gittes
Rating: 9
Pacific Victory is by no means perfect. The victory conditions are wonky and some aspects of history get short shrift. However, fighting the entire Pacific War in less than five hours is a daunting design challenge. The fact that this game seamlessly incorporates ground, air, and naval warfare, with due consideration to logistics, makes Pacific Victory a minor miracle.
Commish
Rating: 9
Excellent game. Quality components, player-friendly rules, tremendous strategic challenges, and that oh-so-great Fog of War!
chriswtham
Rating: 8.5
Excellent 2 or 3 player block wargame.
g0dolphins
Rating: 8.25
a more complicated block game you may not find, but the fog of war still is lots of fun. Took me a few plays to fully understand the system. Perhaps I should have been taught block systems using an easier title? anyway, has excellent replay value.
bob_santafe
Rating: 8
This is a very enjoyable game, and one I would play any time. It's unbalanced in favor of the Allies but that can be remedied by adjusting the victory conditions or the resource points. I've played it both solo and with newbies, giving them a big advantage in resource points for play balance, and it's always been an enjoyable contest.
alkaiser
Rating: 8
Recipe for a Pacific WWII game:

Axis & Allies or Victory in the Pacific.
Salt Water - lots of salt water.
Nice wooden blocks.
A pinch of historical content.
Readable rules - also not hard to digest!
Season to taste.
Stir well and simmer for 2 - 3 hours.
Ummmmmm.......wonderful!

This is a great WWII block game. Just complex enough that you can really sink your teeth into it but still simple enough to play in an evening. The blocks really are perfect for the fog of war that makes this theater so much of a nail bitter.

To really get a feel for the game check out this superb AAR by none other than Jerry Taylor:

http://www.boardgamegeek.com/thread/117872/pacific-victory-after-action-report

Latest version of the rules - 2.2
demoss1
Rating: 8
Nice short, easy game on World War II in the Pacific. Some historical facts (like cruisers being the backbone of a navy) are worked in VERY subtly. It's broad-brush, but how else are you going to play WW II in the Pacific in an afternoon? I disagree with those who say it heavily favors the Allies - although the Japanese DO need to make use of the fog of war which comes with the blocks.

Well, NOW there's Fire in the Sky, which is essentially at the same scale, complexity & playing time. Only time will tell which I like better - for now it's Fire in the Sky, as I think it's more realistic. I thus reserve the right to come back here and bump PV down to a 7 or so should that pan out. ;)
jbuergel
Rating: 8
Fun stuff, a nice strategic game of the Pacific and certainly more fun than basic Victory.
Jan van der Laan
Rating: 8
Very nice game, using the blocks for step-reduction and fog-of-war. Though a bit unbalanced still a great game. Very nice game map sometimes a bit overcrowded. Giving a good impression of PTO warfare in a simple and playable way.
Braveheart
Rating: 8
Have owned for a while and have played several times. It seems a little unbalanced toward the allies, but that just makes it more of a challenge(and fun) to be the Japanese. The rules were fiddley at first but all problems were cleared up Columbias excellent forum.
airjudden
Rating: 8
One of my favorite of all of Columbia's block games. It is like a much easier version of [thing=11825][/thing]. Not that it is an "easy" game, mind you. Like so many of their games, they take a basic system (in this case [thing=3685][/thing]) and sufficiently modify it to custom fit the theme like a glove. It is also playable in one sitting and provides plenty of challenges for each side. Lots of chrome combined with great rules, and challenging strategy = another winner.

I traded this away, because as good as it was, it was too close to [thing=20609][/thing], as AE just did everything better.
Drewcooter
Rating: 8
Another Columbia Games Gem.

Complexity lies in between Rommel in the Desert and Hammer of the Scots. Clearer and more intuative rules than Victory. If they make a game in this line for the war in Europe or on the Eastern Front I would buy it in a second.

