ainataqe
Rating: 10
My favorite block game! Fun and thoughtful with interesting choices as there is limited movement and road capacity each turn. Great for 3 players.

Love the look of the AH version with painted blocks and muted colors on mounted board.

Plays moderately quick with potential for some lengthy play as battles get transfered to a battle board and these can take a bit to finish depending on # of units involved and d. rolls.

Interested in seeing what the new edition of the game adds to the fun. Glad they brought back the horse artillery!
billingspike
Rating: 10
Just a solid game , good with 2, great with 3 , A classic.
axisboulder
Rating: 10
Elegant game. Rules are quite miserably written though.
cfarrell
Rating: 10
My feel on balance in 4th edition is that it will be very hard for the French to win using the historical setup, but with free setup the game is much more interesting. Definitely use the free setup, maybe even in your first game :)
---
Since it looks like the three different version of the game have all been collapsed into one entry, here are a few comments on them:

1st & 2nd (Gamma Two, Avalon Hill): This is a really tight game with a fairly low block density. It's fast and unforgiving, but super-playable and only like 60 minutes. Hard on the French under the best of conditions, but if you get lucky on your force march die rolls, who knows! I'd probably rate this version an 8 or so; not high on my personal playlist anymore but it is a classic that I got a lot of mileage out of back in the day and has held up pretty well. It has the advantage of being pretty cheap on the secondary market (last I checked), and so good value.

3rd (Columbia): This is my least favorite of the three distinct versions; it's fine, just not as good as the other two. The high block density makes it feel like a bit of a slugfest, and the cavalry and square rules don't quite feel balanced correctly. I probably rate it a 6 or 7; it's OK, but with 4th edition available now, I don't think there is a lot of point to playing it in my opinion.

4th (Columbia Kickstarter): This is by far my favorite version of the game, and the one I rate a 10. With a block density between 1st & 3rd it's not quite as unforgiving as the original but retains its elegance. The terrain rules for battles are a really terrific addition to the system, and the rules for cavalry and squares finally work right. I think I respect the 1st/2nd edition more than I actually personally like it - 4th edition is much more in my personal sweet spot. Plus it still only takes 90 minutes to play, and works quite well for three (the original edition worked for 3, but wasn't great).
a2greg
Rating: 9.9
A terrific, fluid game with different problems on both sides. The block fog of war is used nicely. I love the point- to-point system and the tactical battles are a sub-game that is just as fun as the strategic game. I'd give it a 10 but the map is too small for the number of blocks in the 3rd edition.
bob_santafe
Rating: 9.5
An absolute gem. Infinite replayability.
clamus
Rating: 9
Intense, can give heartburn. Love the battle board (what is in his reserves, can I punch through his column with my cavalry, what if he throws his reserves at my weakest column) Excelent decisions.
Champion Eternal
Rating: 9
The perfect game for 3 players.
Cole Wehrle
Rating: 9
Easy, elegant, great intro to wargames and boardgames. Aged with grace.
bigcheese
Rating: 9
A beautiful looking game that can be played in under 2 hours. I have the 1977 AH version.

Update: after 3 games playing the French (2-1) I am increasing my rating. Yes the map-level game is a little chess-like but there is huge variety. Battle-level is fun if a dice-fest.
AZrugger
Rating: 9
I was reluctant about adding yet another block war-game to my collection (Since I already have Sekigahara, Hammer of the Scots, and Julius Caesar), and while this game MIGHT still fill that same niche, I think it might be one of the strongest showings of the genre.

First off, the lack of cards is refreshing. I'm not finding myself milling through the deck looking for the one card I need to activate my troops.

Secondly, the mini-map battles are where the actual meat of this game are. Cavalry (for once) actually feels like cavalry, while infantry has an entirely different feel.

Finally, the ability to play a block war-game 3-player is incredible. This is lighter than Guns of Gettysburg (which plays four) and the rules can be explained in just a few minutes.

Overall, this is a major win.

