anemaat
Rating: 10
A truly great gamesystem that can be played in 2.5 hours. I especially like the way fleets co-operate with the land-based units. Very clever!

Many strategic options are availlable and daring moves may pay out. However in battles there may be a certain amount of luck. Julius Caesar is not [gameid=171].
ccxvii
Rating: 10
Block wargame heaven. Streamlined rules, agonizing decisions, buckets of dice, well balanced scenario, unscripted openings. What's not to love?
butch
Rating: 10
A great game. Rules are essential, gameplay is fast but it's still a true challenging wargame.
capadotia
Rating: 10
Initial thoughts:

Great, smoothly playing game. Seems to be lots of depth with little rules overhead to get in the way.

After a few more plays:

What an amazing game! I read through the eight pages of rules and thought "is this all there is to it"? The first game was interesting. I wondered if the game play would get stale with just a couple of strategies.

But after a half dozen plays every game has played out completely differently. There is some "magic" to this game that I can't quite figure out. Maybe having the Mediterranean Sea in the middle of the board is the secret. Movement tends to be fast using ships across the sea but slow over land around the periphery. Positions can appear static but then change dramatically in a few surprising moves.

There is a sub game all to itself about controlling the sea zones. Then I discovered you can use navies with their attached marines to aid your land battles and my mind was blown. Suddenly the sea zone sub-game became intertwined with the land battles. Add to this the card play which add just the right amount of chaos to make a turn never certain, hidden but varied units to allow bluff, and you have a classic game that will always have a cherished place in my collection.

Oh, and you get this great experience in 2-3 hours. What more could you want in a war game?
chaosbreaker
Rating: 10
The PERFECT wargame!

Short, intense, blocks AND card-driven--what more can I ask for?
anemaat
Rating: 10
A truly great gamesystem that can be played in 2.5 hours. I especially like the way fleets co-operate with the land-based units. Very clever!

However the game falls somewhat short in portraying this Roman Civil War as historical and I like my wargames to play in 3-4 hours so that the whole evening is used.

Many strategic options are availlable and daring moves may pay out. However in battles there may be a certain amount of luck. Julius Caesar is not [gameid=171].
animalfat
Rating: 10
Great game!
bonanee
Rating: 10
The options seem endless with the play always fast and furious.
armadaman
Rating: 10
new, still in original shrinkwrap
anemaat
Rating: 10
A truly great gamesystem that can be played in 2.5 hours. I especially like the way fleets co-operate with the land-based units. Very clever!

Many strategic options are availlable and daring moves may pay out. However in battles there may be a certain amount of luck.
BlinkyJOH
Rating: 10
you wander for a very long time through the frozen landscape. Then you are chased down and eaten by a Dragon Master Gazebo.

Your score, 7/10.
Bradostro
Rating: 10
Just the best game I have ever played! Learned it from Justin himself!

Wow what a game!
cptantilles
Rating: 10
Another fantastic Columbia block game! Very well balanced, great for new players and experienced players alike. As someone who is colorblind, I found the green/tan blocks that came with the game to be indistinguishable from one another, but Grant at Columbia Games furnished me with a new set of black and white blocks. Columbia's customer service is second to none!
2ndPlace
Rating: 9.8
Columbia does it again. Great game.
Chicago
Rating: 9.5
Wonderfully immersive while not being a total brainbuster. Great and fun strategy game. love the amphibious movement as it really opens up the board for so many options of play.
cfarrell
Rating: 9
Impressions are solidifying that this is winner, and a welcome return to quality for Columbia. Blends flavors from Hammer and Columbia's earlier classic games, 1812 and Quebec. Meatier and more interesting than the classics, and more open and strategic than Hammer. Definitely seems like a keeper.
---
First impressions, and I've come to distrust first impressions of block games and CDGs ... the blocks and cards seem to have in inherent fun factor that can get me past the first play or two even if the underlying game isn't that great. After several disappointments from Columbia, most notably Athens vs. Sparta, their stock of goodwill with me had been drawn down.