It's seems like they took what was good from their Victory and their Front system games and combined them and came up with Pacific Victory.
dumpty
Rating: 8
One of the best Columbia block games. Playable & challenging. The rules aren't too complex, but I'd suggest using the alternate victory conditions which force the US to play more aggressively and keeps Japan in the game.
anemaat
Rating: 8
The game is not difficult, but rules need to be applicated strictly, otherwise you get biasses in your game results. This is because there are a few indistinctions in the rules. However I like this near-chesslike grand-strategy game very much.
Some minusses:
When the Japanese advance progresses he has got a shortage of infantry/garissons. Then you have to use your expensive planes and ships for this task.
Given the scale of the map, the detail of units is a bit off-size.
Cosmid
Rating: 8
Very interesting combat priority mechanism (Naval Air > Army Air > Carrier > Submarine > Battleship > Cruiser > Marines > Infantry). This is basically the ABC system used in later Columbia block games but it works really well for Pacific Victory.

The game has a very historical feel. The chrome adding flavor but no bogging down the game. There are also quite a few optional rules that add even more.

I'm really having fun with this game.
mdollin
Rating: 8
Light enough to play fast, enough chrome to pass for reality, a playable block game.

Edit- Ok "pass for reality" perhaps not, but fun and engaging and allows for a proper threat from the Japanese, thuogh competent Allied play will grind them into the dust from whence they sprang...
Karel
Rating: 8
Underrated wargame, in which the fog of war aspect of the blocks really shines. The entire pacific campaign can be played in just 4 hours or so. As good as it gets.
edarden
Rating: 8
My favorite strategic Pacific theater game. Game begins at the height of the Japanese expansion and consists of the Allies beating Japan down. Although Japan is not likely to expand further, Japanese defense must be aggresive, so both players are playing offense on a shrinking battlefield. Strange that Japan wins by lasting long enough to be hit by more than two A-bombs, but still a good game.
GeneSteeler
Rating: 7.6
Acquired May 08 - Fun Pacific Theater Operational game. Play through in under 1hour per year! Pacific tends to be represented by lots of monster games, but Pacific Victory does a great job with a short ruleset and playtime.
Juno44
Rating: 7.5
love the ebb and flow, the weather can really throw a wrench into well laid plans!
kostek
Rating: 7.5
Interesting game that captures the overall feeling of the Pacific Theater. The game has a huge variety of units, and the fog-of-war from the blocks is a major factor. Somehow, however, all these cool components don't quite gel. The game promises to be stellar, but it doesn't quite deliver. Good to very good, but not great.
Marcus de Bassus
Rating: 7.5
It took me awhile to get going on this one. When I finally got a copy of Rommel in the Desert, it inspired me to get this one out, and I'm glad I did. Makes VITP completely obsolete. Wonderful, nerve-wracking game.
ghoward79
Rating: 7.1
traded in to pair-a-dice games
John GL
Rating: 7
Entertaining grand strategic game. The block system is highly appropriate for the theatre and the game plays fast and cleanly. The "MacArthur rule" is recommended to give the Japanese a fighting chance (sorry, Doug).
jezarik
Rating: 7
Fun game. The fog of war in this system makes for some nervous decisions.
dougadamsau
Rating: 7
Very good block wargame that suffered from some rules problems early on (get the latest off the Columbia website). The Japanese roll early and the allies have to stop them. Quite historical - the Japanese can't go everywhere and have to draw some lines. Excellent game.
Hatricvs
Rating: 7
Owned: 1 year
Played: 2
Last play:08/01/2012
giogames
Rating: 7
Game playable in a evening.
Block game system works well in the pacific scenario.
For veteran gamers.
ericmwalters
Rating: 7
Very fun depiction of the Pacific War which keeps both players involved up to the very end. Some may quibble with the abstractions, but this theater is very hard to simulate well and still make for a fun game.
flyboy16
Rating: 7
Solid game, but a bit tedious. I like the fact that 3 can play.
Wish that China and Russia were involved.
DJ Kuul A
Rating: 7
An evolution of the system from Victory, the generic WWII-era block game, applied to the historical war in the Pacific at a grand strategic scale.

