vmi1983
Rating: 10
My friend and I have been into this game
for some time. We altered the 1862 scenario
extensively and have found this game to be very enjoyable.
elijah234
Rating: 9
This game, together with its sister game Bobby Lee, gives a broad brush stroke coverage to the Civil War. I like it because it's considerably less fiddly than For The People, and still gives a strong sense of the challenges both sides faced during the war. Creative thinking is needed here to prevent getting bogged down in a slugfest, so novices may become frustrated with the game.
DieterS
Rating: 8
Great game that's underrated.
dun166
Rating: 8
complex and rewarding
weishaupt
Rating: 8
Played once.
Perfect condition.
mrbeankc
Rating: 8
Was surprised at how well the game simulated the western theater.
oneilljgf
Rating: 7
Play together with Bobby Lee for the most fun
Ronin46
Rating: 7
Not as good as Bobby Lee, but a decent game focusing on the Western Theater. Very accessible, in rules, play and game time, in my opinion.
simply4est
Rating: 7
Works good with the earlier Bobby Lee. Both games use blocks, but on hexagonal maps which was an interesting combination at the time.
wargamer55
Rating: 7
block game
gregandjan
Rating: 7
Lots of history here. I just ordered Bobby Lee and look forward to playing the eastern campaigns.
cfarrell
Rating: 7
Neither this game, nor it's sister game Bobby Lee, is quite in the same league as the Front games or Napoleon, but are quite good nontheless. Perhaps the biggest issue is the relative disconnect between the game and reality, but it still plays quite well - sort of a cross between EastFront and Napoleon in terms of complexity and play feel. A frequent complaint about this game is the lack leaders, but given the huge problems they create in so many games I think that their omission is as sensible an approach as any other. Leadership is so hard to simulate in games, and really, I think the impact of specific leaders (as opposed to the general command & control problems leaders of this period labored with) is overstated.
mozart827
Rating: 7
Good game so far. O/B cards need work as they are not well annotated. The rules are generally well-written and manageable. Block labels are not as attractive as in other Columbia games (especially HotS and Gettysburg). Seems like the rules for reinforcements/resupply are a bit too restrictive (especially for the CSA); and the victory conditions for the Union seem nearly insurmountable.
Walt Mulder
Rating: 6.9
Some like this one over Bobby Lee, but I think BL has more action. Still a good block game.
RonCarlson01
Rating: 6.5
W11
redbirdie
Rating: 6
simple pieces....more complex map..little tiny names as places and narrow passages...which will be hard to cross during battle and movement. Choose House divided instead
greatredwarrior
Rating: 6
Math Traded for Guadalajara and Richthofen's War
Deeevorce
Rating: 6
Sistergame of Bobby Lee. Less tense as the Union is always the attacking player in this game and the CSA has no chance to really win this war - save for a victory in points. Played once as a double (with Bobby). However, interacion between the fronts was minimal. All in all: Bobby is more tense for both sides, but for a change it;s oké.
jctaylor2
Rating: 6
Good system, bad campaign. I wanted to like it, but I find few strategic choices available for either side and tactically it's just not that interesting. Maybe I need an experienced player to show me that there's more in this box than I've discovered in my few face-to-face outings?
JefA
Rating: 6
Fine steady wargame
jens_hoppe
Rating: 6
The Western theater complement to Bobby Lee. For some reason, this didn't click with me the way Bobby Lee did...
alcazar
Rating: 6
Can use CG's card game Dixie (Shiloh ed.) to resolve battles
SeanC
Rating: 6
Has some of the same problems as Bobby Lee, but seems to work better for intangible reasons.
Charles Vasey
Rating: 6
The special rules for rivers and strat HQs made this less positive than the Eastern version.
dougadamsau
Rating: 6
The western theatre expansion for Bobby Lee, the Civil War block wargame. Works okay, but the scale seemed to sit better in the east with Bobby Lee.
ultramafic
Rating: 5
Wooden blocks...
da pyrate
Rating: 5
If I am going to play with blocks (and I really enjoy some block games) I want area movement or point-to-point movement - hexes just don't seem to work.
Herr Niemand
Rating: 4
Inferior to Bobby Lee by a wide margin.
Fred 100
Rating: 4
With "Sam Grant" Columbia Games gets to live out the old saying that "when your only tool is a hammer all your problems start to look like nails."

