blackwatch
Rating: 10
I liked the concept but had no opponents. Not really suitable for solo play, but looks like an interesting style of game on the American Civil War battle. I decided to sell. The cards are works of art!
vmi1983
Rating: 10
Blood bath of Fun!
swandive78
Rating: 8.5
This is a great card wargame. As a CCG,I don't think it's much of a bargain, but you can purchase the whole set of cards, and if you buy it that way, it's a good deal. The cards are of moderate material, with great drawings. The rules are just a little fuzzy, but after a few hands, you'll have shaken down the game and will find it to be a fun, fast game that always makes the loser want revenge. A good "whaddya wanna play...I dunno, what do YOU want to play" game.
Painless
Rating: 8
Rating is based on the historical scenario.
Thrift Thopter
Rating: 8
Purchased from [username=J.L.Robert].
Walt Mulder
Rating: 8
The middle size set of the trio (Gettysburg and Bull Run are the other two). Terrain plays an important part in this battle and is well represented with the cards. A great game system with the rules posted on the web if you're interested.
Jgeist
Rating: 7.5
Gorgeous Cards
Very clever system where you try to 'break' one of your opponents three columns. Never ending variation in setup and results.
About twice as many cards as 'Bull Run' in this set.
scribidinus
Rating: 7.5
Way too many cards but better than G-burg.
Vitolio
Rating: 7
Good game. Well done. Solid.
bigcheese
Rating: 7
Rating based on 2 games with the basic rules. It's a bit of a dice-fest but fun. Will need to use the Advanced rules to accomodate the Shiloh victory conditions (see http://www.boardgamegeek.com/thread/161306)
airjudden
Rating: 7
I was pleasantly surprised by this. I hate collectible games and I figured it was just a cheap money maker, but this was quite fun and unlike CCGs, this one is actually playable out of the box. It's a thematic filler with historical flair.
aforandy
Rating: 7
This rating under tension, as there are weak reasons to increase it and stronger ones to decrease it. The reinforcing army hardly works as cool design, but how could it? Lots of neat cards, always a small chance you may draw them from the too-large card set. Definitely worth playing/owning.
Nap16
Rating: 7
Fast and fun card game re-creating the Battle of Shiloh with additional sets covering the battles of Gettysburg, and Bull Run . Not real heavy on the tactical decisions, but it does require more thought than luck (die rolling and luck of the draw is unavoidable).
Eranthis
Rating: 7
A good travel game as it does´t take up a lot of space. The advanced rules is a must.
wargamer55
Rating: 7
Cards
litebrite
Rating: 7
Fun to play for a fast inbetween game.
gittes
Rating: 7
A pretty game and fairly fun, but rather repetitive for what it is. Best played with smaller decks.
King Gary
Rating: 7
Personally I find it the weaker of the three games (Bull Run, Shiloh and gettesburg) but still good, quick and can be played again and again. Unlike the others though you want to play the South in this battle as it is more challenging.
The Gamester
Rating: 7
This is a very good card battle game.
Hatricvs
Rating: 7
This is the poor relation in terms of the Dixie CCG for me. I have owned some of the cards for many, many years and unlike Bull Run & Gettysburg which I have played I have never got around to playing this one. I have around 220 of the 400 odd cards so am missing a lot. Would like to get hold of the rest but Columbia's costs for single cards makes it better 'value' to buy the whole set! Played over the 150th Anniversary weekend and the game is actually good fun especailly as the battlefield setup is quite unusual.

Owned: 15 years
Played: 6
Last play:19/01/2014
Hatricvs
Rating: 7
This is the poor relation in terms of the Dixie CCG for me. I have owned some of the cards for many, many years and unlike Bull Run & Gettysburg which I have played I have never got around to playing this one. I have around 220 of the 400 odd cards so am missing a lot. Would like to get hold of the rest but Columbia's costs for single cards makes it better 'value' to buy the whole set! Played over the 150th Anniversary weekend and the game is actually good fun especailly as the battlefield setup is quite unusual.

