Inkwan
Rating: 10
The most fun and interactive reality based war game I have ever played. I love the battles, the rolls for reinforcements, the bids for who goes first, the blocks with fog of war rather than chits. This game is awesome!
cfarrell
Rating: 9
The third edition of this game is a *vast* improvement - streaming play, adding a very sensible interpretation of leadership (a huge problem for many ACW games), bringing the playing time way down, and giving it a much more historical feel (previous editions felt a bit like EastFront ported to the ACW; this one feels like a genuine ACW game). I've only played a couple times but liked it a ton.

---

Neither this game, nor it's sister game Sam Grant, is quite in the same league as the Front games or Napoleon, but are good nontheless. Perhaps the biggest issue is the relative disconnect between the game and reality, but it still plays quite well - sort of a cross between EastFront and Napoleon in terms of complexity and play feel. A frequent complaint about this game is the lack leaders, but given the huge problems they create in so many games I think that their omission is as sensible an approach as any other. Leadership is so hard to simulate in games, and really, I think the impact of specific leaders (as opposed to the general command & control problems leaders of this period labored with) is overstated.
elijah234
Rating: 9
This game, together with its sister game Sam Grant, gives a broad brush stroke coverage to the Civil War. I like it because it's considerably less fiddly than For The People, and still gives a strong sense of the challenges both sides faced during the war. Creative thinking is needed here to prevent getting bogged down in a slugfest, so novices may become frustrated with the game.
Coffeebike
Rating: 9
3rd Edition: picked up Kickstarter Edition Feb 2014. Fantastic mounted (hard board) map, large hexes, good looking counters, and revised, shortened rules. 2 plays, excellent! Knocking my socks off. Love the many streamlined chrome nuances, easy playability and the right amount of simulation. Lots of tough choices, consequences, maneuver, plot development on a fantastic map. The tactical battles system is also a win. Columbia Games, good job. Please update Sam Grant this way!
=====
2nd Edition: 1 learning game (campaign), 2nd edition. Took 5 hrs with learning, wine, and philosophical chatting. Wow, the geography is such an interesting, exasperating factor here. Managing it seems vital in almost every decision. (Union Commander D. says, "Stupid mountains, so obnoxious! and later, "Stupid River!") You can't do everything, yet you must! I lived in Virgina but I had no idea that this was the situation. Good map here. I feel like now I'm understanding the Civil War a lot better than before. (To save time, we used Niko Ruf's application of Columbia Games A-B-C style block battles - we thought it worked well - http://boardgamegeek.com/thread/344385). I imagine the game could benefit from dummy blocks a la Quebec for greater FOW. I miss the use of ACW cavalry for screening & scouting (I'm not an expert but Across the Potomac is the only ACW game I know of that does that well. Now that I think about it I think Forged in Fire handles cav better, although the scale is different.)
Inkwan
Rating: 9
The most fun and interactive reality based war game I have ever played. I love the battles, the rolls for reinforcements, the bids for who goes first, the blocks with fog of war rather than chits. This game is awesome!
jgag
Rating: 9
Acquired 2011-04-30

