davebliz
Rating: 10
Exciting, nail-biting game for two experienced players. Very unforgiving for rookies but once you figure out you need to protect your supply line at all costs, it leads to super tense games.
cfarrell
Rating: 10
Best of the Columbia block games, bar perhaps EastFront. Too bad it's out of print, but it's not too hard to get on eBay. My only complaint is that the rules could be better, and it could really use a good player aid.
battlecryoffreedom
Rating: 10
Classic game that makes great use of mobility corridors.
chaosbreaker
Rating: 10
Best block game I own because the various scenarios. There are 4-5 scenarios, two which are under 2 hrs, making it a light commitment. Excellent real wargame. Different from other block wargames like Hammer of The Scots because you have to maintain supply lines. It is not about battles but more about protecting your supply lines while trying to cut the enemy's supply line.
altohorn
Rating: 9.5
The best block game and an excellent North Africa Game--clean, logical game system. You must be careful of the supply status of units and the potential for the cutoff of supply.
agripa
Rating: 9.5
FAST and FURIOUS. Probably the best game of the Desert War.
aumi
Rating: 9.1
Oh, I wish that there would be a CRT for this. I don't like the dicefest side of these block games. Otherwise so good.
bonkee3000
Rating: 9
This is a preliminary rating based upon reading the rules, and tip-toeing through some solitaire play. I really like what I see so far.
bolter
Rating: 9
I have only played it solo, great game.
battlecryoffreedom
Rating: 9
Classic game that makes great use of mobility corridors.
BotD
Rating: 9
Extremely fascinating game of logistics and tactical movement that I would play more often if not for its complexity and length. Forget pretenders like Bonaparte at Marengo and its ilk of wargames appealing to Euro tastes and just go for the best and Rommel in the Desert is the best. Nary an ounce of fat can be found on this masterpiece and its inherent excellence should be apparent even to the refined tastes of a gamer weened on the delicacies of Germany.
agripa
Rating: 9
FAST and FURIOUS. Probably the best game I have played of the Desert War.

As in reality, the supply constraints are unforgiving.

The individual scenarios can vary greatly in duration: From 2 to 5 hours.
Cosmid
Rating: 9
Fantastic game. Really captures the feel of the North African campaign (supply, supply, supply).

Amazing this game has been around since 1982.

A classic!
agripa
Rating: 9
FAST and FURIOUS. Probably the best game I have played of the Desert War.
clamus
Rating: 9
I love intense nail biting games and this is one of the best. Rating could go up with repeated playing.
crackedlcd81
Rating: 9
One of the most demanding, challenging, compelling, and exciting games I have ever played. The game really captures the problems and logistics of desert fighting and the dynamics of the North Africa campaign without becoming a boring academic exercise. There is a definite skill curve to the game but it's also one that you'll get better at over time. One of the best wargames ever made.
beaslera
Rating: 9
I own a couple of brain-burners that I used to play with a friend. Those rank among my happiest gaming memories. This is one of those brain-burners.
benjak
Rating: 9
I love block games and I'm particularly interested in the topic matter. Very tense and unforgiving game play which makes it hard to come back from mistakes. The small cards are a bit of a downer though.
autumnweave
Rating: 9
Rating based upon one play. A very good wargame that can be played relatively quickly. I like the suspense created by the fog of war and the emphasis on manuever rather than blunt force blows. Heavy in theme, but a game that can be played in 2-3 hours. I find myself replaying the game in my mind, and that's always a good sign for me. Looking forward to future plays.
appb1
Rating: 9
Good game of bluff and counter. You never quite know how secure your supply line is. Excellent wargame with an even chance to win as either side.
DieterS
Rating: 9
A classic!
cornjob
Rating: 9
What a pleasure to play. Positional play and supply battles are far more important than actual combat. This feels more like what I imagine military leaders fretting over. This game does not feel dated at all (from 1984) in comparison with more modern wargames I've played. This is my favorite block game I've played so far...although my copy of Europe Engulfed has not yet hit the table.