But I was favorably impressed with Julius Caesar. I think splitting the levies and moves on the cards was a good move, and I like that the events are for the most part fairly powerful, adding genuine uncertainty and tension. The need to balance garrisoning cities and mobilizing to attack, and the local nature of raising most forces, makes for interesting strategic choices. And sea control is an important and interesting dimension, allowing rapid re-deployment but at significant expense.

Like a lot of block games, at the end of the day it does come down to inflicting favorable attrition, but the balance here feels right; replacement rates fill tight but enough to be interesting, geographical control is important but not the be-all and end-all, etc.

I do think it's just a touch on the long side, and it can end before it's over, but not by a lot. It's not the fast-paced do-or-die slugfest Richard III was, but on balance I thought Richard III was maybe a little too far in that direction.

On balance, first impressions were very positive, I enjoyed this is much as anything from Columbia since Crusader Rex, and I look forward to giving it some more play.
Andreas Ludwig
Rating: 9
Block game with elegant Fog of War and step loss mechanics; Fast gameplay and setup; maps and blocks are very appealing; highly balanced; Pompey and Caesar play very differently and have several strategical options - a real winner! For an in depth review go here:
http://wargamecenter.wordpress.com/2010/08/19/review-julius-caesar-caesar-pompey-and-the-roman-civil-war-49-45-bc/
crimsondynamo
Rating: 9
JC is a terrific block game. The command and levy card system works very well, and the beginning set up creates lots of options for variable play. Thoroughly enjoyed my first two plays, and can't wait to play again. Lost the first game, won the second by a hair. "You are the First Legion!" And with that, Pompeii took Carthago Nova for the win!
CamT
Rating: 9
Sweet and easy wargame.
bpowers
Rating: 9
I was a playtester and contributor to this game, and I think it turned our extremely well. This is NOT just another block game.

Congratulations Justin on your first publication!
airjudden
Rating: 9
Another awesome block game using the familiar [thing=3685][/thing] system, yet customized to fit the theme like a glove. Very fun. Very easy. Playing time is 2-3 hrs, but it feels fast.
Comrade_Sarayev
Rating: 9
Simple, playable, not time consuming, good options for both players. Highly recommended.
amusgar
Rating: 9
Great Game!!! I've played in Ex-Mundis 2011 (Almeria-Spain). Very easy and realistic.
dandechino
Rating: 9
Very awesome asymmetrical block wargame.
ccxvii
Rating: 9
Block wargame heaven. Streamlined rules, agonizing decisions, buckets of dice, well balanced scenario, unscripted openings. What's not to love?
alexgrant
Rating: 9
My first block game. This is a simple but tense, strategic game with only a few fiddly rules.

However, I would really like a mounted board.
au4236
Rating: 9
easy to learn/teach. quick to play. tons of viable strategic choices. navis.
civplayer
Rating: 9
This sat on my shelf for a year and a half, then I finally got the chance to play it a few times - it is really a great game, assymetric and balanced (a feat in itself), with both Caesar and Pompey having many challenges. Perfect ebb and flow, all in about two hours. The best of the block games (for me).
au4236
Rating: 9
easy to learn/teach. quick to play. tons of viable strategy choices. navis.
CamT
Rating: 9
Sweet and easy wargame. I'm likely going to purchase Hammer of the Scots and Crusader Rex because I love this block system. This is a very fun game.

