6000-PDF HarnWorld Basic Set-PDF $49.99



HârnWorld Basic Set

HârnWorld is a detailed, realistic, flexible, and system-neutral setting for fantasy role-playing games. HârnWorld has been used by thousands of people across the world to run awide array of medieval fantasy adventures. HârnWorld can accommodate whatever style of campaign you are looking for,whether your player characters are knights, mages, barbarians,clerics, noble lords, mercenaries, gladiators, craftsmen, merchants, thieves, or even simple peasants yearning for adventure.

Start with the basic set!

With hundreds of kindgoms, castles and keeps, special locations, beasts, and numerous GM tools, it can be overwhelming to get ahandle of where to begin. Allow us to make the process easy for you so you don't.

The HârnWorld Basic Set includes;

 HârnWorld    HârnWorld (normally $29.99)








This 58-page Hârn article is a general overview of Hârnic cultures,governments, economics, history, and more. It also includes campaign aids for such tasks as generating weather conditions and character backgrounds.


 HârnDex    HârnDex (normally $29.99)








Hârndex is an alphabetical, general reference source book for gamemasters using HârnWorld. It includes;

Geographical Entries: Every settlement shown on the Hârn Regional Map is listed, along with many non-map entries. Location entries give the name of the holder, the liege, and approximate population, plus historical and biographical notes as applicable. Populations include nearby villages that owe fealty or taxes directly to the local government. Most other features shown on the Regional Map are also listed, including rivers, lakes, mountain ranges, etc. The grid location of all geographical features is given.

Economic and Guild Entries: The guilds common to Hârnare listed in Hârndex, along with a wealth of information about Hârn's economy.

Religious Entries: The religious information given inthe general Hârn article is greatly expanded in Hârndex. Entries canbe found on each deity and religious order.

Cultural/Political Entries: All of the cultures andstates named on the Cultural-Political Map (in the Hârn article) are described in Hârndex. There is an entry for each barbarian tribe,each kingdom, and most unique creatures.


Kaldor Kingdom    Kingdom of Kaldor (normally $29.99)








Kaldor is a feudal kingdom in eastern Hârn.
Kaldor is ripe with adventure possibilities. Characters might become involved in royal succession intrigue, seek ancient Khuzdul ruins, or campaign with the Oselmarch or Chelmarch armies in barbarian territory.


Gardiren Castle    Gardiren Castle (normally $19.99)








Gardiren is the principal settlement of Nephshire on the northern frontier of Kaldor. It lies on the eastern bank of the fast-moving River Shem, twenty leagues north of Tashal. Vast forests claimed bythe Taelda barbarians extend north and east to the Sorkin Mountains. These rich forests and centuries of trade with Azadmere have beensources of great wealth for Clan Curo, a wealthy and ancient clanled by the proud Earls of Neph.

Caer Gardiren's excellent river port and its control of Medrik Bridge, the only crossing of the Shem north of Heru, ensure controlof northern traffic using Noron's Way. Gardiren is also the westernterminus of the Silver Way, the rugged trail leading to themysterious and fabulously wealthy Kingdom of Azadmere.


The Jug Inn   The Jug Inn








The Jug Inn sits in a prime location just south of Gardiren's wharfand offers a magnificent view over the Shem River. Trivin of Jasath,the proprietor, caters mainly to wealthy guildsmen and nobles. He discourages riffraff by keeping the room rates high and by servingonly fine food and expensive wines and brandies. Trivin is an important man in town and has a very inquisitive nature; he is always seeking to uncover any secrets his guests may have.


Field of Daisies   Field of Daises Adventure (normally 14.99)







This adventure takes place just northwest of Gardien Castle.

Field of Daisies is an introductory adventure for Hârn World. Although designed to be used with the Hârn Master rule system, it is generic enough for easy conversion for use with other rule systems and can easily fit into any medieval fantasy game setting.
The adventure unfolds in the fief of Falkath, just northwest of Gardien Castle. Falkath's knightly lord, Sir Mayald Vobenor, islooking for able-bodied people to search for a missing child. Canthe players find the boy or will they end up buried in a Field of Daisies?


Atlas Harnica Map J4Atlas Harnica Map K4Atlas Map J4 & K4 (normally $6.99 each)















Atlas Hârnica map J4 covers northern Kaldor, including Baseta, Bidow, Setrew, Tonot, and Yeged keeps. The region to north of this settled area is controlled by Taelda barbarians.

Atlas Hârnica map J5 includes the Royal Seat of Tashal at Olokand and Tashal, the second largest city on Hârn.

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