Its important to understand the value of keeping enemy units engaged, even in a sacrificial battle for you, to allow opportunity for threatening supply lines and cutting off units. The supply line cards can be annoying if they are dealt in a lop-sided distribution, but the bluffing and hand-management afforded to both players usually make up for small inconsistencies.
axisboulder
Rating: 9
Would be about perfect if not for the poorly written rules and lack of charts all in one place. With all the errata out there now though this has been addressed so I guess it is a perfect game if you include that.
claudio212
Rating: 9
After three short scenarios, we are still feeling our way around this one, but I am in awe of the beauty of the longer scenarios that loom ahead. While considerably more rules intensive than any of the other Columbia block games I've played, it is well worth it; the unit differences, the long-term commitment that is an engagement, the difficulty of disengaging, the delectably tough trade offs between the group and regroup moves, and, of course the supply... O! The supply. In both it's forms - cards and supply lines - the supply is so wonderfully implemented. No, it is not realistic, but it's effect is a marvelous abstraction. This game starts with a 9 with room to move up once the campaigns begin. It is everything I look forin a wargame: few moving parts, low reliance on luck, big bluff factor, big maneuver component, and evocative mechanisms.
airjudden
Rating: 9
Picking Columbia's best block game is like picking your favorite child. But if you are going to try, this is as good as any to start with.
The way Rommel's leadership is baked into the units (double defense) and movement, as well as the way supply is handled is brilliant. The rules are easy but the tactics are deep.
This was released over 30 years ago and it still stands out as quite possibly the greatest game ever made on North Africa/WWII.
chargetheguns
Rating: 8.6
Seems to be the best of Columbia's games. Played it 3 times so far. Want to try all the scenarios.
bulldozers
Rating: 8.5
I love this game.

This is a somewhat simple game once you have played it. The first time though it might take you a bit longer in order to work out all the delicate nuances to perfect game play.

The game empahsises supply networks in 2 ways. Firstly, connections and road with units branching out from those raods,tracks,trails. Secondly overall supply momentum in reflected by a game tool called a supply card. These cards have a certain chance to have "supply' on them. When you are given the chance for initiative by playing these cards you dictate one of 4 options. If you don't have at least one your only option will be to pass. (maybe withdraw which is a kind of pass allowing you to collapse your supply network).

For me the real game hasn't been in so much how I have moved into and out of supply but how to break the enemy or rout them to break their supply or to know actually how to gain true card momentum.
ansi
Rating: 8.5
a good wargame. The battles are quight 'light' but supply and movement are 'heavy'
alkaiser
Rating: 8.5
One of the best of the block games. The supply cards and the fog of war offered by the blocks make this a really tense game to play. When to commit, when to hold and when to run away depend on what you know about the enemy and what cards you are holding. Really a great game with lots of tough, tough choices but still a low unit density so you can fit a game into an afternoon pretty easily.

This is one of the older of Columbia's games so it doesn't have the nice 10 or so pages of rules. The rules run a good 19 pages although they are not too dense. There are also 6 pages of scenarios complete with some nice historical commentary. There is a good sample game that you can follow along with to help learn the rules. And unlike a lot of the games from Columbia this one offers several pages of strategy and design notes which is always nice.

Current rules version - 1.02
Captain_Physics
Rating: 8.5
Quick, interesting, and unforgiving. The lack of terrain makes for a fluid game of movement, feint, and counterattack on a level not seen in most other blockgames.

This is a great game, and I really recommend it to fans of blockgames.
Charles Vasey
Rating: 8
Clever game, but some gamers find it too horrible to play. Choose your opponents carefully.
Deeevorce
Rating: 8
Better than expected. A fastpaced and relatively short game. And very, very tense. Every turn, every move can result in total glory of complete disaster. The rules are not too complex - but beware if you're a EF-player. Changes are sometimes very subtle, but very essential (like moving once during a turn, even when blitzing...)
acook1956
Rating: 8
High rating due to theme - I love North Africa games (too many war movies as a kid, probably). My play is not that competent yet, but very enjoyable to play. Many choices to chew over. And, I love block games.
AlJaber
Rating: 8
My type of game! Historical, strategic and clever. Try it out U geeks!
anemaat
Rating: 8
Tense and nailbaiting game that requires steel nerves now and then ... and a bit of luck occasionally. Mistakes can be unforgiven, so play with care.

RitD captures the flavour of the desert warfare in North Africa very well. Supply problems, daring back and forth armour manoeuvres, unit quality, minefields, the siege of Tobruk, a smooth combat system and Rommel himself. They are all included!

However I do question the victory conditions which are the same for every scenario, whether the historical counterparts are on the run or in the winning mood. That is not real! Besides the British come with far too many units. Especially in 1942 this runs way out of proportion. Historical correct, but not in game terms!