Bonus feature: The map in my edition (4th) is mounted. Traditionally, the maps for these block war-games are folded poster-board.
al the pal
Rating: 9
From my perspective as my first time playing Napoleon, this is one of those great games that took a moment to learn and offers a lifetime of enjoyment due to its complexity. I must preface that my "moment to learn" view is from someone who has played three other block games, and so the mechanics are very comfortable to me. As a game, Napoleon is great for the ease of learning, the complexity for repeated play, and the time. At 2.5 hours it was great! My only negative thought, and negative is too strong of a word, is that the side battles may be too tedious? But I also feel that the feeling of having your neighboring forces sucked into a battle is wonderfully disconcerting. I'm still thinking on that issue.
Champion Eternal
Rating: 9
The perfect 3-player introductory wargame.
ainataqe
Rating: 9
My favorite block game! Fun and thoughtful with interesting choices as there is limited movement and road capacity each turn. Great for 3 players.

Love the look of the AH version with painted blocks and muted colors on mounted board.

Plays moderately quick with potential for some lengthy play as battles get transfered to a battle board and these can take a bit to finish depending on # of units involved and d. rolls.

Interested in seeing what the new edition of the game adds to the fun. Glad they brought back the horse artillery!
altohorn
Rating: 9
Classic 3 player game.
Brave Sir Robin
Rating: 8.8
I think the original from AH is superior to the Columbia remake. Still, great gaming experience for newbies & grognards alike.
Ben_Bos
Rating: 8.5
Good game system with blocks and limited intelligence. You don't have to be a wargamer to enjoy it. 2 hours playing time. Go for the Avalon Hill copy.
Gives a feeling of the corps strategy in 1815. Block system used in the best way.
Arbuthnot
Rating: 8.5
Played several times. Enjoyed every play.
chargetheguns
Rating: 8.5
Brilliant design, one of the cleanest and most efficient wargames ever made. My first block game. I simplified the combat rules, made a one page reference chart, and expanded the map. You need to have a passion for the subject to really find this exciting though.
Ben_Bos
Rating: 8.1
Good game system with blocks and limited intelligence. You don't have to be a wargamer to enjoy it. 2 hours playing time. Go for the Avalon Hill copy.
Gives a feeling of the corps strategy in 1815. Block system used in the best way.
anton
Rating: 8
My first game purchase from Columbia Games (or "Gamma Two Games" as it was then). Excellent point-to-point movement topped off with a neat little combat system. Plays in about 90 minutes, if that long.
benjak
Rating: 8
Traded away the CG version and kept the Avalon Hill one.
bbhalla
Rating: 8
Initial Impressions: Clearly this game has some deep strategic elements. Unfortunately, I haven't been able to get it to the table enough to explore those elements.
Beyak
Rating: 8
2nd Edition. A classic. Easy block game to teach a new player. There seems to be a bias towards the allies but that can make it fun.
BillJ1967
Rating: 8
Really good game. Nice movement system coupled with wooden blocks (hiding force strength). Battles are a roll fest, but you do get a strategic sense of the Waterloo campaign. Unfortunately, the "winner" of the game is often determined by the bidding process at the beginning of the game and who will take which side. Napoleon typically loses, and the outcome of the campaign is determined by how many points and the additional bid points from the game start. Still, the battles can be rousing.
blockhead
Rating: 8
Excellent game, very faithful to Chandler's "The 100 Days".
blakstar
Rating: 8
rating for the Columbia 3rd edition
bbhalla
Rating: 8
Initial Impression: Columbia has done it again with a game that has gorgeous components as well as tactical and strategic depth. Highlights of this edition include the introduction of battlefield terrain and reintroduction of horse artillery. Mobility and battlefield reinforcement are important strategic concerns for both commanders. This game is clearly as much about maneuver as it is about combat. I'm really looking forward to my next session of this wonderful game.
bonkee3000
Rating: 8
Played it twice and enjoyed it alot. Need to play it a few more times - it seems that there is much more to do other than amassing huge groups.
angelgabriel
Rating: 8
A game that decides what it wants to simulate, pares it down to the bone, and does it really well. It feels very deep for a quick-playing game (1-2 hours) with plenty to think about on every move. The battles themselves are also great fun, with some real decisions, and feel very exciting. The hidden units mean there is a very nice fog of war effect. Thoroughly recommended for either experienced war gamers or someone completely new to the genre.
alcazar
Rating: 8
3/e OB makes it easy to use CG's Eagles:Waterloo card game to resolve battles which encourages corps/division integrity in the block game.
AmericanEagle
Rating: 8
Napoleon is a game for 2 players. The mapboard depicts the areas of Belgium and northern France that were important to the Waterloo Campaign. On the board are three major cities - Brussels, Ghent and Liege along with several other key towns and villages of the time. There are two types of roads which connect these towns together. Rivers slow the movement of armies when crossing. A turn sequence of day and night adds to the decisons you will need to make, 'rest for the night' or 'attack before dark'. The games features a 'fog of war' operational movement and has a separate battle board for tatical movement. There are 4 types of units; Infantry, Artillery, Cavalry and Horse Artillery. Should the Infantry charge or square? Should the Cavalry be moved to the reserve or attack? Should the Artillery concentrate it's fire?
Coffeebike
Rating: 8
10 plays... Nail biter! (Note to self ALWAYS when Nappy: less dawdling for croissants, more speed!) Every move a mistake, but you have to move... The setup and road limits lead to a surprising filtering puzzle--with a bit of eurogame-puzzle feel. In contrast, the dice rolling is oldschool wargamey, but the tactical mini-board still seems so innovative to me (and fun). I love how the strategic decisions directly impact the tactical. It comes down to a handful of battles. Time is not Napoleon's friend here. Some tactical battle rules nuances take some effort to work out (see my player aid pdf on unit behaviors). I was surprised (impressed) how quick the game could be, and how much I could feel this to be a sister game of Quebec (good, good). The Frenchies and the Allies have such opposite advantages and disadvantages, with the burden on Nappy. Tactical battles are juicy with many nervous choices to make! [What Niko Ruf says in his review of Bobby Lee applies here too: "Fighting has a strategical dimension (how to get the most units there quickly), a tactical dimension (how to maneuver), and a risk-management dimension (when do I fight?)"] Typically takes less than 2 hours to play. 1977 version. PS: Another bonus is that as Napoleon I riled Deivida so much that she called me quite dirty names at the pub.
ChubbsS
Rating: 8
I love the hidden unit aspect of this game.
angiolillo
Rating: 8
Played it a lot and always enjoyed. A concept that inspired several designers and had application on more than an historic card game...
Checkallday
Rating: 8
Avalon Hill version. Napoleon is a pretty good light wargame, but I have a few problems with it:
-it seems there are usually only a few very large battles.
-combat takes too long w/lots of dice.
-there seems to be an optimal allies strategy that all but guarantees a victory.
It's still fun, but I just wish I could come up with some good variants to fix these problems.
chaosbreaker
Rating: 8
Finally, a game that is simple as San Juan or St. Petersburg, highly repayable and around 1 hour.