Severely house ruled, but a ton of fun.
jctaylor2
Rating: 9
This game is my nominee for the most under-appreciated and under-rated game in all of Boardgame Geekdom! Allow me to respond to the common criticisms. Criticism no. 1 - the game is static and reflects the feel of WWI trench warfare, not the Civil War. Well, it is if you play it that way but not only don't you have to, it's unwise to if you want to maximize your chances for victory. The Union has four avenues of attack available to him - the Shenandoah Valley, the Piedmont, the Penninsula, and Norfolk. Inexperienced players usually just mass the blue blocks in the center, eye the Piedmont, and opt for "hey-diddle-diddle, straight-down-the-middle." The Rebel player says, fine, let's party - and the Union hits a wall. Well folks, there a reason that none of the Union commanders had the guts to try this. And it wouldn't have worked for Grant earlier in the war were he on the scene either. If the Union forces the Reb to spread out by threatenging two or three fronts, he can thin the lines enought to break through into Virginia somewhere if he plays his cards right - or even tempt the Confederate into an offensive north that's more a trap than an opportunity. In fact, I've had as much dramatic give-and-take in this game as I've had in "EastFront"! Miracle come-backs and wild swings of fortune are more than occaissional happenstances. Criticism no. 2 - Bobby Lee ignores too much about the campaigns in Virginia like the trench warfare around Petersberg. Well, consider it abstracted into the battleboard system (which works wonderfully in this game, by the way, and poses fascinating tactical quandries). But look, if you want a soup-to-nuts simulation, there are indeed games that will do that better than Bobby Lee. But if you want a game that focuses on the big picture and is more concerned with putting you in the commanders' shoes, this game can't be beat. I suspect that this is a tough game to "master" for many and few give it the time necessary to discover all the richness that can be initially overlooked in a first playing.
Nick Barker
Rating: 9
A very enjoyable and tense game which provides an excellent and historical feel for the eastern theatre of the ACW. Unlike most other games on the subject you cannot use gamey ploys to manipulate your leaders - because there aren't any! Two minor weaknesses: long-range cavalry raids are too easy to carry out, and in the late game the US artillery is too powerful. House rules can easily fix both points.
jens_hoppe
Rating: 9
The Eastern theater of the American Civil War. The best block game I've played. Has been described by some as "static" and "World War I-like", but I can only say I disagree: In my experience, while the game can certainly degenerate into a static slugmatch, it only does so if that's the players' mindset. If one wants to try daring outflanking maneuvers, cavalry raids and such, the game definitely allows it. Also, the game doesn't use named leaders, which allows it to avoid the pitfall usually seen in strategic ACW games, where players practice rules laywering by hiding bad leaders far from the front.
anemaat
Rating: 8.5
In contrary to many others I like this one more than the Front blockgames. Although there is not much back and forth manoeuvring in Bobby Lee as in reality and although leaders are - shame, shame, shame - not included, like in Gettysburg: Badges of Courage, I do like BL very much for its good atmosphere. There are plenty of strategic options, a good tactical system, a little bluffing and - as in all block games - lucky dice. I hope Columbia Games will take the effort to modernize this still enjoyable game.

Play with the latest version of the rules. They have improved the game a lot.
Jan van der Laan
Rating: 8.5
Excellent blockgame! Easy to understand, hard to play. Very nice gameparts.
mdollin
Rating: 8
Only 1 play, and my poor Union was whipped in every battle. But played well and the battle board mechanism worked very well (if not for me).

Another play another defeat. This time as Reb. I didnlt launch enough strategic offensives to keep the Union off balance, and in my battles didn't take advantage of the Confederate's superior flanking skills. That said we misplayed the arty rules in battle so it could have been even worse than the Union 1863-4 steam roller that crushed all before and seeped throughout the South.
kinga1965
Rating: 8
Wooden block games have really grown on me and Bobby Lee is a very good representation.
Karel
Rating: 8
Yet another great blockgame by Columbia. Maybe less nailbitingly tense than Rommel in the Desert and probably not as dramatic as Eastfront, but BL defenitely has its own strengths. First of all an interesting strategic situation with several avenues of attack open to both sides. Then there is the emphasis on manoeuvring, trying to outflank the enemy or positioning your armies for a high odds assault (knowledge of terrain and using it to your advantage is very important in this game). And last but not least, the way battles are resolved on the battleboard, which makes for an interesting tactical subgame of exactly the appropriate complexity. One relative drawback is that I have my doubts about the scenarios as standalone games.
donlyn
Rating: 8
Columbia Games
Deeevorce
Rating: 8
Plays: 5-10

+
One of the heavier blockgames, rich in strategy, yet very playable. A nice element is the use of the battle-board. Both sides play very different - yet both sides are strong enought to put of a big offensive. True to history.

-
None. Well, the Civil War is not my favourite era.