Owned: 20 years
Played: 6
Last play:19/01/2014
bryanldoughty
Rating: 6.55
Should not have been a CCG. I never had enough cards to properly play Shiloh. I did have fun integrating the Shiloh cards into my Dixie: Bull Run decks to add a little variety and complexity. Recently I downloaded a comprehensive rule set for the whole Dixie line of games, so maybe I'll put these to use again one day.
Hastati
Rating: 6.5
I feel I should like this game more than I do. The card artwork is excellent and the rules are easy to read. However, I just don't feel any compulsion to get this one out, something is missing.
PMartinezR
Rating: 6
I like the system of 9 areas of combats with cards, same system for Eagles/Wtareloo and Sun of York/GMT. Easy game, the cards themselves are jewels, like a book to paint miniatures. Accurate info in terms of generals...

It deserve the investment.
greatredwarrior
Rating: 6
Stored in Attic
rajungamer
Rating: 6
Have a single deck for Shiloh. While highly stylized with a left/center/right layout of regiments. The management of you forces are crucial in the game.
SVan
Rating: 6
Great Civil War card game; Just needed to be balanced just a little more.
lroces1969
Rating: 6
Second set of Dixie.
Stud121501
Rating: 6
[PLEASE NOTE: This rating is for all three of the Dixie games: Bull Run, Shiloh, & Gettysburg] I bought the complete set of this one and it's a pretty good game. Lots of possibilities. I must admit, after reading the rules, I thought it would be a complicated game that wasn't much fun. I would've originally rated it a 4....but after playing it a couple of times it bumped it up to a 5. Then, after a few more plays, I think the game kindda grew on me. After actually gaining an understanding of the game, combined with the attractiveness of the cards, I gotta give it a 6. If you get this game, I'd recommend giving it a real shot and not putting it up on your shelf after the first try.
BTW: I do believe that Gettysburg is the best one of the 3 games.
JasonMatthews
Rating: 6
A bit more complexity than Dixie - Bull Run, but does not add a ton of interest.
infinityorzero
Rating: 6
Two 60-cards decks.
44 unique Shiloh Confederate cards with four duplicates.
65 unique Shiloh Union cards with seven duplicates.

Good condition. The cards had some bowing when I unearthed them. I've been able to mostly gently coax them back to flat.

One set of version 2.0 Rules.
Does not include boxes.
JimM
Rating: 6
This reminds me of the Columbia "block" games. My Rating is only due to the fact I only played a "learning" game. I do like it allot though.
mortificator
Rating: 6
Just got this game in trade and am very happy with it.
jadegleave
Rating: 6
Have several 'decks', played long ago- remember it as fun. Did not seem very 'historical', except for OOB. But for that, a neat GAME.
Ozludo
Rating: 6
A fun game, marginally better than "Bull Run". Art is also excellent- some of the uniforms are even better than in BR.
gregandjan
Rating: 6
Great cards, but not a great game.
agrognard
Rating: 6
Good for when you want to play a light game with an ACW theme.
buffmeister
Rating: 6
Good fun game that can introduce newcomers to wargaming. Its portability makes it ideal for holidays (if I can sneak it into the suitcase) :-)
bryanldoughty
Rating: 5.25
Should not have been a CCG. I never had enough cards to properly play Shiloh. I did have fun integrating the Shiloh cards into my Dixe: Bull Run decks to add a little variaty and complexity. Recently I downloaded a comprehensive rule set for the whole Dixe line of games, so maybe I'll put these to use again one day.
tedhkim
Rating: 5
pretty much the same comments as for the Bull Run version
bryanldoughty
Rating: 5
Should not have been a CCG. I never had enough cards to properly play Shiloh. I did have fun integrating the Shiloh cards into my Dixie: Bull Run decks to add a little variety and complexity. Recently I downloaded a comprehensive rule set for the whole Dixie line of games, so maybe I'll put these to use again one day.
bryanldoughty
Rating: 5
Should not have been a CCG. I never had enough cards to properly play Shiloh. I did have fun integrating the Shiloh cards into my Dixe: Bull Run decks to add a little variaty and complexity. Recently I downloaded a comprehensive rule set for the whole Dixe line of games, so maybe I'll put these to use again one day.
mermuse
Rating: 5
Great game system but the theme doesn't do much for me. I still prefer Eagles because it's simpler and the theme seems richer.
greatredwarrior
Rating: 5
In a box in Las Cruces

Tried to do too much cards with too little game system. 400 cards meant there was a lot of functionally identical cards, just a harder set to collect. Also, there was so much more bloat to the game that having a coherent fighting force was almost impossible and any 'recreation' of the Battle of Shiloh was doomed before it began. The basic system of the game remained sound, if uninspired.