Have both AH and Columbia editions.
Arkobla Conn
Rating: 8
Solid addition to our block game collection. Really like the battle board and the element of terrain.
cbdarden
Rating: 8
Fairly low complex block game.. I really enjoy the side board battle mechanic.. it allows for a bit more strategy.
bbhalla
Rating: 8
First Impression: This is a good game to introduce players to napoleonics, block wargames, and wargames in general. The component quality is nice, although I've blown up the map to a more playable size. Although the game plays with 2, its one of the few (only) wargames I own that works well with 3 players. The conflict is presented well and the French have to solve the puzzle of trying to maneuver their army into a position to split the Allies. I love the Battleboard idea and the way the individual battles are played out in combat rounds.
Admiral Fisher
Rating: 8
Very good, introductory level wargame that does a good job of giving you a feel of the historical situation without weighing you down with chrome.
It's got plenty of S and T on a simple level, plays fairly quickly and has a very high fun level. If you buy it and like lighter wargames then it'll get plenty of plays.
byfed
Rating: 7.8
Wargame histórico sobre la campaña de los Franceses contra los Ingleses y Prusianos en bélgica. Las unidades son cubos de madera, que se giran para indicar los daños. Los franceses tienen cinco días para concluir (cada día tiene tres turnos diurnos y uno nocturno). Por las noches, a menos que vaya lider, no hay marchas forzadas ni combates.
Las batallas se desarrollan en un mapa con tres flancos y reserva. Además, durante su desarrollo, pueden recibir refuerzos desde las ciudades adyacentes.
Tiene especial importancia dominar el transporte por carretera, que está sometido a ciertos límites, lo que provoca que haya que pensar muy bien los movimientos.
Es un juego entretenido y no demasiado largo. Refleja muy bien las batallas de la época.
chriswtham
Rating: 7.75
Excellent 3 player block game.
blakstar
Rating: 7.5
rating for the Columbia 3rd edition
AvramL
Rating: 7.5
Works best with three people, a rarity in games.