Diamat
Rating: 9
A real Columbia classic. A little more linear that HotC or CR, but I'm finding lots of interesting ways to lose.
Cleitus the Black
Rating: 9
Outstanding, the best of the Hammer of the Scots family of games. Very streamlined, but tons of decisions, with asymetrical forces.
Auricle
Rating: 9
Elegantly designed asymmetric block game.
acook1956
Rating: 9
Excellent game. Easy to understand rules. Has many strategy options. I love block games.
chadgr
Rating: 9
played
BlazeJK
Rating: 9
2
A_Denis
Rating: 9
So far my favorite of Columbia Games, but I only played Québec and Napoléon, if you like the block system, this one is a gem.
BGOrion
Rating: 9
NEEDS MORE PLAYS!!!
barteus
Rating: 9
One of my favorite block wargames. Only 8 pages of rules, but much depth - interesting decisions, tense battles.
au4236
Rating: 9
easy to learn/teach, quick to play, tons of viable strategic choices, navis
clandaith
Rating: 9
I would play this game anytime anyone asked.
agripa
Rating: 9
Played smoothly and with pleasure. Beautiful and thematic icons in the combat units. The map (could be graphically better)have the right scale... the problem are the BIGGER BLOCKS!! creating the clumsy situation of ziggurats in the Mediterranean!
____________________//______________________
2016.03_
Upgrade to 9 after several plays with diferent opponents.
This is a fantastic Block game with lots of strategy and choices for BOTH players.
So many decisions and several paths to victory (or defeat) that replayability is granted.
A great design and very balanced.
Several years after been published and NO ERRATA or upgrade editions!!! a rarity with Columbia!
A par with Rommel this is one of the best from CG.
Playing time: 2:00 to 3:30
chiefZombie
Rating: 8.5
A good choice for fast 2 player games!
aro246
Rating: 8.5
One of the best block games I've ever played. It might be the best due to its simplicity.
The open space you have on the board makes it much more replayable, in my opinion, than Hammer of the Scots and Rommel in the Desert.
And it's a lot less confusing than Richard III.
charlescab
Rating: 8.5
Great game with a light feel. Easy to play and a good bit of depth too!
bob_santafe
Rating: 8.5
Excellent replay value.

I've played this three times. Caesar has to go for Rome on the fist turn. At least, that's how I lost my one play as Caesar (not going for Rome).

What do you give the smart kid who thinks he has everything? This game. (Smart gals too).
abravenewgeek
Rating: 8.5
ROCKY!
angelgabriel
Rating: 8.5
I really, really enjoyed my first two plays of this: back to back, playing both sides. 3 hours for the first play, 2.5 for the second. Subsequent VASSAL plays have also been excellent: deep, varied, plenty to think about. The rules are simple, the map clean, so you are straight into strategy and planning your game. Lots to consider, works very well, and so much in a convenient play time. What more could one ask for?
au4236
Rating: 8.2
easy to learn/teach, quick to play, tons of viable strategic choices, navis
bdwhite
Rating: 8
played only twice so far good game though
acarter
Rating: 8
Two games in and I'm loving it.
---
As of Feb. 2012, JC is my 2 player game of choice.
---
(Oct. 2012) I'm probably at least 10 plays deep in JC and am still loving it.
Alessandro Raimondo
Rating: 8
Rating after just 1 play.
Caesar is a fun and fast game. My only initial disappointment is the naval game that does not allow amphibious attacks and allows to a single navis to control a sea.
Alexdruchii
Rating: 8
Muy buen juego a todos los niveles. Tendréis que sacar vuestro mejor nivel táctico para ganar. Mis conclusiones en la vídeo reseña. Quizás el tablero y las cartas podrían haber tenido un mayor grosor. Juego recomendado.
Aquí tenéis el link a la vídeo reseña:

http://www.youtube.com/watch?v=_CgSxab1oZE&list=UUYaKKuYunPOvesFa7LjGdIA

Saludos!!!.
Andy Parsons
Rating: 8
One of the simplest of the Columbia block games, weighing in at just seven and a bit pages of rules, including the set-up. Julius Caesar pulls off the trick of being one of the most strategically interesting of them - and in a short playing time too.

The situation is intriguing from the start: Pompey begins the game with seven vps to Caesar's one and yet his forces are scattered around the Mediterranean. Caesar's are concentrated and have the edge in punching power. Caesar must attack, but where? There's also a constant tension between movement and garrisoning, between attacking now and building (or re-building) your forces.