Paid it Forward with other Dixie cards + Fortress Europa for Cruel Necessity
rgtft
Rating: 5
I bought the complete decks of Shiloh, Gettysburg and Bull Run rather than trying to collect the cards.
Bottlesorter
Rating: 4
Ô
trainmaster027
Rating: 4
A fun card Game of the Civil War.
(Didn't I just say this?)
patrick stevens
Rating: 4
Not very good compared to Bull Run.
Bottlesorter
Rating: 4
Rebuilt and repurposed to a new game.
Lawrence Hung
Rating: 2
This simple card game doesn't get me not because it does reflect to a certain extent what had happened in this Civil War battle, but more that the system game is too static on what is happening during the battle. The combat system is quite mechanical, rolling dices looking for hits according to the unt type's firepower. 6s inflicted on the leaders. Cavalry hits on a dieroll of 1, infantry on 2 or less and 1 or 2 on the long range artillery or 3 on the short range artillery.

The 2-day campaign uses all the 400 crds. But it is too long to play in an afternoon. The expanded battlefield size 3 rows x 6 columns "battle positions" (think of each position as a specific place in the battle, e.g. Bloody Pond, Dill Branch etc.) took the time and efforts of the dedicated to capture all. Some terrain cards have special effects on the defender (+1) or attacker (-1) combat value or restrict the no. of units that can enter into each turn.

Stacking limits on each "battle position" is 4 cards, including the terrain card itself. Leader can increase the stacking limit to 5 or 6. Leader and special cards do not count towards the limit though. Overstacking can lead to "disorganization", which means each unit should make a morale check and if failed, it is moved to the reserve.

Special cards are cards that give special advantage or events to a particular side. Some of them are quite interesting to use for example a Union General can go drunk and therefore has to retreat back to the rear reserve to become normal again. A CSS can shore bombard anywhere with a Firepower 2 ("F2") etc. These cards are important in giving out the historical flavour of the campaign.

Each battle turn is composed of morale check, combat, move and reinforce phases. Each unit card has a combat value ("CV") which is also an indication of the morale level. A morale check happens when the unit has taken a hit in the combat phase. A roll of a 6-sided dice against the unit CV, modified by the Leader Command Morale value, terrain and special card effects, requires the result to be equal or less than the CV in order to pass the check.

Enfilade fire is the lateral firing which can be made by the unengaged unit. The unit in their own battleline enfilade at F1 but F2 in the enemy battleline.

Movement is allowed only if the unit did not fire or melee during the turn. It is restricted to the front or back of the flank or center that the unit is currently in. Lateral or diagonal movement is prohibited. Thus, it gives the game a much constricted feel during playing. Although it might be true to the day's command problem, I think this game design limits the choice of the players too much that there is simply no other way of thinking but just to push ahead whenever you can. The main purpose of movement is to "engage" the enemy to combat. A unit can "force-march" like cavalry, i.e. taking 2 moves in a turn by passing a morale check. If failed, the unit doesn't move at all. Cavalry can make a scout movement into the enemy position and take a fire from one enemy unit. The cavalry can then move back immediately and the enemy units are revealed. But I don't find it particularly useful given the relatively constricted movement, which limit your chance to rearrange your stronger units to attack that revealed position.

Reinforcements cards are drawn from the reinforcement deck and added to the reserve (your hand). In Shiloh, the Union receives 4 and the CSA receives 2 reinforcement cards each turn. When they are drawn out, the 2nd day battle begins.

Victory is determined by a CSA occupying the center back or USA occupying the center front. So it is a see-saw battle while each side is pushing the other back.

In all, this is a highly abstract game, without a map but all the cards trying to simulate all things happen in the battlefield. I am not amused by the idea though.