The map is overcrowded on the latest editions but does the job, simple without being simplistic. The battle mini game is welcome and works well, giving the feel that you are actually fighting battles. A good operational/tactical hybrid and introductory wargame.

Dicey. Cavalry is overpowered.
bjhenderson
Rating: 7.5
Very good block wargame. Relatively simple rules and can be played in an evening.
bob_santafe
Rating: 7.5
There are several problems with this version: cavalry is too strong, it's too easy for the Allies to slow the French with single units, and the French are under too great a time constraint. I've written a revised rule set (posted on BGG) which I think makes it a more realistic, better, and more balanced, game.
alexgrant
Rating: 7.5
Faster and lighter than I had expected.
Ashiefan
Rating: 7.5
Very clever road restrictions limit your options. Not sure I've seen this implemented as successfully in other games.
brandysta
Rating: 7.3
A block game that works very well -- fun and tough to do well at.
avesan
Rating: 7.25
rules in spanish
B_J_S
Rating: 7
[Bought US 2007-06-08]
Only played single player game.
This game really shine even as a single player game.

Can't wait to get this on the table
aaronsibley
Rating: 7
I do like this game. But who to play it with.
agent easy
Rating: 7
Decent intro to block games. I have the original canadian version with the mounted boards, which in my opinion is the one to have. Still, the are some ambiguities in the rules which I find frustrating, and the game typically boils down to two different strategies. Glad I played it, but now I will allow someone else to use it as their gateway game.
airjudden
Rating: 7
This is kind of a cross between [thing=85][/thing] and [thing=9111][/thing]. This would be ranked a point higher had I not played the other two already. It's a good one, but it is a little more dated than most block games (because it is), but it's still a good old battle of attrition.

Update: I played the 4th edition and was really impressed with the upgrades: especially the terrain blocks.
alexisW
Rating: 7
A good simple 3 player wargame that expands on the original AH version of the game. The addition of more units makes the game more historical related but do add some extra time and differing strategy to the game.

This version has its own favour as compared to the the one from AH.

Love both games.
alexisW
Rating: 7
More units comes with slightly more chaos on the battlefield. Using 3 weak units in a group as a stop gap blocking force seem like a reasonable idea, though you can't always use it.

More untis also gives more tactical option during the battle.

Overall, a good game with slight added complexity, but still not sure if these added time will bear fruit for the eventuality.
alfredo lorente
Rating: 7
One of the best block games out there and a fantastic three player game.

Location: Basement (FR)
artfuldodge2
Rating: 7
Very cool find. Almost abstract in play. My first introduction to block games - and a good one at that!
asimpkins
Rating: 7
Rating based on just one partial play.

Hammer of the Scots got me hooked on these block war games. This looks interesting as a 3 player (2 on 1) option. I haven't had much opportunity to try it out yet though.
avmartin
Rating: 7
http://www.sonic.net/~avmartin/games_played.htm#1662
bdst
Rating: 7
Quite an intriguing block game, however, regardless of the strategy Nappy pursues, the game ends in a massive battle (likely to cause RSI in the wrist from dice rolling) which is usually determined by the "luck of the die" as there is normally little difference in the size of the forces involved.
Beyak
Rating: 7
3rd Edition
BlackMass
Rating: 7
long ago
BrettS
Rating: 7
Fun, fast playing, relatively simple block wargame with unique capabilities - 3-player, 3-player triple blind, and 3-player triple blind with a referee. Have played both 2-player and 3-player.
Brian Sinclair
Rating: 7
I originally had this rated a 9. I now have played it four times and find that I no longer have the desire to play as it appears that it is impossible for the French to win. There just is not enough time for the French to pull off a win without exceptional dice rolls. The components are top notch and I enjoy the terrain tiles and battle board.
Captain_Physics
Rating: 7
Nice game. Quicker than Pacific Victory, and with fewer rules to remember (no weather, no initiative, simpler supply rules). I like the idea of a battle board for combat resolution; without this Napoleon would be quite boring I think as all battles would be to-the-death slugfests.
Capt_S
Rating: 7
After the initial playing (Columbia)....