One other point of criticism concerns Columbias re-release of this game. They could have modernized RitD. Some game mechanics are too complicated. The block games have evolved a lot since 1984 with usually smaller rule books. They didn't do it and I can live with that. More unforgiving is that they didn't put more unit information on the blocks, such as speed. And nicer pictograms instead of the Nato symbols would also have looked much better.
angeral
Rating: 8
Recommend!
autumnweave
Rating: 8
Rating based upon one play. A very good wargame that can be played relatively quickly. I like the suspense created by the fog of war and the emphasis on manuever rather than blunt force blows. Heavy in theme, but a game that can be played in 2-3 hours. I find myself replaying the game in my mind, and that's always a good sign for me. Looking forward to future plays.
b5mith
Rating: 8
This is good, very good. Has re-invigorated my interest in the battle for North Africa in general.
chuft
Rating: 8
What a small wargame should be. Pretty, fun, quick, short rules, involves fog of war and bluffing, with wild swings of fortune possible.
bbhalla
Rating: 8
Initial Impression: There's alot to like in this classic game. The components are nice. The rules are simple. And the decisions are very difficult. A cut supply line can mean the end of the battle for you. As a result, the ongoing tug-of-war for territory is tempered with the need to protect your supply lines. I love how this game flows, how reinforcements are introduced, and how supply cards can be used to bluff your opponent. Given the opportunity, I would add this game to my collection in a heartbeat.
Amitar
Rating: 8
After one play. A lot going on in this block game. My rating will probably go up after I get the hang of it.
bonkee3000
Rating: 8
This is a preliminary rating based upon reading the rules, and tip-toeing through some solitaire play. I really like what I see so far.
airjudden
Rating: 8
Picking Columbia's best block game is like picking your favorite child. But if you are going to try, this is as good as any to start with.
The way Rommel's leadership is baked into the units (double defense) and movement, as well as the way supply is handled is brilliant. The rules are easy but the tactics are deep.
This was released over 30 years ago and it still stands out as quite possibly the greatest game ever made on North Africa/WWII.
Contender
Rating: 8
Rules are tricky and very unforgiving. If you can master them, the game is amazingly tense and exciting.
cadavaca
Rating: 8
I've played one two-player game with the short scenario (Italians vs. Allies). I was the Allies, and I let myself get too embroiled in the fight by Bardia when the Axis reinforcements arrived. I was well ahead on supply, but I was greatly outgunned and, considering the scenario, all but done for. But then I remembered the other victory conditions: take the enemy base, and the game is over. I zoomed my little recon unit out by the oases. Foolishly and needlessly, I force marched and failed the roll, leaving my poor recon guys disrupted in the desert. But I still had enough supply to send a second, slightly-slower unit, to take the base.

Here's my point. If the smallest scenario in the game, with the lamest outcome imaginable, is able to provide such a narrative, what does that say about the game's potential? I look forward to playing more of Rommel in the Desert.
caesarmom
Rating: 8
Rating based on one play of the Crusader scenario at BGG.CON '08 (playing the Axis against Kuhrusty's Allies). Really enjoyed this game, and not only because I managed to inflict heavy casualties early. One concern, though, is that the win may go to the player who gets a better ratio of supply cards -- only subsequent plays will tell.
cscottk
Rating: 8
First pre-order ever for a board game.
dantes
Rating: 8
Két személyes blokk wargame. Jól visszaadja a sivatagi hadviselés hangulatát. Komoly manőverezések az ellenfél körbekerítésére, utánpótlási vonalainak elvágására.
Cosmid
Rating: 8
Fantastic game. Really captures the feel of the North African campaign (supply, supply, supply).

Amazing this game has been around since 1982.

A classic!
dgries
Rating: 8
Great game. Surprising depth given the rather simplistic treatment of North Africa with blocks, supply cards (4 different action possibilities) and limited number of hexes to maneuver. Very tight rules - little to no discrepancies so you can actually play the game. Gets better with multiple plays. Supply is key - protect your supply line(s) or risk getting cut off with devastating consequences. A must for fans of block games and/or North Africa aficionados.
charlescab
Rating: 8
I am having a great time learning this system. I would put it righht up there with Hammer of the Scots as far as "wow" factor. Definitely a cool game and fun to play
battlecryoffreedom
Rating: 8
Classic game that makes great use of mobility corridors.
djlg
Rating: 8
Quick and fun hex&block game. Requires some careful thought since simple mistakes can create great disasters. Captures the low density, highly mobile aspect of the african campaign beautifully. Also has an early CDG aspect via the supply cards. Rules are a very hard read though.
djberg96
Rating: 8
Rating after 1 mostly complete play. Very interesting block game with some unique supply and initiative mechanics, and a small amount of book keeping.