I found PV to be almost unplayable on the standard map due to the fiddliness of constantly manipulating huge clumps of blocks that just barely fit in a hex, but when I had the chance to play it at a con on a huge blowup of the map, it wasn't bad at all.
andhet
Rating: 7
A very playable game about the whole pacific campaign. Very challenging in finding a winning strategy for both sides. It plays well solo. Just use the blocks open like counters. That way it is even a lot more fun as a sologame than the stupid non-stop-die-rolling-nightmare called Fleet Commander Nimitz.

Old collection.
2-Player.

Wargame -> Solofriendly (ignore fog of war)
bobwieler
Rating: 7
Not sure
autumnweave
Rating: 7
7/14/14: In terms of complexity this is somewhere between Axis&Allies and Asia Engulfed. The rules are 12 pages and very similar to Eastfront, which made learning the game very easy for me. Have only played the late war scenario so far. One thing that I do like about this game is that combat effects are sequential rather than simultaneous. Air effects first, then battleships, then cruisers.

May be biased against the Japanese.

10/4/12: Stickered.
avronel
Rating: 7
Easy and fun but it is hard to change the course of history...
BagdadBob
Rating: 7
Better then A&A Pacific.
BillJ1967
Rating: 7
Just played the 1943 scenario. But, it helps to have the online rules and adjusted victory conditions giving Japan a chance. The game reduces the entire Pacific theatre into a package that can be played in an evening. Not particularly subtle, unlike Columbia's Napoleon, but playable.
anderson
Rating: 7
Play my first game with dad, man I almost had him. He recovered and it was a stalemate in the end.
Bobby Tweaks
Rating: 7
This is about as heave as I like my wargames to be. Mechanics are simple enough, but offer plenty of strategic and tactical options. This game does a nice job historically, giving both side ample opportunity to swing the outcome of this great theater. This one is truly underrated.
bolabola
Rating: 7
Good game. Maybe a bit easy for the allied side.
alexgrant
Rating: 7
Good, but not great. It's certainly a real slog to get through those jungles!
demoss1
Rating: 7
Nice short, easy game on World War II in the Pacific. Some historical facts (like cruisers being the backbone of a navy) are worked in VERY subtly. It's broad-brush, but how else are you going to play WW II in the Pacific in an afternoon? I disagree with those who say it heavily favors the Allies - although the Japanese DO need to make use of the fog of war which comes with the blocks.

Well, NOW there's Fire in the Sky, which is essentially at the same scale, complexity & playing time. Only time will tell which I like better - for now it's Fire in the Sky, as I think it's more realistic. I thus reserve the right to come back here and bump PV down to a 7 or so should that pan out. ;) (Done)

Captain_Physics
Rating: 7
Lots of fun. A definite improvement over Axis & Allies: Pacific, which will probably just be gathering dust in my closet from now on. The addition of supply rules alone is enough to tip the balance in Pacific Victory's favour.
cfarrell
Rating: 7
Like this game a lot, as the player is faced with constant, tough strategic trade-offs and tactical options; I like the headquarters rules. The production choices are tough too, with so many options and so few points. Play the full campaign game, though - it's not that long, and the scenarios really aren't meaty enough for the very textured system to shine through.