Like most Columbia games (although this game was published by others prior), I see it more as a puzzle than a simulation. Nothing wrong with that and this one in particular is closer to sim than most I feel. I like the battle board which allows players to make basic tactical decisions regarding flanks, centre and reserves.

Nice components. Blocks not as pretty as with other games like HotS, C Rex, etc.. The map is a bit too small for the number of blocks in play, but that is not the end of the world. It can make it look a bit like a clash between Jenga towers.
carlsbad
Rating: 7
Challenging 2 player war game.
Coldwarrior1984
Rating: 7
The production value is medium. Years ago I played an earlier edition that had a mounted map, stenciled blocks, there were 3 different colors of blocks (red for British, Green for Germans, and blue for the French), and a bookshelf box. This edition is a big dissapointment. The box is a sleeve over a plain white cardboard box (like a postal shipping box). The blocks are all stickered. There were two shades of blue for two of the armies...much too close in color. Finally, the map is not mounted and flimsy. The rule book wasn't even stapled together. This was like a home made game!!!
aam01
Rating: 7
*Hitting the GeekMarket*
bbhalla
Rating: 7
Initial Impressions: Clearly this game has some deep strategic elements. Unfortunately, I haven't been able to get it to the table enough to explore those elements.
alexgrant
Rating: 7
Faster and lighter than I had expected, but it didn't really grab me. And the map is really bad - it looks nice but it's hard to tell where the blocks actually are.
Aardvark
Rating: 6.5
One of the earliest and best efforts in block games. I like the new edition with more blocks, but it cries out for a larger board.
Braunschweig
Rating: 6.5
This could be higher. The game is really cool, I really dig the blocks and the topic, but the map is way too small for all the blocks, it becomes really fiddly (ok, I printed out a poster-sized version of the map which works fine now, but this here is to rate the game that comes in the box.) Balance: I cannot win as the French, period. My opponent can neither. I don't know, maybe we miss something, but the game always eventually leads to a French defeat. Ok, this is Waterloo after all, but come on, give Nappy a break!
Biker1999
Rating: 6
OK game that seems to take longer than it should. Need to play this more to convince myself that strategies wouldn't be repetitive.
Aussie550
Rating: 6
4.5 Rating after on play. Raised to 6 after 3 games. Really wanted to like this, but not as strong a game as Julius Caesar. Too much wristage in resolving battles...the opening moves capture the fog of war quite well, but once battle is joined it tends to be a slugfest. maybe this captures the key elements of the campaign, but there's other games I'd play over this any day.

I am giving this another go, but before further play will be copying up the map. The bluffing and movement before battle is joined are the strong points, the battle system seems a bit hit and miss.
Ardneh42
Rating: 6
This is a great intro to block gaming. It is nice how you have to keep the big picture in the front of your mind. But, you also have to worry about having a balanced army together so that you have no weak flanks inside the army.
andersed
Rating: 6
3rd edition.
amacleod
Rating: 6
The first true wargame I ever owned (and, sadly, gave away decades ago!). Certainly not a deep simulation, but a reasonable facsimile of the historical situation in Belgium in 1815. As a game, it's quite enjoyable and challenging (especially for the French) and is an excellent three player game. Battles are fought on an abstract battle mat, and this is where the game shines (especially if your tastes tend to go towards abstract strategy games).
Andy Parsons
Rating: 6
Napoleon presents the players with an interesting situation. The French face a superior Allied force, yet must attack. The only things in their favour are greater maneuverability and deploying second and in greater concentration than is possible for the Allies.

There are no stacking limits and the situation positively encourages the Allies to form big piles of blocks to avoid smaller formations getting picked off. This results in even more problems than in other Columbia games with important rivers obscured, with moving blocks around and with keeping them correctly oriented. Battles fought on the tactical boards felt unsatisfactory to me. All but those on the scale of Waterloo have the potential to end very quickly, with one side vacating a position on the battle board through unit elimination or morale failure. The great leaders involved in this campaign are each represented by a block and yet seem only moderately useful. The death or capture of Napoleon has no particular consequences; L'Empereur des Français is just another unit.