=
One Columbia Games' better games.
masama
Rating: 8
Me encantan los juegos de bloques. Y me apasiona la Guerra civil Americana.....por tanto era fácil que este Bobby Lee me llenara.
Con mecánicas más que conocidas para los jugadores de juegos de bloques en general y de la casa Columbia en particular se representa de manera acertada el conflicto en el teatro Este. Uno de los puntos fuertes, y que hay que tener especial cuidado es en las líneas de suministros....verdadero caballo de batalla de ambos contendientes..
Juego muy recomendable.
marsbarr
Rating: 8
The first edition was best.
hoop
Rating: 8
An excellent "block" game covering the Eastern Theater of the American Civil War. The blocks with their hidden strengths impart "fog of war" using a very simple mechanism. High excitement factor, with cool battle mechanics reminiscent of combat from that time period. Very flavorful. Dixie card game can be used to resolve battles with even more detail and flavor.
Deeevorce
Rating: 8
+
One of the heavier blockgames, rich in strategy, yet very playable. A nice element is the use of the battle-board. Both sides play very different - yet both sides are strong enought to put of a big offensive. True to history.

-
None. Well, the Civil War is not my favourite era.

=
One Columbia Games' better games.
djberg96
Rating: 8
Rating after 1 play. This seems like a decent block version of the Civil War. Decent combat system, reasonable playing time.
GEKO
Rating: 8
Third edition is very playable, it also gives the possibility to play each year separately. Rules are clean and complete, even considering the need for some minor clarification. Components are outstanding. To get a complete set of dice though a separete order on Columbia's site is needed; also, truth to be told, the confederate grey blocks would need a better paint job (I resprayed mine) while the map would benefit from a locating grid. Overall nonetheless a first class product.
dun166
Rating: 8
Complicated but rewarding
faqtotum
Rating: 8
Based on the 1862 scenario. It's very impressive how much game can be had with so few pieces on such small a map. But as with other outstanding Columbia Games, BL offers a lot of challenges for both the North and the South. I'm curious to see how either side could achieve a decisive victory consistently. Will definitely play again as there is a lot to explore.
Fred 100
Rating: 8
One of the better block games. Although, in my opinion, the South starts a bit too strong in the campaign game, which tends to slow down the flow more than history requires.

Using blocks to solve one of wargame's biggest problems (no Fog of War) was inspired, but not perfect. You still know where the enemy is and is not. You still know his approximate size. But, still, it's a great improvement over perfect intelligence.