Sea movement adds a dimension. While land movement is plodding, movement by sea is reminiscent of the convoys of Diplomacy; chains of ships make swift lunges across the Med possible and keep the players on edge. The limitations on land movement mean that it is really difficult to mass an overwhelming force. Bloody, low odds battles abound and units that hit early and hard are invaluable.

The map is pleasing and quite functional. I've found fewer problems with blocks obscuring game information than in other games. The cards are well produced, although their artwork is a bit dull. The edition 1.01 rules seem remarkably complete.
Arbuthnot
Rating: 8
One of the better blockgames. Still prefer Hammer of the Scots or Richard III.
avale
Rating: 8
Another light Columbia block wargame. A few twists on the usual formula (like the levy points on the cards, and the asymmetric initial situation, forcing the Caesar player to attack) and a good portrayal of the historic situation within the simple framework of the game keep it fresh.

Probably my favourite out of the Columbia lights I've played.
AZrugger
Rating: 8
Elegant. Second block wargame I own (the first being Hammer of the Scots).

One thing I've noticed is that this game is particularly brutal compared to the relatively forgiving HotS.

The game system is the same, but not so similar that they feel like the same game. Just enough to make HotS a good introduction to Caesar (as there are a few more rules nitpicks).

My same complaint of JC as HotS though: non mounted board, and in JC's case, the city locations are a bit small and are often covered by the blocks.
bbhalla
Rating: 8
Initial Impression: This is a fast flowing visually pleasing game with a simple, colorful map and aesthetically pleasing blocks. It's a wonderful introduction to Columbia's "ABC system". I can use this as a gateway to introduce people into the wonderful world of block wargames.
Black Knight
Rating: 8
Solid block game. Does a nice job of conveying the sweep of the civil war in a manageable 2-3 hours. Strong advantage for the defender and the inability to quickly make good on losses limits the potential
dynamism of the action.
BradyLS
Rating: 8
Man, what a fun, fast-moving and keenly balanced game this is!

Pompey has an early advantage in taking territory, but Caesar has more than a match in strength to take territory back over the long-haul. And the available fleets are absolutely necessary to move forces in unexpected directions. Chrome is kept to a necessary minimum while theme is kept just high enough to impart a sense of the period.

The rules for maneuver, combat, and occupation are pretty simple and each operation and replacement expenditure is an important, incremental decision to each player's overall plan.

Block density is also fairly low and the players are in control of their own reinforcement schedule.

Great fun for veteran and novice block-game players!
brainst0rm
Rating: 8
This was the best experience with Columbia games.
I really enjoyed it.

I think the map should be a little bigger, since there are some spots really close and sometimes its hard to see where the blocks are, mainly Messina and the 2 neighboring locations.
brandysta
Rating: 8
Quick playing and fun. Good stuff.
Breaker
Rating: 8
Deceptively simple game, but there is a lot of tension and cat and mouse stroke and counterstroke in this. Easy to learn and can be played in a single evening....excellent.
BrettS
Rating: 8
Excellent entry-level block game. Simple rules, with good depth of play and strategy. Good quality game components. Another Columbia win.
DECEBO
Rating: 8
Good introductory block wargame with fog of war element; simple rules (not too many exceptions), relatively short playing time; nice looking components, however game board typically Columbia: thin card and sometimes too small; heavy luck element in combat
claudio212
Rating: 8
After [thing=3685][/thing], I was interested in other Columbia block games that had a bit more openness and a bit less of the mid board clog of HOTS. JC sounded like just the thing and it didn't disappoint. While it doesn't feature the same fickle nobles of HOTS (well, it does have cleopatra), it does have some very good mechanisms of its own. The navis are critical to providing the openness of the board, and they do the job admirably. Their wintering rules add just enough balance. But a more subtle but excellent feature is the city-based levying system that provides players with interesting intermediate objectives. I do have a concern, though, that a victory for Caesar is only possible by following a pretty basic line - secure Italy, move east for the levies, strengthen against Spain and try and grab a few centers there and in North Africa.
Cosmid
Rating: 8
Simple rules, great flavor, fun game.