The overall effect is a game that provides interesting situations and challenges, while creating replayability both in the form of different scenarios and variations in the card draws.
DanAbraham
Rating: 8
Columbia Games. Rommel in the Desert is a very solid, double blind, block war game. The system is very clean and the game portrays Rommel's advance against Bengazi, Tobruk and hopefully, finally, El Alamein/Suez rather well. The double blind aspect of the game keeps players guessing where the real attack may come from and what is a feint. The supply dynamics are realistic and are reasonably easy to follow. You also get to roll lots of dice in this game as there is lots of combat most every turn. Rommel in the Desert is also fun to play and was the game that started me playing double blind block games. If you are a fan of the desert war - this game belongs in your game collection! Rommel in the Desert is in my top 30 of best war games.
cmontgo2
Rating: 7.8
11/29/2010: Finally played a game at BGG Con 2010. The game seems really cool. We only played Operation Crusader (I think it was), and my opponent resigned after one month. I played the Allies. I definitely see why this game has so much staying power.
bluepigeon
Rating: 7.5
RitD is a great game. It is the only wargame I know and play, and I think it would make a good first wargame for most people.
Amitar
Rating: 7.5
After one play. A lot going on in this block game. My rating will probably go up after I get the hang of it.
Amitar
Rating: 7.5
After one play. Another top notch Columbia block game. A lot going on in this block game. My rating will probably go up after I get the hang of it.
boneroller
Rating: 7.5
An Excellent Columbia Games Block Game. Up there next to the Front Series.
BigR
Rating: 7.5
A classic. Block-o-Rommel-rama. Learned historical challenges and techniques.
BrightonFoxDave
Rating: 7.5
This is a really clever block game, where supply is key. The coast road is very important for supply and tracks leading north-south into the desert can leave things vulnerable. Get cut off and end up out of supply and blocks can be eliminated immediately, where nowmally it's a 6 to hit for a 1 step loss. Good combined arms feel where tanks fight tanks if possible, and infantry v infantry if possible, so you need tanks to stop your infantry being hit by tanks at double strength attacks and you need infantry to stop your tanks being swarmed by infantry at normal strength attacks. Good stuff!
cosarara
Rating: 7.25
Played my first game back in 2000, I wasn't impressed at all, and give the game a 6. Tried it againg in 2006 and my vote is a 7, Perhaps my first playing was disturbed by some other factors. The game is highly recomended to alla block game fan and wargamers alike. It's simple but subtle. I'm still annoyed by the amount of wristage needed to play this one. Not my piece of cake but I won't wait 6 years to play my next game.
azlephty
Rating: 7
UPDATE: Well, after a few plays of the full game, I remain impressed with this game, despite the fact that I'm still learning the nuances of successful play.

One frustrating aspect of the game for me so far, is that it seems one mistake can have catastrophic (and game ending) consequences. Realizing this can cause both players to become much more timid and conservative in their play, and really put a damper on the type of wide open flanking moves seen in the historical campaign. Of course, this is likely not a problem with the game, but rather my own play.

-----
Just one play of the 1940 scenario so far, and it was quite fun. Looking forward to giving the campaign game a go.

I'm a long time wargamer, but this was my first block game ever, and I'm pretty impressed.

In addition to the uniqueness of the block mechanic, the game also introduced many other new mechanics that I had not seen before, particularly the entire battle mechanism. It took a little time for the rules to sink in, but I'm pretty sure we've got it down now.