In fairness, I think there are serious balance problems here. The Japanese will have a *very* hard time winning (OK, it's basically impossible for them to win). But this is one of only a very few games that I find compelling despite the balance problems. Playing it is just a lot of fun and very evocative, even though the end result is often not unexpected.
malloc
Rating: 7
Interesting block game. As with all Columbia games there are a few rules issues that need to be clarified. The movement in this game takes a few turns to wrap your head around, but all in all I think it is one of the better ones. Certainly a nice playable Pac Theater game.
Cleitus the Black
Rating: 7
Excellent, highly playable and pretty quick considering the topic. Solo-playable.
Mallet
Rating: 7
Good game.
M St
Rating: 7
Very clever game, sort of Victory in the Pacific for the 1990s. Good coverage of the war overall, and the fog of war rules are nice. Drawbacks: The block approach means named ships a la VITP are not an option. More importantly, a set of rules that couldn't sit still for years, and victory conditions that are strangely unbalanced for such a fast game. This one could have been not just good but great.
Con Man
Rating: 7
Fun stuff. A bit more involved than other Columbia block games. Have just played '43 scenario, need more plays.
latindog
Rating: 7
Solid block simulation of the Pacific theater of WWII. The level of rules detail here is substantial enough to give the flavor of the period but not overwhelming.
cosarara
Rating: 7
Good Game. A japanese victory seems almost impossible but the game is fun, if you are looking for a good game on Pacific WWII play this one, with few rules it comes up with the same (or better) results than most of other PAcific Games.
crowleyhammer
Rating: 7
This game is fantastic, haven't ever played a FULL campaign unfortunately but it always ends up a very tight affair, and shifting those Japs is HELL!!!
DBanks
Rating: 7
I like it, but I don't love it. The blocks make for great fog of war, and the asymmetric conditions for both players mean it's a very different feeling for both. However, it seems that with so few hexes on the board, there may not really be that many different grand strategies for players to choose from. Mind you, it's only two plays so I could well be wrong. Still, not quite what I expected.
Alessandro Raimondo
Rating: 6.5
My first blockgame and wargame
Freitag
Rating: 6.5
Nice design, I like the block games for the fog of war and simple combat, but overall not fantastic.
a2greg
Rating: 6.2
More complicated (or more fiddly) than I would have liked. Rules were pretty bad in the original release but have improved slowly over time. Pretty as she sets up but the campaign game is quite long. Axis & Allies Pacific game is easier to get into and also quite attractive. There's potential for a higher rating with more play and some additional revising of the rules.
Kevin Moody
Rating: 6
A difficult conflict to simulate but Columbia has done a nice job. Strengths: great fog of war; simple, nicely executed combat system...far more diverse and interesting than the one used in Columbia's RitD; great choice of a conflict to be gamed. Weaknesses: set victory conditions, regardless of scenario, that calls a result the Emperor would have given his right arm for a "draw"; playtime is long for a game this simplistic in its decision requirements; not much chance of us ever playing this more than a few times. Should make for a very good intro to wargaming.
ExcitingJeff
Rating: 6
Not sure what to make of this. Onerous setup. Tons of options. Seems tough for the Japanese to make any headway, and it's clear that they need to. I think there's strategic depth here, and it's an interesting system, but I'm not sure about balance. I'd like to try it again.
altohorn
Rating: 6
Difficult and long rules that are not intuitive. The subject is interesting and the game is playable in an afternoon if you can get through the rules. Not my favorite game on the subject.
JimM
Rating: 6
Sold on Ebay 2/16/15
dr glaze et al
Rating: 6
A very good block game which is succeeds at grand strategic pacific campaigns. Also, a great bonus is the wide-open nature of the game; you can choose any targets and campaigns, as historical or ahistorical as you wish. The block system works incredibly well for troop types, combat order, 'fog-of-war' in the pacific, and combined arms. However, the strategic situations tend to be reminiscent of Axis and Allies: a lot of build 'em up and knock 'em down, even with all of the clean and elegent simulation values.
Herr Niemand
Rating: 6
Good use of Columbia's Victory system. Flawed as a game by being too much of a historical simulation -- the Japanese player doesn't stand a chance.
Dergrossest
Rating: 6
This was a game I really wanted to love, but couldn't. The components are excellent, the (repeatedly) revised rules are clear enough, the block-induced fog of war creates the right mood and the game plays quickly. The problem is that I always feel a little lost when playing this game. Maybe it's the amazingly vast scale of the game. Or maybe it's that it feels as if there are too many, but at the same time too few, blocks to go around. Or maybe it's that it never really feels like the Japs have a chance to do anything but act as a speed bump. Or maybe it's that I just don't like block games in general. I honestly don't know. I only know that this game never clicked for me.
Mindmaster21
Rating: 6
Une partie jouée voila longtemps. Je n'aime pas trop les blocs games, même si pour ce jeu j'ai gardé un bon souvenir avec des règles assez rapides à expliquer.
MikeOberly
Rating: 6
Have only really played once, I should get this one out some more. It seemed a little generic to me. It is so hard to do a relatively simple Pacific war game. Playing so many others just makes me think of how brilliant Victory in the Pacific is. PV does have a very good strategic 'feel' to it.
ColFalkenberg
Rating: 6
Pacific Victory lacks the decision making and realism of Asia Engulfed. It is quicker and simpler though...
DECEBO
Rating: 6
Nice looking block game, but IMO too fiddly, which makes me choose for another game to play again and again; besides, it lasts a bit too long for me; house rules are necessary to make possible a Japanese victory; not a bad game
Darth Dog
Rating: 6
A nice treatment of the Pacific Theater in WWII that is playable in an evening.
kuhrusty
Rating: 6
Dropping to a 6, as it just isn't getting played.
grognard
Rating: 5.5
Feels a little too fiddly with weather rules and such. Rebased a whole lot of CVs and BBs to N Pacific only to find them stuck in weather for two turns. I guess things will work out if we get a few more games under our belt. The FOW is a little too chaotic. It seemed fiddly for the Americans to send 1 strength units to kamikaze so they can be rebuilt back at home. I like VITP more.
alfredo lorente
Rating: 5.5
Not nearly as great a game as the Front series of games. Still, a playable PTO game? That is a great accomplishment.