A great Civil War game: fast playing, relatively easy to learn and fun.
GEKO
Rating: 8
Third edition is very playable, it also gives the possibility to play each year separately. Rules are clean and complete, even considering the need of some minor clarification. Components are outstanding. To get a complete set of dice though a separete order on Columbia's site is needed; also, truth to be told, the confederate grey blocks would need a better paint job (I resprayed mine) while the map would benefit from a locating grid. Overall a first class product.
grimrod42
Rating: 8
Kickstart Edition 2014
hoop
Rating: 8
An excellent "block" game covering the Eastern Theater of the American Civil War. The blocks with their hidden strengths impart "fog of war" using a very simple mechanism. High excitement factor, with cool battle mechanics reminiscent of combat from that time period. Very flavorful. Some complain it is too static, but this appears to be playing style not a limitation of the game system, as I've always seen lots of movement vs. various opponents. Dixie card game can be used to resolve battles with even more detail and flavor.
mattman
Rating: 7
Playable block game
dougadamsau
Rating: 7
Block wargame based on the eastern theatre of the American Civil War. HQ blocks activate units in command range, allowing them to move across a hexmap in a historically realistic fashion. Battles are resolved on the battleboard. Seaonsal scenarios, or link them all up. Great game, better than companion game, Sam Grant.
dr glaze et al
Rating: 7
[Dalgliesh] Tentative rating, but I clearly sense the potential of this game.
cfarrell
Rating: 7
Neither this game, nor it's sister game Sam Grant, is quite in the same league as the Front games or Napoleon, but are good nontheless. Perhaps the biggest issue is the relative disconnect between the game and reality, but it still plays quite well - sort of a cross between EastFront and Napoleon in terms of complexity and play feel. A frequent complaint about this game is the lack leaders, but given the huge problems they create in so many games I think that their omission is as sensible an approach as any other. Leadership is so hard to simulate in games, and really, I think the impact of specific leaders (as opposed to the general command & control problems leaders of this period labored with) is overstated.
4x scalper
Rating: 7
3rd Ed. Lightly used. Interior in excellent condition. Delivery box was crushed and gave a lght crease on side. Reinforced on inside sleeve. VG+ overall - Trade Interest HIGH.
airjudden
Rating: 7
Preliminary rating based on getting familiar with the game (I really need an opponent!)
The command system is from [thing=77][/thing]: yay! That system is so much more interesting than the card system from Hammer of the Scots, as is the combat system in this game, which was NOT from Eastfront.
Putting Eastfront-like game in the eastern theater of the civil war is a big hit. I liked the chrome touches in the game. The map is too small (I don't have the Kickstarter edition), but other than that, I like what I see.
jcrim13
Rating: 7
I like this game. I think it's a solid block wargame, with just enough meat to keep me thinking. I like the weather effects, and the map makes some tactical decisions difficult.
Natus
Rating: 7
Mmmmmmm...crunchy! There's a lot going on here, and it reminds me of the titanic and brilliant EastFront for a variety of reasons. I havn't yet played all the way through, but I'd sure like to. Very nice use of the battleboard, and the Fog of War works really well here. But there is a niggling little voice in my head that says, "Psst! Bobby Lee and Sam Grant in the same package with streamlined rules!" Angel or devil? Who cares? Wouldn't that rock?
Nap16
Rating: 7
A very under-rated block game covering the ACW in the East.
mozart827
Rating: 7
Okay. Something lacking (see my review).
monstrooper
Rating: 7
Played Sam Grant back in 2003... and thought the underlying system was fine, but the actual scenario setup at start to be flawed.

Bobby Lee is supposed to be much better, but have yet to play a full game. A recent game was stymied by a rules disagreement unfortunately (rout and pursuit fire).
gregandjan
Rating: 7
Fun game, and easy to understand and play.
Jeff Schulte
Rating: 7
A good game of the eastern theatre of the Civil War. one of my early block games. I enjoy the tactical resolution of battles.
Harae
Rating: 7
Good: Strategic - Civil War - Easy

Nice block game system about the civil war and don't let the silly name scare you.
Plus: covering the entire war detailed yet simple. Clean game system!
Minus: the South is constrained
Replayability is good eventhough the South is constrained and has limited options. But there lies the challenge! Can you come up with the strategy to stop the Yanks?!
Imo did not get the credit it deserves. I think the reason for it is that the game has much more to offer than appears at first sight.
I never cared for it's sister game Sam Grant though and reading the comments I gues it stays that way.
Herr Dr
Rating: 7
Not bad.
Herr Niemand
Rating: 7
I did research for this game (artillery O/B and map) using a book by McClellan written in 1864! The book was called "Army of the Potomac" and was just sitting in the stacks at the downtown branch of the Indianapolis library!!

Nice simulation of "the cockpit" of the Civil War. Lots of feints and fog of war with this one. Good O/B within the limitations imposed by the number of blocks. My favorite Civil War simulation.
Hitman8D
Rating: 7
New. Unpunched.
astaplatz
Rating: 7
Nice block game. Not realistic, but definetly fun and it has a good measure of thought involved.
cratex
Rating: 7
Played part of a game at a demo at Origins several years ago. Interesting, but expensive for what you get because of the blocks, otherwise I'd pick up a copy.
Abner1
Rating: 7
Strategic w simple tactical system that really works
JackFlash
Rating: 6.8
Good block game!
jcrim13
Rating: 6.5
I like this game. I think it's a solid block wargame, with just enough meat to keep me thinking. I like the weather effects, and the map makes some tactical decisions difficult.
minscfan
Rating: 6.5
Better than many block games, some of my wargaming friends enjoy breaking this out instead of Napoleon. Interesting take on the Civil War.
gohrns
Rating: 6.5
Trade 8/10