The main difficulty with "Sam Grant" is that while it's a virtual twin of Columbia Games highly successful "Bobby Lee" block game, it's simulating a situation that's not the twin of the Eastern Theater. In particular, the map size and the scale are just all wrong. This makes the armies in Sam Grant act like they are re-fighting the First World War, as there simply is no room to maneuver around an opponent or use rivers as highways. In fact, rivers act more like extensions of the Maginot Line than anything that happened in Kentucky.

Bottom line: this is not a simulation of the Civil War in the West.
BradyLS
Rating: 4
Disappointing and extremely long block game of the Western Theater of the American Civil War. Probably didn't help that I played on a team of anlaysis-paralysis players that absolutely would not carry the attack to the Confederacy. Even so, the rules and play felt a bit wonky in comparison to some other block games I've played.
Niko Ruf
Rating: 4
For comparison: I rate Sam Grant's sister game Bobby Lee a 9. Unfortunately, SG doesn't work on several levels: (1) The 1862 scenario favors the CSA rather extremely. They can easily block an early attack on Fort Henry and have a good chance to retake Paducah. The game will bog down in a bloody stalemate that's nothing like the historical war. Playing with free deployment makes this even worse. (2) If the CSA player elects not to take the emergency reinforcements, the US need to occupy all victory cities by the end of September 1863, or they can no longer win. There are simply not enough VP left in the game after this point. This can be remedied by using an older rules set where the USA can earn monthly VP for occupying supply sources, but that's still tough to accomplish. (3) Even if you tinker with the setup and victory conditions, the game is just less tense than Bobby Lee. A lot of gameplay involves moving a few units by strat moves and fighting some skirmishes. The Union advances slowly, the rebels give ground. There just doesn't seem to be that much room for surprises and creative thinking.
MattSouthSt.Louis
Rating: 3
Bobby Lee's slightly broken sister game. The early war is nutty hard for the North if the South knows what to do. If you going to play this, start in 1863. Works better for the campaign game played side by side with Bobby Lee as the North can send units over . . . but so can the South.
rajungamer
Rating: 2
Liked the fog of war the block games give you but for this one that is about it. Once you get to campaign on land, the strategic options are ok, but the map plays tight for the West.

The Union river movement rules prevent the Union from accomplishing what they did repeatedly. The rivers act as strategic barriers instead of a strategic highway for invasion. In trying to simulate the problems at Vicksburg where the difficulty was there wasn't enough dry ground for the troops to deploy, they caused problems everywhere else on the map. Also the design is thinking of Virginia where the rivers ran across the axis of advance instead of along it and generally were not navigable.

While the union gets more action/replacement points the requirement to use strategic movement for river movement and higher command costs more than balance out the advantage. I could never simulate any 1862 Union breakthroughs (Island #10, Ft Donaldson, Bowling Green - Nashville) let alone all of them - I've usually abandoned the game by mid summer 1862. Usually the confederates have stuffed all the union attacks by then and are in great shape for a counter offensive.
Most of the engagements do not have enough units to make effective use of the battle board. So it adds little, the line 'em strategy of A house divided gives you works just as well.
Gave it to a friend who had Bobby Lee.
bentlarsen
Rating: 1
My rating of "1" needs a review in order to be fully supported. Briefly, this is the first time I have played a Columbia block game and had a negative experience. I wanted to like this game; here is why I did not:

1) The board is much too much too small, given the number of blocks included with the game.