Location: Basement (FR)
bucklen_uk
Rating: 5
Reasonable block game - but for this setting I much prefer Victory in the Pacific
Gryfon
Rating: 5
based on a couple of games. easy, lite fun, better than Axis and Allies, not really detailed enough for a true simulation.

...sold after playing Fire in the Sky

Fire in the Sky plays almost as fast with about the same complexity, and is a better simulation.
illiniorange
Rating: 5
Wooden-block game on World War II in the Pacific. I sold this one, but I regret it a little because I did like the map. Unfortunately, the map is underutilized because the game does not emphasize the importance of historical bases. For example, there is no reason for the American player to base his fleet at Pearl Harbor. I also found that the game had a significant what-the-heck-do-I-do-now factor after setup. I can see why wooden-block fans could like it, but I think Victory in the Pacific is a much better choice at this complexity level.
larienna
Rating: 5
The game seemed promising, but there is something which does not work well. I am a great fan of the PTO video game series and pacific victory just does not feel the same. By thinking about all the improvements I could make, I decided that it could just be better that I make my own game. And that's exactly what I did (not published yet (^_^)).

There are still interesting stuff, for example, I liked the hex map, it solved the problem about attack an aircraft range. The rules have a lot of exceptions but again it makes sense because they want to simplify something else. for example, they consider that carriers comes with their planes, so they need some exception rules to deal with carriers. Another thing I did not like is the units and step distribution. For example, The japanese have 3 planes unit in their whole army. Where in hell am I going to place these 3 planes. Normally all the bases in the pacific should have had planes. Japanese start with a lot of infantry with max 1 life. Which mean that you cannot even try to improve them.

I like the fact that you can play 3 players, but it seems that the game is broken: Japanese are way too much diasadvantaged. I know thay try to follow history accurately but the chinese are even not in the war ... WTF!. You cannot even conquer hong kong ... the Hell! it was my first target. I also think the values on the bases are really badly distributed and evaluated.

So many good ideas but the implementation is far from being perfect. I hope my game would be better (^_^).
Glamorous Mucus
Rating: 5
I initially thought that the Columbia block treatment would be perfect for the Pacific Theater of WW2. The open oceans and dense jungles benefit from the fog of war created by the blocks. Contrast this with a confined battlefield such as Gettysburg: Badges of Courage, where the unit concealment just doesn't make sense.

Ultimately, though, I was wrong. The Columbia method is just too simplistic for a situation this complex. It's not designed to handle the PTO's intricacies of supply, projection of power, and combined arms. The most successful Columbia games (EastFront, Rommel, War of 1812, Julius Caesar) are all about maneuvering your forces so that you can apply sharp, decisive force at the right time and place. That's not what the Pacific war was about.