Played part of game. Rules not real clear and found myself digging for clarification. My 16yo son liked it and wants to play again.
mcszarka
Rating: 6.5
Rating is based on the first edition of the game. The new KS version sounds a bit faster-playing.
kingcujoI
Rating: 6.5
Just never feels like it flows properly.
megamau
Rating: 6.4
Probably the rules are one step away from the maximum complexity I like.
I enjoyed it, but as of now I would rather play Crusader Rex.
However (abstracts aside) I am slowly moving from simpler euros towards more and more complex games, so maybe in a couple of years this will be my piece of cake.
JasonMatthews
Rating: 6
Can be a short game for the Rebs, but its always a long game for the Union.
alfredo lorente
Rating: 6
Location: Basement (FR)
leroy43
Rating: 6
I have the playtest copy of this game (from when I playtested it). I love the Columbia block games, but the US Civil War doesn't do it for me (not interested in the period).
cosarara
Rating: 6
We played 4 or 5 games than put it away, games started to become predictable and the lot of stuff cramped in so small a place was getting a nuisance.
alcazar
Rating: 6
Can use CG's card game Dixie (Gettysburg ed.) to resolve battles
Drewcooter
Rating: 6
Nice bits, good theme, just too fiddly for me to rate higher.
Carlos Palomino
Rating: 6
thoroughly enjoyed my first game
gittes
Rating: 6
Bobby Lee has few equals as an operational game, but the tactical game is lacking. I respect that the creators wanted to get away from restrictive system in which just dice are rolled to resolve combat; they wanted to invoke maneuver and positioning. It worked in Pacific Victory, where each unit has different battle values depending on their target and carrier battles were abstracted through a search roll. In Bobby Lee though the tactical lacks lacks elegance and realism. So does Battle Cry but that game never really tries for it, while Bobby Lee has the feel of a serious wargame. The beauty, simplicity, and accuracy of the operational game is hurt by a tactical game that is lacking in nearly every regard.
MattSouthSt.Louis
Rating: 6
An interesting side game. The best map Columbia Games ever published, second only to Rommel in the Desert. The map actually looks good and during game play tests a player's map reading skills. Some players say the game plays like WWI, but these are players who don't understand the game.
CrazyCatman
Rating: 6
2 players.
Or: A multilayer version for up to 8 players + 1 reffery.

I Kickstarted the Third Edition!
alfredo lorente
Rating: 6
I remember playing the game a few times, and it was a challenge in terms of how much can the South push before it has to stop -- or run the risk of being overrun. However, the period was never all that appealing to me, and the game remained unplayed after those initial experiences. It deserves a better home.
da pyrate
Rating: 5
In general, I don't believe that blocks and hexes really work well togther. Block games with area movement or a point-to-point system seems to work better.
greatredwarrior
Rating: 5
Interesting game with lots of scenarios. Kind of limited in its application. Has some serious limitations, namely with the HQs organized the way they are and all units swept up into a generic unit type. All in all, it does it's job as a generic simulation of a larger war. I just wanted more, and it didn't deliver.

Traded for RAF
mrbeankc
Rating: 5
As a historical simulation it just doesn't work for me. Felt very sterile. The system works better with the game's sister game Sam Grant.
mgrad
Rating: 4.5
Didn't care for this one. Blocks are always nice to look at and map is attractive, Didn't care for the game play. Scale seemed off to me and the limited width of the front in Virginia makes maneuvering surprising difficult.
a2greg
Rating: 4
Eastfront modified for the ACW. Doesn't fly with me. You need leaders!
Andy Parsons
Rating: 4
The crossed swords on the game map provide a good impression of how concentrated fighting in the Eastern theatre was along the Shenandoah valley, between the Potomac and the Rappahanock and around Richmond. It tells a story of years of stalemate eventually broken by the Union's superior resources. In this respect I found Bobby Lee very faithful to the history. It seemed to me that the critical element was the players' choices in deploying replacement points. That's the highest compliment I can pay the game. I defer to Bobby Lee veterans who have found in it an exciting game of manouevre. I'm afraid that I just found the terrain too constricting and the density of blocks covering it too great.
Brandon
Rating: 4
I despised it when I played it around 1995. Seemed unrealistic, and static, and the threat of naval invasion was not too bothersome for the south. My impression at the time (15 years ago) was that it was like WW1. We tried several times to invade as the north, trying to spread out and fake out the south. It didn't work due to the hexside limitation on the number of units entering.