2) In the 1862, history has a slim chance of repeating itself.

a) I will have to "do the math," but I believe that the North is outgunned in the 1862 scenario if the South opts for the March reinforcements.

b) Count up what the South has in the Bowling Green area with what the North as in the Louisville area; this is not history, this is a farce.

More to come . . . Blah!

Never mind, it is not worth the time, but to hear others praise it to the heavens makes me want to hurl an equal distance.
Kevin_Whitmore
Rating: -
Along with Bobby Lee, these were the first two block games I ever jettisoned from my collection. Something about them just failed to ignite my usual interest in a block game.
a2greg
Rating: -
I haven't gotten around to playing it but after a reading of the rules I'm not in a hurry. (Update: Sold it.)
acchas
Rating: -
If trade, prefer to do so only in combination with Bobby Lee
Benjaminviking
Rating: -
The box sleeve has tape on it, has a two inch tear along the sleeve bottom, and shows some pretty obvious shelf wear, creasing, etc. The plain white box inside the sleeve has one corner taped and shows some minor crushing. All the 84 blocks are present. Some of the stickers are not on as straight as I would prefer, but easily playable, with little wear noticeable, if at all. The last inch of the NE corner of the map shows a minor fold mark, the game charts look as if they have been handled (one with a 1/2 inch ink mark on the bottom left hand corner), and the rule set is in good condition. There are also two black d6 dice which seem to be original to the game.
dhlubin
Rating: -
Another Bloc game... I have not played yet
fifa30
Rating: -
P
jgag
Rating: -
Acquired 2011-06-13
JimM
Rating: -
I would like to give this a try... but I don't want to buy it "just to try it".
Kevin_Whitmore
Rating: -
For Sale.
Lawrence Hung
Rating: -
Maybe block game can apply well to the Civil War. The publisher still carries stock of this game. This one focuses on the Western theatre.
mdollin
Rating: -
Not played. Would like to though
PlayMe1
Rating: -
Looks good, just haven't played it after owning it many years.
rcrawford
Rating: -
Never Played
Rulesjd
Rating: -
2
sunszu
Rating: -
picked it up on discount. Like block games but the stacking here is rediclous. looks playable
sunszu1
Rating: -
picked it up at a closing sale. Like the idea of blockgames. But I never played this one.
theaney
Rating: -
Very good condition. Played a few times, but no noticable wear or tear. Everything there.
The_Snappy_Dresser
Rating: -
Bought this at the Gettysburg giftshop
throwingmuse
Rating: -
Columbia Games
TomVeal
Rating: -
American Civil War > Western Theater
PlayMe1
Rating: -
For sale (preferred) or trade. Never played. Looks good but I lost my Civil War gaming friend and am reducing my American Civil War game collection.
alfredo lorente
Rating: -
Modeled after Bobby Lee, I decided to sell it unplayed. The period was never something I really liked to game in, and the Bobby Lee mechanics made for a lot of down time.
MaxSewell
Rating: -
Played a few times, but only in conjunction with Bobby Lee, with two players playing the west and two players playing the east. I prefer Sam Grant, because it seems to be a bit more flexible than Bobby Lee, though the war is usually decided in the east in a combined game.
Benjaminviking
Rating: -
The box sleeve has tape on it, has a two inch tear along the sleeve bottom, and shows some pretty obvious shelf wear, creasing, etc. The plain white box inside the sleeve has one corner taped and shows some minor crushing. All the 84 blocks are present. Some of the stickers are not on as straight as I would prefer, but easily playable, with little wear noticeable, if at all. The last inch of the NE corner of the map shows a minor fold mark, the game charts look as if they have been handled (one with a 1/2 inch ink mark on the bottom left hand corner), and the rule set is in good condition. There are also two black d6 dice which seem to be original to the game.

***Received Haggis, Legends of Andor, Runebound 2nd. ed., and Escape: The Curse of the Temple for Air Assault on Crete, Regatta, NFL Strategy, Murfreesboro, Sam Grant, and Feudal.
MSBorba
Rating: -
$20

VERY GOOD: Complete!

EDH