Production quality of the Columbia fourth edition is to their usual good standards. My only gripe is with the woods terrain block, misleadingly labelled "infantry only". The map looks quite appealing. The rules are an easy read and seem reasonably complete.
Andy Parsons
Rating: 6
Napoleon presents the players with an interesting situation. The French face a superior Allied force, yet must attack. The only things in their favour are greater maneuverability and deploying second and in greater concentration than is possible for the Allies.

There are no stacking limits and the situation positively encourages the Allies to form big piles of blocks to avoid smaller formations getting picked off. This results in even more problems than in other Columbia games with important rivers obscured, with moving blocks around and with keeping them correctly oriented.

Battles fought on the tactical boards felt unsatisfactory to me. All but those on the scale of Waterloo have the potential to end very quickly, with one side vacating a position on the battle board through unit elimination or morale failure. The great leaders involved in this campaign are each represented by a block and yet seem only moderately useful. The death or capture of Napoleon has no particular consequences; L'Empereur des Français is just another unit.

Production quality of the Columbia fourth edition is to their usual good standards. My only gripe is with the woods terrain block, misleadingly labelled "infantry only". The map looks quite appealing. The rules are an easy read and seem reasonably complete.
BattleZone
Rating: 6
I used to play this when I was younger first block game I ever owned. Gameplay was "MEH"
BradyLS
Rating: 5
In my opinion, the definitive example of a "block game." Most current block games are played on a hexagon map, but Napoleon had an ingenious map wich restricted the number of troops you could move along roads and over bridges. That sort of elegant disntiction in movement rules that reflects an aspect of warfare during the period covered that is either dispensed with entirely, or buried under complex traffic flow rules (Wacht am Rhein comes to mind) in more modern games. The Allies have the hard job of massing the needed troops at the critical points at the right team, while the French race to deliver knockout blows to the Brits and Prussians before they combine. Great game!
bentlarsen
Rating: 5
Okay, it goes back to a 5 because it fell a bit flat with all of us. I know there are more nuances, particular in the movement of forces prior to battles, than we have had a chance to experience. But the battles themselves seem like dicefests where luck takes over, more or less, and we just sit back and scream or laugh or do both. It was fun at first, but the fun does not last.


-------------------------------------------------------
I also owned an AH edition of this game, and like so much from the past I can only ask, "where did it go?" I love block games and Columbia puts out an excellent product, but there are reasons that I am not keen on this game. One, Waterloo has been heavily saturated in books and games, yet I do not find it an especially interesting battle. Two, the map/board space in this version of the Waterloo campaign is much too cramped. I've never understood why, after so many years and so many complaints, Columbia has not made a larger playing surface. This problem was made more acute with the increase in the number of those wonderful wooden soldiers/blocks. I acquired my copy in a trade, and its former Geek owner took good care of it. Now it needs a home where it will feel loved. I may end up using it at school; my students will love it because, one, three people/teams can play it, and two, they will enjoy the tactical combat board (which is better than a straight "shoot-'em up/roll 'em dead" CRT, but only slightly).
chris_arsenal
Rating: 5
been a while, was my first block game and have fond memories...
beckeykevin
Rating: 4
Played once as a 3-player game. This was our first session of Napoleon so we opted for the Historical Deployment setup. The other option is for players to choose their own starting locations (which I'd definitely push for if I ever have the option of playing Napoleon again.)

Overall I enjoyed my first session of Napoleon. It has peaked my interest in playing some of the newer, more complex block games, such as Europe Engulfed. My experience with war games is rather limited, so I find myself comparing Napoleon with games that I know, such as Friedrich. To be honest, I find Friedrich more entertaining for it supports up to 4 players and the game encourages table talk! Napoleon on the other hand is much more introverted and puzzle-like, which I happen to love in Eurogames, but not so much in wargames.

The rules were also a little vague concerning Allied turn order, so we decided that the Allied players could talk amongst each other as to who would move first each turn. Perhaps we Allies needed to decide turn order resolution during the initial setup for according to the rules, the Allied players are forbidden from communicating with each other except during Allied Night turns.
charlesf
Rating: 3.5
After "falling in love" with Hammer of the Scots, I sought to play other block games. Napoleon was SUCH a disappointment, I have to say. Battle boards and everything... It strikes me as not having aged well. Game design simply has tremendously improved over the past decades. I wonder whether many of the above ratings rely to no little extent on the nostalgia factor.