Having read some of the reviews here, about how the north can invade, has me slightly curious. Did we overlook something? I played with 3 different opponents, we all hated this game, though we are civil war fans and like block games.

By far the worst block game I've played.
Buzz
Rating: 4
Like a lot of these Columbia Block games, it just doesn't get the history right. There are so many better Civil War games out there.
Der gluecklose Mack
Rating: 4
Sorry, but despite the map I found few interesting inside the box.

The game is too static, chess like and does not remind me of 19th century warfare.
Another problem is the tactical minigame.
Andy Parsons
Rating: 4
The crossed swords marking the locations of historical battles on the game map provide a good impression of how concentrated fighting in the Eastern theatre was along the Shenandoah valley, between the Potomac and the Rappahanock and around Richmond. It tells a story of years of stalemate eventually broken by the Union's superior resources. In this respect I found Bobby Lee very faithful to the history. It seemed to me that the critical element was the players' choices in deploying replacement points. That's the highest compliment I can pay the game. I defer to Bobby Lee veterans who have found in it an exciting game of manouevre. I'm afraid that I just found the terrain too constricting and the density of blocks covering it too great.
lsjuagain
Rating: 3.5
Sadly, this game lacks the color and elegance of the better block games. I couldn't really recommend it. The card games for the civil war are better
DaveTu
Rating: 2
Game just does not seem to work very well. I have played several of the block games, and this is the only one that I didn't like.
Nappy
Rating: 2
Very disapointing game, just too many counters and the history was not there. No leaders for an ACW game is BAD. There were units in every hex stretching from Fredericksburg all the way to West Virginia, I was waiting for the panzers to break through for an encirclement around Manassas. Obviously the armies of the Civil War never covered that amount of space, but they did in this game.
Lawrence Hung
Rating: -
Maybe block game can apply well to the Civil War. The publisher still carries stock of this game. This one focuses on the Eastern theatre. A first read of the rules finds the concept of hexside limit rather difficult to absorb at first. Another quite new to "hex-based only-wargamer" is the use of battleboard in combat. However, with increasing experience, these could be overcome and the game can be completed in an enjoyable evening.
LCulbreth
Rating: -
2 player
jhenke
Rating: -
Interested in this one. I like the block war games as they are very modern life friendly and I like the fog-of-war in the system.
masama
Rating: -
Todavía sin probar....
Jasonofindy
Rating: -
Traded for Spring 2005 and unplayed so far :(

