
Cute enough. I think the block mechanism works better
with this type of strategic scale. Maybe only because I'm
more used to AT-like games at it though. Not the least thrilled
with the collectible nature of the pieces though, nor
with not having the armies special rules for non-orc/elves.
If the game didn't have stupid wooden blocks, it could
probably provide the whole set in one box at the same price.
Captain_Physics
Rating: 6
Play with two boards per player. Don't underestimate the value of weak scouting units. The map design kit Columbia games recently released could greatly extend the life of this game (if I were sufficiently motivated)
Cthulhu1
Rating: 6
The first edition of this game is plagued by some obvious problems whern it comes to the maps. Namely certain races become trapped due to an inability to cross bodies of water.
Clavos
Rating: 6
A nice concept for a wargame. I prefer slightly lighter games but still play this from time to time.
Chas_Rock
Rating: 6
If I'm in the mood to get my ass kicked, then I'd play this game again:). No, seriously, it's an interesting strategy game that forces you to think about what you might have done differently. The problem is once you get surpassed in power by other players who take your cities, it's tough to come back due to losing your sources of income.
alcazar
Rating: 6
Never really got into this as I prefer Victory and Blockfront. Traded away May 2006.

Acquired 2/e April 2014!
billweis
Rating: 6
Tends to turn into a front based slugfest.
Beyak
Rating: 6
I've played this now a few more times and I enjoy it more every time I play it. So I've increased my rating from 7.

I had to bring my rating back down, only because I can't play the game, can't find opponents! What good is a game if you can't play it?
AdamT
Rating: 6
I also have 3 extra army packs
BartowWing
Rating: 6
With Expansions. A crowded map mars this one significantly.
CKS04
Rating: 6
K - markiert
cypar7
Rating: 6
The game I played wasn't fun, but I can see the potential.
4ndrz
Rating: 6
Not that fun.
Corbeau
Rating: 6
A very good strategic-level wargame, though realism is not its selling point. The system is very solid as a game and provides plenty of choices during each turn. The best part, however, is the ease which with imagination can be applied to the game. It's easy to fall into the Lord of the Rings/D&D-esque world and let your mind run wild with events on the gameboard.

The only thing keeping Wizard Kings from a 10 is the lack of good scenarios under the new ruleset (2.0). When meshed with a well-designed scenario and played by skilled opponents, this game easily reaches a 10 on my scale.
cdefrisco
Rating: 6
So far, I've only played this with three people (my two college-game-former-D&D-pals). We enjoyed it very much... but I'm convinced this can't really be played 3-player. At least not well. I'm holding my judgement until I can get a few solid 2-player games in.
alexgrant
Rating: 6
Only one game so far, so this is a provisional rating, likely to change with future plays. I enjoyed it, but on such a small introductory scenario it's hard to get a feel for the full game.
B_J_S
Rating: 5.5
[Bought 2nd hand 2009-08-20 from Daniel:krigsspel.se]
Only temporary rating, after reading the rules and looked in the box.

WK version 1
B_J_S
Rating: 5.5
[Bought 2nd hand 2009-08-20 from Daniel:krigsspel.se]
Only temporary rating, after reading the rules and looked in the box.
B_J_S
Rating: 5.5
[Bought 2nd hand from Lee A. FB 2015-07-26]
Not plyed yet.

WK version 2
blackwater
Rating: 5
Same rules set as Hammer of the Scots, but less tense.
Critical Mass
Rating: 5
This is a great game system that is begging for home built scenrios and even campaign play. Played one and noticed the turtling problem that jsut asks for a rules tweak to fix it.
Chazar
Rating: 5
I was quite a bit disappointed by this one and expected more from it. Stack composition seems trivial somehow, and all this constant retreating is boring.
Bulwyf
Rating: 4
A nice beginner level block game with cool armies and geomorphic maps. The lack of good scenarios killed my interest. Traded.
Chrisrob
Rating: 3
I think my first play of this was on the negative side because I was not in the mood. It may play differently with my knowing better what the various army types can do. It does have more of a tactical feel to the play than the other block games from Columbia.
Bundyman
Rating: -
Pimped:
Columbia Game rules of 2005 Ver.1.6. Block slaughter in the hexfields. 4 factions in 4 colors.
adrianpeh
Rating: -
2nd ed
agraham2410
Rating: -
1st edition
AlexandreLegrand
Rating: -
+ Heroes and Treasures
aquilonien
Rating: -
Received in Math Trade Sept.30 2012 from user Jorage
aquilonien
Rating: -
Bought on BGG Marketplace
armadaman
Rating: -
Shrinkwrap removed, otherwise new.
Newer / second edition.
bacco
Rating: -
Hmmm, well I don't have it yet as I'm just building it, so it is a rather prototype looking version of it (but with wooden blocks I made and plastified maps!).
It will be finished soon, so ready for a try. Need it to try columbia games before buying them in so far US (so expensive delivery and custom, etc...)
Blackwind
Rating: -
Haven't played.
BloodyGhost
Rating: -
Plus expansion armies
BloodyJack
Rating: -
29.95 - Base set
9.95 - Expansion armies (9 Avail.)
7.95 - Mapsets (4 Avail.)
Boomcoach
Rating: -
Just picked up 2nd edition
botez
Rating: -
Similar to HOMM?
bresano
Rating: -
0
brumcg
Rating: -
I bought this at GenCon 2008 and turned around and sold it on Ebay a few days later. This just didn't do it for me. I'm still tempted by Hammer of the Scots though... and that might be dumb on my part. Not sure.
Byrns
Rating: -
AGW 2.7
cerdelyi
Rating: -
Interest in obtaining: medium/high. Prefer to have some expansions, too.
chooche
Rating: -
1st edition complete
christophyr
Rating: -
2nd Edition
cmontgo2
Rating: -
Five expansion armies also purchased and are included in the box.
cornjob
Rating: -
I owned a copy at one time, but was so irritated at the collectible nature of the armies that I traded it away without playing. Shame on Columbia for choosing to market the game like this!
cscottk
Rating: -
Lots of armies as well (need to get them listed).
celacanto
Rating: -
Not just a game but a game system to develop your own scenarios.

I wish I had this game as a teenager. Now is hard to play it.
Auyard
Rating: -
Expansion Armies
Expansion Maps
Brutilus
Rating: -
Traded to user Blake the Flake
Crabro
Rating: -
Core game
Chaumeil
Rating: -
Columbia games