The Lone Gamer
Rating: -
Three decks (180 cards); Card numbers: 004, 009, 012, 013, 015 x2, 016 x3, 020 x2, 033, 037, 038, 045 x3, 050, 053 x2, 058 x2, 061, 065 x2, 066, 070 x2, 072, 073 x2, 078 x2, 081, 084, 085 x3, 086, 090 x3, 092, 097, 103, 108, 112, 113, 114, 115, 117, 118, 120, 126, 132 x2, 135, 137, 140, 141, 144, 146, 149, 151, 152, 155, 159, 167, 174, 178, 179, 183; 237, 245 x2, 250 x2, 251, 253, 255 x2, 256, 257, 258, 260, 261 x2, 262 x2, 264 x2, 266, 267, 269 x2, 270, 271, 275, 276, 280, 281, 282, 286, 287, 294 x2, 299, 301, 302, 306, 307, 310, 311, 312, 315, 316, 320, 322, 324, 325, 326, 330, 331, 332, 333, 337, 341, 345, 347, 351, 353, 354, 356, 358, 359, 360, 362, 365, 371, 374, 375, 376, 380, 381, 383, 384, 386, 388, 389, 392, 395, 397, 400.
them
Rating: -
Picked up at an ACW reenactment - unplayed as yet
teachermaniac
Rating: -
Bought a bunch of these cards at a game store going out of business sale. I'd love to learn it, but can't find anyone interested in playing.
tima
Rating: -
box13
Vedalikt
Rating: -
not a complete set
SiddGames
Rating: -
[BGCOLOR=#A0A0FF]xxG.[/BGCOLOR]
rsaz1865
Rating: -
2/8/14: Multiple decks in opened boxes and bags received with Gettysburg version.
PlayMe1
Rating: -
Can't figure out how to play this one. The rules just don't click at all with me.
wetwebwork
Rating: -
2 copies. Bought when we were looking for the next "Up Front"
Zoth
Rating: -
Start pack
a2greg
Rating: -
Another likeable edition to the series.
Jude
Rating: -
$ All 400 cards in box with rules.
irreg77
Rating: -
Almost forgot I own this but I don't have all the cards. Nice artwork but I doubt I'll ever play unless I get all the cards. Playable solo?
arthur_brooking
Rating: -
In shrink
infinityorzero
Rating: -
Two 60-cards decks.
44 unique Shiloh Confederate cards with four duplicates.
65 unique Shiloh Union cards with seven duplicates.

Good condition. The cards had some bowing when I unearthed them. I've been able to mostly gently coax them back to flat.

One set of version 2.0 Rules.
Does not include boxes.
hermeticmage
Rating: -
I haven't played this one yet, but I want to...
dschises
Rating: -
[Two starter decks]
SiddGames
Rating: -
[BGCOLOR=#A0A0FF]xxG.[/BGCOLOR] [BGCOLOR=#FF3300]Wargame.[/BGCOLOR]
Eric Engelmann
Rating: -
B5
dlminsac
Rating: -
506 Cards
357 Unique
Crockerdile
Rating: -
complete, unboxed
Darthlord
Rating: -
9 decks
chus1964
Rating: -
comprado en nov. 2010. solo una baraja de 60 cartas.
christopher_the_fehn
Rating: -
HAVES - 32x2,54,56,57x2,79,84,89,94,101,106x3,118,121,126x2,152,157,174x3,179,200x2,239,242x2,248,263,285,286,296x3,323,368,369

WANTS -
1-6, 8-16,18-24,26-31,33,35-49,52-53,55,58-62,65-70,76,78,81-82,85-87,90,92,95,98,102-105,107-110,113,115-116,120,122-125,127-140,142-146,148-151,153-156,158,160-169,171,173,175-178,180-184,186,191-194,196-199,201-204,206-233,235,238,240-241,243-247,249-250, 252-260,262,264-265,270-271,274,277-282,287,291-295,297,299-302,304-312,314,316-319,321-322,324-325,328-332,335-336,341-350,353-355,356-367,370-397,399-400
boddekker
Rating: -
2 deck boxes, still in shrink.
spelgalen100
Rating: -
4 x 60 card decks
alsandor
Rating: -
Small box of 60 cards.