Never found an opponent so traded it away. 10/05
jakinney
Rating: -
Got it reasonably off ebay in Feb '09. Would like to give it a try.
jacksonriker
Rating: -
traded for Hammer
itm1340
Rating: -
3rd Edition only
Hatricvs
Rating: -
Sold at Colours Reading in 1996?
grognard72
Rating: -
Have earlier edition.
Thinking about 3rd edition, but it is lot of $.
This 3rd edition is trying via Kickstarter, ending 11/1/13 for $75 per copy, w/o any special bonuses apparently.
So, see what the reviews say once it is out.
Seems copies will be available for a little less than $75 if napoleon is an example.
mistermarino
Rating: -
Looks interesting. Hope to play it soon.
Gomer
Rating: -
2008 acquisition.
Getaklue
Rating: -
WB
GeneSteeler
Rating: -
Acquired May 08 -
gberry
Rating: -
Own it but haven't played it. It just sits there unpunched on my shelf wondering when I might get to it.
gamellerbe
Rating: -
786
fatso
Rating: -
Only played a couple times. But I like the system and I the map is beautiful. Will rate with more plays.
ExcitingJeff
Rating: -
Interest: Moderate
karjedon
Rating: -
30€
Kevin_Whitmore
Rating: -
I like Columbia block games. But this one didn't evoke enough interest for me to hang on to it.
agripa
Rating: -
I can´t rate it because I haven't played. To many Blocks, to many ziggurats in a ACW Game!
ericleesmith
Rating: -
I want to get around to playing this one sometime. Looks great.
marcellob
Rating: -
Entirely as new ( just opened outer box protecting shrink wrap ).
armadaman
Rating: -
Stickers carefully applied (I'm particular about this, making sure that no blemished edges appear on important sides).
Also included is an extra battle map, which is very useful when you have adjacent battles.
Original version sticker artwork (1993?)
bishuk
Rating: -
Just acquired on Ebay
Carlos Palomino
Rating: -
thoroughly enjoyed my first game
dumpty
Rating: -
Waiting to play it.
DReaper
Rating: -
Pendiente de estrenar.
JimM
Rating: -
I might as well sell this, I've had it for 3 years and never played it.
joeydag2011
Rating: -
Unplayed to date
jsetear
Rating: -
3rd edition with Kickstarter pimping.
Stickered.
Bought from Dave Schubert, January 2015.
ljw74us
Rating: -
j1
karjedon
Rating: -
40€
dasher47051
Rating: -
Wargame
armadaman
Rating: -
Second Edition (~2004).
Stickers carefully applied (I'm particular about this, making sure that no blemished edges appear on important sides).
Also included is an extra battle map, which is very useful when you have adjacent battles.
Not in original box, but components are otherwise Very Good condition.
Also have companion game 'Sam Grant' available.
DanAbraham
Rating: -
Columbia Games
cscottk
Rating: -
Traded in Math Trade (2013).
Ghengis Con/Tatic Con auction purchase.
CrazyCatman
Rating: -
2 players.
Or: A multilayer version for up to 8 players + 1 reffery.

I Kickstarted the Third Edition!
JimM
Rating: -
Sold it
crankyengineer
Rating: -
2 player wooden block wargame
Coffeebike
Rating: -
1 learning game (campaign). Took 5 hrs with learning, wine, and philosophical chatting. Wow, the geography is such an interesting, exasperating factor here. Managing it seems vital in almost every decision. (Union Commander D. says, "Stupid mountains, so obnoxious! and later, "Stupid River!") You can't do everything, yet you must! I lived in Virgina but I had no idea that this was the situation. Good map here. I feel like now I'm understanding the Civil War a lot better than before. (To save time, we used Niko Ruf's application of Columbia Games A-B-C style block battles - we thought it worked well - http://boardgamegeek.com/thread/344385). I imagine the game could benefit from dummy blocks a la Quebec for greater FOW. I miss the use of ACW cavalry for screening & scouting (I'm not an expert but Across the Potomac is the only ACW game I know of that does that well. Now that I think about it I think Forged in Fire handles cav better, although the scale is different.)
MaxSewell
Rating: -
Played a few times back in the day. Enjoyed it, but not the biggest fan. As I remember it was a bit of a slugfest. The map is a little constricted and maneuver is limited.
cctenn
Rating: -
Want the new 3rd edition
armadaman
Rating: -
Third Edition. New, in original shrink-wrap.
camisdad
Rating: -
thought hammer - troll & toad
Eric Engelmann
Rating: -
B7
BlinkyJOH
Rating: -
do you find your weapon, in time to save your life from a grue like wumpus thing?

to be continued in
The Boss: 5-6 player expansion!
airjudden
Rating: -
Valentine's Day 2013 present. I like Columbia's block games, so I can't wait to get this on the table for test drive. Hopefully it will be this year.
acchas
Rating: -
if trade, prefer to do so only in combination with Sam Grant
Eldard
Rating: -
block game
kidsplinter
Rating: -
*
kensheffield
Rating: -
Lisa's
kalimatias
Rating: -
30 €
JimM
Rating: -
Got my copy for $7.00 on 4-9-12 from Salim Mohammed at Consimworld.