One of the best Columbia block games in my opinion.

A winner!
Cthulhu1
Rating: 8
An excellent addition to the Columbia Games block wars line-up.
Cyberboarder
Rating: 8
Un jeu comparable à Richard III et Hammer of the Scots mais avec plus de possibilité stratégiques. En effet, le contrôle des mers, est un jeu à l'intérieur du jeu. Il renouvelle le genre.
Les parties sont disputées et variées, une belle réussite même si le matériel est moins attrayant que ses compères médiévaux.
da pyrate
Rating: 8
Nice looking pieces but the map is a tad tiny and becomes easily crowded.
dahusband
Rating: 8
clever plays, love the fog-of-war, inspiring my own boardgame
Don Smith
Rating: 8
Rating after one play (8).

This was one of the most enjoyable first game experiences I have had in a long time (and I've been wargaming for nearly 40 years - I own the Gamma II edition of Quebec 1759!).

In Julius Caesar I particularly enjoyed:
1. The asymmetric, strategically challenging, start positions.
2. The requirement that new units can only be raised in certain geographic locations.
3. Diversity of units but not chaotically so.
4. Special event cards which introduce uncertainty but not chaos.
5. Clean rules/system - easy to play - you can focus on playing not remembering rules - even first time through.

Want to play again - rating should go up.

Recommended to anyone who likes block games.
dougb1
Rating: 8
Wonderful game with simple elegant system of play that contains quite a few nuances that work to reflect the historical sweep of the struggle between Caesar and Pompeii. I particularly have come to like the block system and the uncertainty it introduces into gameplay - no more knowing exactly where your opponents units or their strength until battle hits. Highly recommended as an introduction to wargaming for new players but also as a good game for face to face or tournament play as it can easily be played in a few hours.
dpoley
Rating: 8
Somewhat unbalanced. A fun war game that you can play in an evening however, so it gets kudos for that reason.
aro246
Rating: 8
One of the best block games I've ever played. It might be the best due to its simplicity.
The open space you have on the board makes it much more replayable, in my opinion, than Hammer of the Scots and Rommel in the Desert.
And it's a lot less confusing than Richard III.
agripa
Rating: 8
Played smoothly and with pleasure. Beautiful and thematic icons in the combat units. The map (could be graphically better)have the right scale... the problem are the BIGGER BLOCKS!! creating the clumsy situation of ziggurats in the Mediterranean!
bdwhite
Rating: 8
Great Challenging game.
Belisarius88
Rating: 8
Feels lighter than the other recent Columbia block games, with more luck elements in the powerful events, but still a reasonably good game was my first impression.
agripa
Rating: 8
Played smoothly and with pleasure. Beautiful and thematic icons in the combat units. The map (could be graphically better)have the right scale... the problem are the BIGGER BLOCKS!! creating the clumsy situation of ziggurats in the Mediterranean!

Playing time: 1:30 to 2:30
abravenewgeek
Rating: 8
ROCKY!
Charles Vasey
Rating: 7.8
Impressive how much has been got in so painlessly. However, it is a pretty simple historical model and should therefore appeal most to the play orientated player.
bulldozers
Rating: 7.8
Great Columbia game probly the shortest sweetest game and the easiest to grasp as far as game mechanics etc.

The goals right off are pretty clear and it is one that has quite a bit of replayability with the added cards etc.

