Harn Campaign Manager

I just fixed a bug that caused shipping to be charged for the downloadable Harn Campaign Manager software. Orders that were placed before this fix have been amended appropriately to remove shipping.

Harn news


Harn Campaign Manager is the ultimate tool for gamemasters. Organize, track, print and export your campaign(s) like never before.

Harn Campaign Manager is great for planning, researching, documenting, and organizing roleplaying sessions and campaigns. Includes extensive support and information from Hârnworld.

Harn Campaign Manager is a download product. Download the software now from the link below. It works in demo mode for up to 30 days. Come back to the same page and order the product (Add to Cart) and you will then receive the unlock code by email for full functionality.



The next HarnQuest release, Tashal Part II and Atlas Harnica Map K6 are nearly ready. Billing will begin next week with shipping by Jan 31. Please update your account if necessary.


Avirtual push pin world map showing the hotbeds of harnic gaming around the globe.


Go on, add yourself….


I have a little project,
Perhaps you can help me,
The pay is rather modest:
Any harn product for free!

I need to create simple forms for submitting convention support requests online to replace the PDF files that are currently used. The form should be submitted by email. See the current PDFs at:


I only need one vounteer to help and will post in this blog at when the “position” has been filled:


The political map that is the first page of Kanday has been updated with a map grid matching the grid on the Harn map. This allows readers to locate sites easier and indicate which Atlas Harnica maps they need.

A PDF version of this map is now free on the Kanday page of our website as part of the PDF sample:



HarnQuest: Tashal and Atlas Map J6 will be shipping imminently. Christmas delivery is very likely.

Thanks for your patience….

Crusader Rex Rules 1.3 Posted


An amended set of rules for Crusader Rex has been posted. Click here to download.

After digesting and considering reports of hundreds of games we have made a couple of important tweaks to the game to make playing the Franks a little less harrowing.

The most significant change is a relaxing of the winter limits in Originally Friendly cities. It is now possible to winter 3x the Castle value.

The intent and the effect is to take away some of the stress of wintering and make it possible to garrison a good sized force even if much of the map is in enemy hands. This actually affects both players equally, however, due to the offensive punch of the Saracen player at the start of the game, the Franks see a more tangible benefit right away.

For example, the Franks can winter with 9 blocks in Antioch while the Saracen player can still only winter with 3. By contrast the Saracens can winter 12 blocks in Egypt (Franks only 4).

Additional changes include:

  • Franks decide who is player 1 on ties. This gives the Franks a small advantage in controlling the flow of play on ties.
  • Frank deployment adjustments restricted to the same Kingdom (Jerusalem, Tripoli, Antioch).
  • Saracen starting forces reduced to 4 nomads.
  • Tripoli is like Tyre (max. 2 units can storm). The citadel was located on a narrow strip of land and was very difficult to attack in force.
  • Saracen Emirs and Pilgrims are permanently eliminated (like Crusaders, Hospitallers, and Templars).
  • Adopted the term withdraw for the move to a castle and for calling off a storm attempt. This is to reduce confusion regarding retreats which are now defined only as to another town.
  • Winter Campaign card allows 1 move OR supports one group over winter. This allows a group to maintain siege over winter.

The knights’ charge rule was also changed in a previously unposted version 1.2. Some gamers received this set of rules. All games packaged include the latest rules (presently 1.3).

Good gaming…

PS. A nice review of Crusader Rex has been posted to Gaming Report.