Anyway, not for me...
bjorneriksson
Rating: 3
The map is too small and I didn't find the game to be much fun.
I have only played it once, and have probably missed some important rule.
Anastasius
Rating: -
columbia edition
cln777
Rating: -
Columbia Games, 3rd Edition
cnaujok
Rating: -
Only looking for 4th edition.
AmericanEagle
Rating: -
multiple copies
Belgeroth
Rating: -
Own original version
beckeykevin
Rating: -
Played once as a 3-player game. This was our first session of Napoleon so we opted for the Historical Deployment setup. The other option is for players to choose their own starting locations (which I'd definitely push for if I ever have the option of playing Napoleon again.)

Overall I enjoyed my first session of Napoleon. It has peaked my interest in playing some of the newer, more complex block games, such as Europe Engulfed. My experience with war games is rather limited, so I find myself comparing Napoleon with games that I know, such as Friedrich. To be honest, I find Friedrich more entertaining for it supports up to 4 players and the game encourages table talk! Napoleon on the other hand is much more introverted and puzzle-like, which I happen to love in Eurogames, but not so much in wargames.

The rules were also a little vague concerning Allied turn order, so we decided that the Allied players could talk amongst each other as to who would move first each turn. Perhaps we Allies needed to decide turn order resolution during the initial setup for according to the rules, the Allied players are forbidden from communicating with each other except during Allied Night turns.
aka Tankboy
Rating: -
My very first Block game.
AHShole
Rating: -
Looking for newer edition but would consider one of the older editions.
-E..
Rating: -
Verified complete - Avalon Hill version
976Tacho
Rating: -
Tercera edición de Columbia Games, la que tiene más bloques. Estrenada con el amigo Lamachine. Gana Wellinton a un impulsivo Napoleón.
BGG Storage
Rating: -
KIckstarter Edition.

All blocks are stickered.
agripa
Rating: -
I have the fourth edition. Promising: The box art has clearly improved, Biger Map and less units... Apparently the resolution of old problems of this classic (minuscule map and cumbersome piles of blocks)
BUT THEN they decided to increase size of the blocks !!

I never played the first edition of this game, but I suspect it was the best version of it. This is a simple game that was to be KEPT SIMPLE! The scale of Corps was the ideal.
btravis72
Rating: -
Complete
- Box has some bowing
bagio99
Rating: -
... Thinking of letting it go.
-E..
Rating: -
Verified complete
agrippa
Rating: -
AH Edition
Achmedpasha
Rating: -
I have the Columbia Games version
caublbil
Rating: -
I have the 4th edition of the game.
bulldozers
Rating: -
The older AH edition.
caublbil
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I have the 4th edition from Columbia Games.
aam01
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*Hitting the GeekMarket*
Blackwind
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Picked up AH version in a multi-game Ebay deal. My first "block" game. I really want to play this one.
Barry Kendall
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IMHO the original edition is a better game, tighter, demanding precision in movement and balance of forces.
976Tacho
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Tercera edición de Columbia Games, la que tiene más bloques.
cannoneer
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Not too solitaire-friendly. The battle rules are REALLY hard to wrap my head around. They make conceptual sense, but there are a couple of ambiguities in the AH rules that I'm surprised don't have clarifying questions in the forums. I think this would be very neat to play opposed, but it's hard to think it'll see much solitaire play.
agripa
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I have the fourth edition. Promising: The box art has clearly improved, Biger Map and less units... Apparently the resolution of old problems of this classic (minuscule map and cumbersome piles of blocks)
BUT THEN they decided to increase size of the blocks !!
I never played the first edition of this game, but I suspect it was the best version of it. This is a simple game that was to be KEPT SIMPLE! The scale of Corps was the ideal.
2ndPlace
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The 3rd Edition.
BanjosAreLoud
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My first block wargame. Still fond of it.
asevenson
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Picked this up from Columbia recently. Need to give it a try.
atubbs
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Special edition from Kickstarter.
armadaman
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Looking ONLY for Columbia 4th edition (2013+)
archfool
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Haven't played, except pathetically in solitaire mode. Bought used from Ebay.
ChasBeau2
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Let's play with blocks?
AnnC
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12+, 2-3 players, 120 minutes.
Chris Barnard
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Fourth edition preferably.