I'm very confident my rating for this will only rise as I play it more.
Cleitus the Black
Rating: 7
Initial rating after a few plays. Will likely rise as I get into more complex scenarios. I feel more constrained by supply than in any other North Africa wargame I've played.
dantes
Rating: 7
Két személyes blokk wargame. Jól visszaadja a sivatagi hadviselés hangulatát. Komoly manőverezések az ellenfél körbekerítésére, utánpótlási vonalainak elvágására.
Doomfarer
Rating: 7
Interesting game but not as good as the other block games I've tried. It's too much about supply and movement to cut off supply for me as I prefer more direct games with more battles. The cards can be a downer as well, in a recent game as the Germans I drew 6 dummies in a row, fun?
blockhead
Rating: 7
This is a classic I should play more often. My first block game. But it has not been back to the table in years
da pyrate
Rating: 7
The use of supply cards make the bluffing aspect of the game interesting. A solid game play is required for success to be achieved.
CharlieWonka
Rating: 7
A crazy amount of tension in this one where you are praying that you get enough supply cards to carry out your plans. Added to this is the logistical nightmare of making sure your troops stay within your supply network to maintain maximum efficiency. 1 Play.
cadavaca
Rating: 7
I've played one two-player game with the short scenario (Italians vs. Allies). I was the Allies, and I let myself get too embroiled in the fight by Bardia when the Axis reinforcements arrived. I was well ahead on supply, but I was greatly outgunned and, considering the scenario, all but done for. But then I remembered the other victory conditions: take the enemy base, and the game is over. I zoomed my little recon unit out by the oases. Foolishly and needlessly, I force marched and failed the roll, leaving my poor recon guys disrupted in the desert. But I still had enough supply to send a second, slightly-slower unit, to take the base.

Here's my point. If the smallest scenario in the game, with the lamest outcome imaginable, is able to provide such a narrative, what does that say about the game's potential? I look forward to playing more of Rommel in the Desert.
da pyrate
Rating: 7
One of the few games I have played where blocks and hexes work well together.
Barrow-Wight
Rating: 7
Though combat is the central mechanism of this game, the true focus is on movement and supply. Overextending your lines is a recipe for disaster if your opponent has enough fuel and ammo to cut you off from the Coast Road.
alexisW
Rating: 7
Great intense game. The blocks creates the necessary FOW thus adding a level of uncertainty to battles.

To choose the commitment level in a battle is great, proving flexibility as well as need.

However, I do end up with a few empty depot cards that I'm not sure what to do with them besides using them to bluff.

Must try a few mire times to get a good feel of it's strategy.
5String
Rating: 6.9
This is the 1984version. Unplayed. Stickers applied Box shows signs of wear.
cradleofmilk
Rating: 6
I want to play again. I think that there's a great game here that hasn't totally clicked yet for me. Probably due to only two short plays. Reread the rules recently and ready to go for round three. Lots of potential here. Embarrassed about giving this a "6".

June 2010 - Eh, not into it. Tried it again. Not dynamic enough from what I can see.
brandysta
Rating: 6
Good game. Always tense. Both sides feel like they are losing up until the last die roll. Luck of the rolls and supply is all that keeps game from scoring higher.
cscottk
Rating: 6
First pre-order ever for a board game.
Cardinal Fang
Rating: 6
Rated after only one play. Perhaps my expectations were too high and my rating will go up if I get more chances to play.
BradyLS
Rating: 6
After one play. A fascinating problem of bluff, supply, and maneuver for two players, Rommel' covers the war in the North Africa up to the end of 1942. It contains all the elements of a great block game: an emphasis on implied intent and maneuver as the primary tools for defeating an opponent and attention to the problems of supply and rebuild/refit. These are elements that often create blinding complexity in traditional hex-and-counter games, but are deftly handled in this pioneering effort from 1984. Play times are manageable and the game itself pretty intense for two players. As my opponent said, most games seem to hinge on breaking the other player's will to continue the game as the result of completing a deft encirclement or seizing upon a blunder.
dixiefun
Rating: 5
Broken game.
a2greg
Rating: 5
Bought it. Sold it. Didn't get the rules to this game though I'm not a WW2 desert war fan.
calandale
Rating: 5
Not quite how I remembered block games.

Too much of a thinking/puzzle game for my taste,
and probably too unforgiving, but this is more than
just mounting an AH 'classic' on wooden blocks for FoW.

On the other hand, this seems less a wargame than Afrika Korps (which is about my lower limit). I see the appeal,
but it's just not enough for me.
a2greg
Rating: 5
Bought it on an auction (almost new) as I generally love Columbia's block games. But I just didn't get the rules to this game nor the feel of it (honestly, I'm not a WW2 desert war fan though I typically like mech). Sold it.
cradleofmilk
Rating: 4
I want to play again. I think that there's a great game here that hasn't totally clicked yet for me. Probably due to only two short plays. Reread the rules recently and ready to go for round three. Lots of potential here. Embarrassed about giving this a "6".