Fun Game!!
Ashiefan
Rating: 7.5
Plays very quickly, some nice random events with the cards but a bit of thinking/strategy too.
4x scalper
Rating: 7.5
Columbia Games
Ashiefan
Rating: 7.5
The only block game I quite enjoy. Plays very quickly, some nice random events with the cards but a bit of thinking/strategy too.
cayluster
Rating: 7.5
This is my favorite block wargame thus far. Unlike our other main block game, Richard III, the map movement is much more restricted and hence much tougher. Likewise, reviving your units works like most traditional block games, that is, one step at a time, which also makes spending your levees more difficult. Plus, unlike Richard, the cards are a bit more restrictive, as you can't split up your actions amongst moves and levees, but have the split dictated for you. It plays fairly quickly too. A very elegant design, and it simulates the difficulties of ancient warfare well.
dabowsa
Rating: 7.5
Was not blown away like I was hoping on my first plays. Dropping down to War of 1812 for a bit...
botulinum
Rating: 7.5
Good mechanics for block game, but event cards seemed overpowered on first playthrough.
Deeevorce
Rating: 7.5
JC is the 4th or 5th game of the Hammer of the Scots family - yet it has got a unique "feeling". Amazing what a different map and few rule-tweaks can do.
adalbert
Rating: 7.1
Really fun game. As Caesar you have to be active and take advantage of your stronger legions or you can lose on the very first turn. Pompeius has easier access to VPs and is a bit stronger at sea but his forces are scattered.
For the price it's a pity that the map is not mounted.
clownPL
Rating: 7
Good Columbia Games installment of Rome Civil War. Fast (60-90 minutes) and enjoying experience. Did not bother about same mechanics as other CG titles (Richard III etc.). Fit to the theme perfect.
Chee
Rating: 7
Need to work on some strategy... Should be a good intro into block war games. Give the new player Pompey!
Arkobla Conn
Rating: 7
Midland for our block games.
Bobby Tweaks
Rating: 7
This game is tight. After 2 plays I'm 1 for 2 with the last game being the better of the two and that's the game I lost. Columbia has released two great games of late that are high on the fun factor. Rating may go up with more plays.
Asur
Rating: 7
+ My second block game by Columbia, and this one's pretty too! More streamlined than Hammer of the Scots and yet offering a lot of cool decisions to make. It has a completely different dynamic from Hammer's so I don't think it renders it obsolete at all.
- A mistake can be fatal, especially in the beginning. But that's not too serious, since it is pleasantly short.
Benoitl33
Rating: 7
Cute, clean, quick and fun block game which unfortunately offers a limited number of viable options for players. First mover is disadvantaged and this means Ceasar is the underdog. Not taking Rome on first card is a mistake.

A great deal of the board is not used, why bother?

Overall ok+.
dandechino
Rating: 7
Very awesome asymmetrical block wargame.
akaisamurai001
Rating: 7
A good entertaining game with strategy value in the use and dispersion of troops over the expanse of the Roman Republic Empire. There is the luck of the dice but you can mitigate that with more troops you can recruit but troops are limited and strengthening one place does weaken another. Good theme (Does show the same issue Caesar and Pompey may have had) and gameplay.
Downblaw
Rating: 7
While I enjoy a good Columbia block game every once in a while, they are starting to blur into each other since the ruleset is always the same and the units are sensibly the same. Wish that there was more to differentiate the different games than just the maps and the unit mix.
BrettS
Rating: 7
Excellent entry-level block game. Simple rules, with good depth of play and strategy. Good quality game components. Another Columbia win.
Belisarius88
Rating: 7
Feels lighter than the other recent Columbia block games, with more luck elements in the powerful events, but still a reasonably good game was my first impression.
benhackman
Rating: 7
While a fun game, it's hard to get past silliness of planning for a volcano to attack your opponent's key force. And even sillier when opponent invokes Apollo and attacks you right back with another volcano. Wow! They must have had really great seismologists back then. =O) But if you can accept this as just campy, and perhaps conceptually substitute "plague" or "cholera" or some such similar misfortune for volcano, then it's not as silly. And it is just a game, and it is fun, and it plays well, and requires lots of decisions, and there seems to be deep strategy in what you need to do to maximize possibility of victory . . . gods willing. And perhaps best of all, it plays quickly, so there's always time for another game, especially if the gods were unkind to you. I'd rate higher, maybe an "8," if designer hadn't rated as a "10." BTW, I bought red blocks for Romans and used tan blocks for Pompeii. Looks great, probably because green blocks otherwise blend in too much with board.
bonxie
Rating: 6.5
Solid enough block game but something missing for me, too generic by far
azakaria
Rating: 6.5
2 pl
120 m
2.4
Gf
Desiderata
Rating: 6
Basically, similar to Hammer of the Scots, without the nobles who change allegiance. Not sure I like the Gods cards, in what is otherwise an historical combat-centered game.

