The Last Spike
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WargamesBlocksWizard KingsBattlelustExcalibre


CONTENTS
Mapboard
48 wooden track markers
Deck of 45 Deeds, 5 each of 9 cities.
Game Money
Rules

2201 The Last Spike $39.99

Read the Last Spike Rules now!

Mensa

American Mensa has honored The Last Spike with a Mensa Select Award.

In the Last Spike, players cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player also competes to accumulate the most money from land speculation before the "last spike" is played.

The game is fast paced. You must act quickly to grab the best land, but you also need to give your competitors a helping hand now and then so the railway gets built where you want it to go. Quick to learn, the game is great fun for both kids and adults.

The gameboard depicts the USA from St Louis west to Sacramento. Routes for the railway may include Omaha, Dodge City, Denver, El Paso, Laramie, Yuma, and Ogden. The eastern part is relatively flat, but there are some wide rivers to cross. West of Denver are the high Rockies where track building budgets soar.

The Last Spike was first published in 1976 as a family game; the 2015 edition has been re-designed to appeal to strategy gamers, eurogamers, train gamers, and is still suitable for families.

Your purchase is guaranteed: you may return the game for a refund if you are not satisfied.


Rating average: 7

In The Last Spike, players must cooperate to build a continuous railway from St. Louis to Sacramento. Different routes are possible and some towns never get a railway link. Each player competes to accumulate the most money from land speculation before the "last spike" is laid.

Each player has a hand of four track tiles, with each tile showing a particular location on the game board and a cost. The game board depicts nine cities in a diamond shape, with St. Louis at one tip and Sacramento at the other, and locations where track can be built are marked on the game board.

On a turn, a player places one of their track tiles in the appropriate space, paying the cost while doing so. (If a player can't afford to place track, they must sell one or more of their train deeds to raise cash.) If the player is the first to place adjacent to a city, they gain a deed to that city for free. After placing a tile, a player can purchase one deed for a city.

Whenever two cities are connected, all holders of the deeds for those two cities receive funds from the bank based on the number of deeds they hold. A city will pay out 0-4 times depending on where it is and how track is built during the game.

When a player places a tile that creates a contiguous track from St. Louis to Sacramento, this player receives a $20,000 bonus, everyone receives a deed payout for the cities just connected, then the game ends. Whoever has the most cash wins.


Comments from boardgamegeek.com

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Guarantee:
Play for 30 days. If you are not satisfied, return any purchase for a refund.

Columbia Games on Google+


Grant Dalgliesh <grant@columbiagames.com>
(Vice President, Marketing, Webmaster, Wargame Designer, Conventions and Events, and Chief Gopher)


Tom Dalgliesh <tom@columbiagames.com>
(President, Wargame Designer, General Manager and Morale Officer and submissions contact)