June 2010 - Eh, not into it. Tried it again. Not dynamic enough from what I can see.
Brandon
Rating: 4
I haven't played it in almost 15 years, but better late than never in leaving feedback.
:-)


The Supply system seems neat, but its completely unrealistic. Its absurd to think you can extend your units away from supply lines by creating a chain of units. Sorry, real life doesn't work that way. Its not like the soldiers all become porters, allowing mechanized units to draw supply through them. Imagine 12,000 men carrying oil, gas, and ammo through the desert, off road.

The combat system is harsh on the player who decides to break off combat, and probably uunrealistic. If things start to go badly and you withdraw, the similar speed enemy units gets to shoot at you. The loser can be crushed.

The fog of war is neat.
Maybe if this was redone with a more modern system, it would be better.

I guess its better than Bobby Lee, but I will never play it again.
citizen k
Rating: 4
Maybe I'm too much of a hex and counter grognard, but this title left a bad taste in my mouth. Terribly written rules, elaborate, counter-intuitive turn sequence, much ado about nothing. I feel I should write more, but I don't want to waste my time. Advice, read the negative reviews here, they're all true. If you love block games, I think you'll enjoy this title. If you're not sold on the whole block thing, proceed with caution.
Datek
Rating: -
Haven't played this one yet either.
DHolte
Rating: -
The rating is based on the 1st edition that I have.
Constantinople
Rating: -
1984 Columbia Games
cyrusorc
Rating: -
Sold via BGG
craniac
Rating: -
Even though I'll never play it I'd like to own this game and fool myself into thinking it will actually hit the table.
DookTibs
Rating: -
mint in shrinkwrap. New 2005 Columbia Games edition.
Cpl Scrappy
Rating: -
played one partial game
bagio99
Rating: -
I have the new and the older version.

... Thinking of letting go whichever version.
Chris Barnard
Rating: -
Nice looking map but the block and card art is utilitarian. I'd prefer block art like the ones in Pacific Victory as NATO symbols are so abstract.
cerdelyi
Rating: -
Interest in obtaining: medium/high.
cctenn
Rating: -
Original Columbia Games version, second printing, with variant articles and Jalo oasis map
CasaIlimani
Rating: -
P&P
details
Rating: -
Slight box damage
Bulwyf
Rating: -
The only Columbia Games title I've found that's worth owning.
BrettS
Rating: -
Coming up next on the playlist...
branchingfactor
Rating: -
marnaudo's favorite wargame ever.
DesertWargamer
Rating: -
Purchased on: 8/3/15
Purchased from: ebay (www_nobleknight_com)
Purchase price: $58.95 (+ $12.25 SH)

Notes:
- Purchased New

Weight: 3.4 (8/3/15)
Bola!
Rating: -
More complicated than I expected for a block wargame. The combat sequence takes a tiny bit of getting used to for this old Grog.

The stickers didn't peel entirely cleanly, and they weren't properly registered to the cuts when they were printed. They're ok, but far from perfect.
Billc63
Rating: -
really want to try this one, unfortunately, i can't find someone willing to play. Edit-I think I have my opponent, have on our list to play.
beardedwonder
Rating: -
$25, reprint maybe $40 Marco's #2 WWII game
Big BabOOn
Rating: -
Just arrived. Applying stickers. I'm looking forward to the first test... seems to me like the block system could be perfect for a game about the desert warfare in NA.
Beefcake
Rating: -
Wanted: Only the new edition.
bagio99
Rating: -
I have the new and the older version. Whichever version you want is UP FOR TRADE!
atimrogers
Rating: -
1982 Columbia games version; received from mcpranno in a mathtrade. Sleeve is well-frayed; contents are good (although the cards show their age).
armando9990
Rating: -
Not played yet.
Aging One
Rating: -
Acquired 04/2010.
8th_Angel
Rating: -
Picked up the new version for £29 including postage and packaging!
decb
Rating: -
First Edition
davidme
Rating: -
play
David Vander Ark
Rating: -
Own first edition
Devon Harmon
Rating: -
I really, really want to play this, but need an opponent.