Very nice components, with the exception of the lack of a mounted mapboard.
Bien
Rating: 6
I'd like to play several games before making an informed opinion, but I wonder how often Pompey can win first turn if he pulls a few lucky cards and secures the few points he needs to win.
Donegal
Rating: 6
Nothing new here
djberg96
Rating: 5
Initial rating after 1 play. Decent Hammer of the Scots clone with a couple minor twists. I'm not really sure what to make of those special cards, though. It felt a little chaotic. Without them, however, the game might be too dry.

Anyway, it's ok, but I don't really see any reason to play this over Caesar XL which, in my opinion provides more interesting game play for much less money.
3views
Rating: 4.25
For the person who does not know the history at all
alfredo lorente
Rating: 3
The card play design is atrocious -- the card values versus the distribution, and the quality of the special cards, means that a bad hand draw can severely cripple even an above average player.
DaveyF
Rating: 2
THE PAPER MAP
angeral
Rating: -
WTB
bigcheese
Rating: -
http://www.gameslore.com/acatalog/PR_Julius_Caesar.html
cscottk
Rating: -
Traded for:

Amateurs to Arms
Antics!
King of Tokyo + Power Up exp
Prince of Macchu Picchu
Fire & Axe
cnaujok
Rating: -
m
BGOrion
Rating: -
NEEDS MORE PLAYS!!!
Dimaradona
Rating: -
Sold for $45
AliPogo
Rating: -
Ancient
agrandfield
Rating: -
2.4, 120 min
Bertram Wilberforce
Rating: -
Traded in math trade 7/2/14
dantes
Rating: -
A Crusader Rex után csalódás. Kiegyensúlyozatlannak és történelmietlennek tűnik.
dantes
Rating: -
15.000 Ft
beardedwonder
Rating: -
Marco recommends for beginner wargamers. 2 player $63 total. https://www.boardgamegeek.com/video/29879/julius-caesar/dice-tower-reviews-julius-caesar
4x scalper
Rating: -
Columbia Games
adamns
Rating: -
HOME -MADE
Andy Pain
Rating: -
Mint - still shrink wrapped
acbmml
Rating: -
2011 Xmas present from Margo.
carlinda
Rating: -
wargame
Benzebub
Rating: -
2P
barnyams36
Rating: -
I'm not rating this one because is just out of my scope. It's the kind of game I do not understand. Rules are not so complex (more than average eurogame, but I guess extremely simple for a wargame). But I cannot control all the information, it is just me. I liked the blocks, it's a nice idea to track the information of units.
I was beaten by the end of second turn, and probably could have been before...
bradpister
Rating: -
2-2
Carlos Palomino
Rating: -
I struggled to see the depth with this block wargame mechanic
azakaria
Rating: -
2 pl
120 m
2.4
davidmps
Rating: -
Great game, really fun. The navis and land units bring a lot of great decision without lots of rules. I love it! Takes about 2h.
Chee
Rating: -
unplayed.
chiefsachem
Rating: -
Mint. Still in shrink wrap.
brettspieletreff
Rating: -
24.06.2014
chris0zz
Rating: -
Bought new, stickers all on. Never played. Too much Richard III & hammer of the scots to get this on the table
brettspieletreff
Rating: -
16.10.2012
bigjobbies
Rating: -
ck