Also, the pace of the game and the victory conditions are not well designed. But if you're reading this comment, you probably already knew that.
kiraly
Rating: 4
Was not impressed with it at all. Might be better with another play, but I'm not sure that's going to happen.
BradyLS
Rating: 4
After one play: Columbia applies it's block treatment to the Pacific Theater strategic campaigns during WW2. There's a lot of confusing detail (how to move the various types of units, for starts) that will overwhelm the novice but should be manageable-- maybe even straightforward-- to experienced "block heads." Myself, I don't know why this couldn't have been an area movement game. Bu then, it might feel too much like Victory in the Pacific or maybe even A&A: Pacific. Rate higher by a point or two if Columbia block games are your style.
Herr Dr
Rating: 3
No. Fails to capture main dynamics of the Pacific War conflict.
Elyah
Rating: 3
Way too heavey and too many components for me. Takes an entire room to set it up!!
daimyo
Rating: 3
Worst game on the Pacific War in my collection. Game is so lop-sided that the Japanese player has virtually no chance to win. Yes, make it historical but at least also make it interesting for the Japanese player.
GregK
Rating: 3
Just couldnt get into it. Didnt feel like I was playing a game on the war in the Pacific. Combat sequence is just plain stupid.
Gregory Palmer
Rating: 2.99999
Innovative system attempts to resolve age old Igo-Hugo and Fog-of-War issues BUT not being able to even determine whether a bunch of enemy blocks are either ground, naval, or air until contact is a little TOO foggy.

The inability to verify your opponent's resource allocation is an inherant and un-fixable fatal game flaw. Any game where you depend on your opponent's rules comprehension and/or honor to adjust the strength and composition of his forces is a fistfight waiting to happen.

My favorite line in the rulebook is the self defined "elegant mechanics" regarding the playing blocks and their labels; Preen much?
Frank Hamrick
Rating: 2
Way too long and far too complicated.
Malaggar
Rating: 2
Typical boring Columbia design.
DanAbraham
Rating: -
Victory Games
jsetear
Rating: -
Played
Constantinople
Rating: -
2000 Columbia Games
Lawrence Hung
Rating: -
Maybe block game can apply well to the WW2 Pacific theatre because of the nature of search and destroy naval operations. The publisher still carries stock of this game. Also, it can be playable in one session on table is a big advantage as compared to the more complex games on the same scale and theatre (e.g. VG's Pacific War). Realism, to a more or less extent, is scarificed for the sake of playability here. Nonetheless, still a promising game of wit.
JimM
Rating: -
I really like the looks of the map and can't wait to play it.

I finally got my own copy November 28, 2009! Thanks Rob!
bookworm120341
Rating: -
Like New, Have not played
Coffeebike
Rating: -
Looking forward to it! Let's invade Portland.
claudio212
Rating: -
Ignored for a long time, but realized that his gets some scent love. This? Asia Engulfed? Fire in the Sky?
CKS04
Rating: -
K - markiert

nie gespielt
chus1964
Rating: -
BUYED 5/12/ 2009 french edition. shrink.
Deeevorce
Rating: -
Decided to sell it, as it would never hit the table. Maybe it's a very good game, but I'm not into the Pacific Theatre. With games like Hannibal and Eastfront to compete with, it would remain unplayed for a long time.
denverarch
Rating: -
This looks amazingly fun!
buergerberatung
Rating: -
+++
HuginnGreiling
Rating: -
mbadge = NONE
Hierax
Rating: -
Block-Game - WWII - Pacific
andhet
Rating: -
Old collection.
Grandsage
Rating: -
When this game arrived at my house I instantly realized that Pavlov was a genius.

God, I want to play this!
DesertWargamer
Rating: -
Purchased on: 8/8/15
Purchased from: [url]www.amazon.com[/url]
Purchase price: $61.95 (+ $5.49 SH)

Notes:
- Purchased new

Weight: 3.2 (8/8/15)
dhlubin
Rating: -
Have not been able to find an opponent to play... But I do like these block games!
andhet
Rating: -
Old collection.

Wargame.
GordoMG
Rating: -
- Math traded away at BGG.CON 2013
dumsumdumfai
Rating: -
Rules have more exceptions than I'm used to.
Earl_8Minus0
Rating: -
Block Game - Columbia
Aging One
Rating: -
Have not played.
Karrank
Rating: -
Tilsit Edition